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This is a guide to clearing the Infernal and Lunatic maps for Surtr & Múspell in Fire Emblem Heroes (FEH). To see strategy for defeating Surtr & Múspell, enemy information, as well as the best units and party to use, read on!
Table of Contents
| Enemy Units |
|
|---|---|
| Recommended Level | Lv.40 |
| Difficulty | Infernal Lunatic Hard |
| Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
| Dates Active | 09/24/2022 to 09/30/2022 |
| Infernal | Lunatic |
|---|---|
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A
Cleric
|
HP 46 |
Atk 41 |
Spd 34 |
Def 31 |
Res 48 |
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|---|---|---|---|---|---|---|---|---|---|---|---|
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| B
|
HP 64 |
Atk 64 |
Spd 17 |
Def 43 |
Res 41 |
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C
Lance Fighter
|
HP 68 |
Atk 50 |
Spd 37 |
Def 40 |
Res 24 |
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|
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| D
|
HP 81 |
Atk 59 |
Spd 18 |
Def 47 |
Res 36 |
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E
Lance Flier
|
HP 52 |
Atk 55 |
Spd 45 |
Def 21 |
Res 34 |
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F
Green Mage
|
HP 54 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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A
Cleric
|
HP 40 |
Atk 37 |
Spd 31 |
Def 27 |
Res 42 |
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|---|---|---|---|---|---|---|---|---|---|---|---|
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| B
|
HP 56 |
Atk 60 |
Spd 16 |
Def 39 |
Res 37 |
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| C
|
HP 70 |
Atk 55 |
Spd 17 |
Def 43 |
Res 33 |
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D
Lance Flier
|
HP 44 |
Atk 50 |
Spd 40 |
Def 18 |
Res 31 |
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E
Green Mage
|
HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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With the lack of refresher units and reinforcements on the enemy team, a player phase strategy involving a unit with Canto, a unit with multiple actions, or a refresher unit of your own works wonders on this map.
You may opt for a quick clear or a Hit and Run strategy to whitte down the enemies one at a time.
The enemies here aren't bulky and should die in one round from modern offensive units. Just be careful around immovable terrain such as the pillar and the trees near the starting area.
Opting for an enemy phase strategy such as tanking is possible in this map due to the lack of heavy offense on the enemy team.
Using tried and tested tank units like Brave Hector and Ascended Fjorm, given appropriate support, tanking all the enemies on this map is not difficult at all.
You may bait the enemies on the tree tile in the middle, with allies surrounding the bait unit and providing support. Múspell, the Lance Flier, and the Green Mage can reach that tile and attack, but the entire left side of the map will be unable to do anything.
| Unit Name | |
|---|---|
|
|
Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
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Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
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Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
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Lance Cavalry A Fate Changed! can Reposition an ally, copy their bonuses, and grant another action to himself. S/D Near Trace 3 grants Canto allowing him to retreat post-combat. |
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Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
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Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell is pre-charged and can defeat an enemy quickly. |
| Unit Name | |
|---|---|
|
|
Lance Armored Guaranteed follow-up attack Weapon refine turns him into the king of blue armored units. |
|
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Blue Breath Armored A magical version of Brave Hector with increased stats. D/R Near Save 3 protects nearby allies against melee attacks. |
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Axe Armored Can sustain herself post-combat with Nifl's Bite. A/R Far Save 3 protects nearby allies against ranged attacks. |
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Sword Armored A budget option that can retaliate against foes at any distance and deal massive damage with Black Luna. |
|
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Blue Breath Infantry A budget option that can retaliate against foes at any distance. |
| Unit Name | |
|---|---|
|
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Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
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Staff Flying Grants damage reduction and healing. |
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Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
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Sword Infantry Grants bonus stats to his Ally Support during combat. |
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Sword Cavalry Grants Bonus Doubler to his ally with the highest Atk. |
| Unit Name | |
|---|---|
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Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an ally an additional action. |
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Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
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Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
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Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows repositioning after an attack or a refresh. |
List of All Dancers | Heroes with Refresher Skills

Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
Bound Hero Battles Walkthroughs and Schedule
Surtr and Múspell Infernal Guide and Recommended Team (Bound Hero Battle)



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