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This is a guide to clearing the Infernal and Lunatic maps for Leif and Altena in Fire Emblem Heroes (FEH). To see strategy for defeating Leif and Altena, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Leif Altena |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 05/05/2022 to 05/10/2022 |
Infernal | Lunatic |
---|---|
A Blue Cavalier | HP 47 |
Atk 53 |
Spd 31 |
Def 21 |
Res 43 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Iceberg
|
:
Fury 3
:
C Feud 3
:-
:-
|
||||||||||
B Cleric | HP 46 |
Atk 43 |
Spd 34 |
Def 31 |
Res 48 |
||||||
:
Physic+
|
:-
:-
|
||||||||||
C Leif | HP 67 |
Atk 51 |
Spd 42 |
Def 36 |
Res 25 |
||||||
:-
|
:
S Drink
:-
:-
|
||||||||||
D Sword Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 47 |
Res 25 |
||||||
:-
:
Aegis
|
:-
:-
|
||||||||||
E Green Thief | HP 56 |
Atk 47 |
Spd 45 |
Def 18 |
Res 37 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
F Altena | HP 72 |
Atk 57 |
Spd 28 |
Def 46 |
Res 21 |
||||||
:-
:
Reprisal
|
:-
:-
|
A Cleric | HP 40 |
Atk 39 |
Spd 31 |
Def 27 |
Res 42 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Physic+
|
:-
:-
|
||||||||||
B Leif | HP 59 |
Atk 48 |
Spd 38 |
Def 33 |
Res 23 |
||||||
:-
|
:
S Drink
:-
:-
|
||||||||||
C Sword Knight | HP 66 |
Atk 54 |
Spd 19 |
Def 43 |
Res 19 |
||||||
:-
:
Aegis
|
:-
:-
|
||||||||||
D Green Thief | HP 46 |
Atk 43 |
Spd 41 |
Def 17 |
Res 34 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
E Altena | HP 63 |
Atk 53 |
Spd 25 |
Def 42 |
Res 20 |
||||||
:-
:
Reprisal
|
:-
:-
|
Using a tanking strategy works very well on this map to negate the effects of the Sword Knight's A/R Far Save 3.
We recommend using a blue tank unit with high Def, as the Cleric wields Trilemma+ and will inflict the Triangle Adept status onto your tank, aiding you in defeating both Leif and the Sword Knight. While the Green Thief will deal more damage to your blue tank, he doesn't hit hard enough to defeat most units in one round.
Supplementing the blue tank unit with support units behind him/her helps clear the map with ease. Be wary of using damage reduction supports like Elimine and Flayn, however, as the Blue Cavalier on Infernal has C Feud 3 to shut them down.
Unit Name | |
---|---|
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine turns him into the king of blue armored units. |
Ascended Idunn | Blue Breath Armored Brave Hector but with magic damage. D/R Near Save 3 protects nearby allies against melee attacks. |
Pirate Surtr | Lance Armored Built-in damage reduction augments his bulk. Surtr's Portent debuffs foes and buffs himself. |
Nowi | Blue Breath Infantry A budget option that can retaliate against foes at any distance. |
Unit Name | |
---|---|
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Legendary Eliwood | Sword Cavalry Grants Bonus Doubler to his ally with the highest Atk. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an ally an additional action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows repositioning after an attack or a refresh. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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