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This is a guide to clearing the Infernal and Abyssal maps for Legendary Hero Battle - Nanna in Fire Emblem Heroes (FEH). To see strategy for defeating Legendary Hero Battle - Nanna, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
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Legendary Nanna
[9.0/10] |
Table of Contents
Featured Hero | Legendary Nanna |
---|---|
First Clear Reward | Abyssal: Gold Picnic Lunch
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 03/31/2022 to 04/14/2022 |
Abyssal | Infernal |
---|---|
A Axe Fighter | HP 89 |
Atk 56 |
Spd 41 |
Def 39 |
Res 27 |
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:-
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B Red bow | HP 84 |
Atk 56 |
Spd 39 |
Def 32 |
Res 18 |
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:-
:
Luna
|
:-
:-
:-
|
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C Green Mage | HP 73 |
Atk 57 |
Spd 45 |
Def 27 |
Res 39 |
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:-
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:
Fury 3
:-
|
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D Bow Cavalier | HP 78 |
Atk 58 |
Spd 30 |
Def 29 |
Res 28 |
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:-
:
Moonbow
|
:-
:-
|
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E Lance Knight | HP 97 |
Atk 62 |
Spd 19 |
Def 51 |
Res 23 |
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:-
:
Glimmer
|
:-
|
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F Legendary Nanna | HP 80 |
Atk 70 |
Spd 54 |
Def 36 |
Res 34 |
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:-
:
Miracle
|
:-
|
Reinforcements 1 Blue Thief | HP 77 | Atk 50 | Spd 49 | Def 20 | Res 41 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glimmer | :- | ||||||||||
Reinforcements 1 Sword Fighter | HP 87 | Atk 57 | Spd 44 | Def 42 | Res 30 | ||||||
:- : Moonbow | : Fury 3 :- | ||||||||||
Reinforcements 1 Blue Cavalier | HP 69 | Atk 54 | Spd 30 | Def 20 | Res 41 | ||||||
: Miracle | :- :- |
Reinforcements 2 Green Mage | HP 75 | Atk 52 | Spd 44 | Def 24 | Res 36 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 2 Red Cavalier | HP 71 | Atk 54 | Spd 30 | Def 20 | Res 44 | ||||||
:- : Iceberg | :- | ||||||||||
Reinforcements 2 Axe Cavalier | HP 82 | Atk 61 | Spd 33 | Def 37 | Res 39 | ||||||
:- : Bonfire | : Fury 4 : Lunge :- |
Reinforcements 3 Blue Flier | HP 72 | Atk 50 | Spd 45 | Def 19 | Res 38 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Blárfox+ :- : Iceberg | :- | ||||||||||
Reinforcements 3 Lance Flier | HP 73 | Atk 55 | Spd 46 | Def 32 | Res 47 | ||||||
:- | : Fury 4 : Lunge :- :- |
A Axe Fighter | HP 68 |
Atk 52 |
Spd 37 |
Def 36 |
Res 24 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
:-
|
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B Red bow | HP 63 |
Atk 52 |
Spd 36 |
Def 29 |
Res 16 |
||||||
:-
:
Luna
|
:-
:-
:-
|
||||||||||
C Green Mage | HP 52 |
Atk 53 |
Spd 41 |
Def 25 |
Res 36 |
||||||
:-
|
:
Fury 3
:-
:-
|
||||||||||
D Bow Cavalier | HP 57 |
Atk 54 |
Spd 28 |
Def 27 |
Res 25 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
E Lance Knight | HP 79 |
Atk 58 |
Spd 17 |
Def 47 |
Res 21 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
F Legendary Nanna | HP 64 |
Atk 62 |
Spd 46 |
Def 30 |
Res 28 |
||||||
:-
:
Miracle
|
:-
:-
|
Reinforcements 1 Blue Thief | HP 56 | Atk 47 | Spd 45 | Def 18 | Res 37 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glimmer | :- :- | ||||||||||
Reinforcements 1 Sword Fighter | HP 66 | Atk 50 | Spd 37 | Def 36 | Res 24 | ||||||
:- : Moonbow | :- :- | ||||||||||
Reinforcements 1 Blue Cavalier | HP 45 | Atk 50 | Spd 28 | Def 18 | Res 37 | ||||||
: Miracle | :- :- |
Reinforcements 2 Green Mage | HP 54 | Atk 48 | Spd 40 | Def 22 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 2 Red Cavalier | HP 47 | Atk 50 | Spd 28 | Def 18 | Res 40 | ||||||
:- : Iceberg | :- :- | ||||||||||
Reinforcements 2 Axe Cavalier | HP 62 | Atk 57 | Spd 31 | Def 35 | Res 37 | ||||||
:- : Bonfire | : Fury 4 : Lunge :- :- |
Reinforcements 3 Blue Flier | HP 48 | Atk 47 | Spd 41 | Def 17 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Blárfox+ :- : Iceberg | :- :- | ||||||||||
Reinforcements 3 Lance Flier | HP 52 | Atk 52 | Spd 42 | Def 30 | Res 43 | ||||||
:- | : Fury 4 : Lunge :- :- |
Attempting to tank the enemies on this map is the way to go on this map, as you can simply hang back near starting area and expose only the tank unit to the enemy team.
Ideally, the tank unit is blue and can retaliate from any range. Using Savior skills is preferred, but not 100% necessary.
The starting area is quite far from the enemies, giving you time to set up your formation properly.
The blue tank needs to be able to survive Legendary Nanna's attack and defeat her in retaliation. Brave Hector and Ascended Idunn negate their armor weaknesses, while Legendary Fae can pre-charge Life Unending to survive and heal back up to full. Legendary Fae can also equip Dragon Wall 3 through skill inheritance to mitigate incoming damage, except from Legendary Nanna who can negate damage reduction completely.
Notable enemies in this map are the two units with armor-effective weapons (if you are using an armored unit to tank) and two enemy units with Lunge to dismantle your team formation and pick off an unsuspecting straggler.
The Lance Flier reinforcement foe on Turn 2 carries Even Tempest 3, granting it additional movement on the turn it spawns.
Be mindful of its increased attack range and don't rely on the Danger Area during even numbered turns!
Legendary Nanna carries the Deflect Magic 3 sacred seal on Abyssal difficulty, increasing her survivability rate against heroes like Reinhardt and Ninja Corrin (F).
Be aware of this seal and avoid sending your magic units against her!
Unit Name | |
---|---|
Brave Hector | Lance Armored The king of blue tank units |
Ascended Idunn | Blue Breath Armored Brave Hector alternative that deals magic damage instead of physical damage |
Legendary Fae | Blue Breath Infantry Can pre-charge a Miracle and full heal effect |
Nowi | Blue Breath Infantry A budget option that can retaliate at any distance |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions |
Flayn | Staff Flying Grants damage reduction and healing |
Bow Hinoka | Colorless Bow Flying Grants Atk/Spd bonuses to allies and inflicts Atk/Spd/Def penalties to nearby enemies |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies |
List of Refresher-Assist Units
An Abyssal strategy example for Legendary Hero Battle - Nanna is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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