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This is a guide to clearing the Infernal and Lunatic maps for Jaffar & Nino in Fire Emblem Heroes (FEH). To see strategy for defeating Jaffar & Nino, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Jaffar Flying Nino |
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Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 08/03/2022 to 08/10/2022 |
Infernal | Lunatic |
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A Lance Cavalier | HP 57 |
Atk 57 |
Spd 32 |
Def 26 |
Res 28 |
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Moonbow
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B Jaffar | HP 66 |
Atk 50 |
Spd 43 |
Def 23 |
Res 19 |
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C Axe Knight | HP 81 |
Atk 60 |
Spd 17 |
Def 47 |
Res 21 |
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Bonfire
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D Sword Fighter | HP 68 |
Atk 52 |
Spd 37 |
Def 36 |
Res 24 |
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Luna
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E Flying Nino | HP 58 |
Atk 50 |
Spd 45 |
Def 18 |
Res 28 |
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Moonbow
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F Blue Cavalier | HP 47 |
Atk 50 |
Spd 30 |
Def 18 |
Res 37 |
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Blárfox+
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A Lance Cavalier | HP 49 |
Atk 54 |
Spd 29 |
Def 20 |
Res 25 |
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Moonbow
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B Jaffar | HP 57 |
Atk 47 |
Spd 40 |
Def 20 |
Res 17 |
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C Sword Fighter | HP 52 |
Atk 45 |
Spd 31 |
Def 30 |
Res 22 |
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Luna
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D Flying Nino | HP 50 |
Atk 47 |
Spd 41 |
Def 17 |
Res 25 |
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Moonbow
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E Blue Cavalier | HP 39 |
Atk 47 |
Spd 25 |
Def 17 |
Res 34 |
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Blárfox+
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Using a tanking strategy works very well on this map since there are no reinforcements, the enemies aren't too strong, and there are choke points you can abuse to funnel enemies into.
We recommend using a tank unit that can counterattack from any distance and surrounded by support units that increase its combat prowess.
Ideally the tank unit has a Savior Skill, but it isn't necessary.
Jaffar's kit is loaded with his refined Deathly Dagger, Lethality, and splash damage options Poison Strike 3 and Savage Blow 3.
Ensure that your tank unit can defeat him in one round of combat to avoid the splash damage from affecting your backline units!
Unit Name | |
---|---|
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine turns him into the king of blue armored units. |
Ascended Fjorm | Axe Armored Can sustain herself post-combat with Nifl's Bite. A/R Far Save 3 protects nearby allies against ranged attacks. |
Black Knight | Sword Armored A budget option that can retaliate against foes at any distance and deal massive damage with Black Luna. |
Nowi | Blue Breath Infantry A budget option that can retaliate against foes at any distance. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Legendary Eliwood | Sword Cavalry Grants Bonus Doubler to his ally with the highest Atk. |
Unit Name | |
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New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an ally an additional action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows repositioning after an attack or a refresh. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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