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This is a guide to clearing the Infernal and Lunatic maps for Guinivere and Melady in Fire Emblem Heroes (FEH). To see strategy for defeating Guinivere and Melady, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Guinivere Melady |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 03/26/2022 to 04/01/2022 |
Infernal | Lunatic |
---|---|
A Guinivere | HP 58 |
Atk 52 |
Spd 44 |
Def 17 |
Res 45 |
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:
Aureola
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:
Iceberg
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:-
:-
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B Sword Dragon | HP 62 |
Atk 57 |
Spd 30 |
Def 39 |
Res 23 |
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:
Ignis
|
:-
:-
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C Red Mage | HP 54 |
Atk 49 |
Spd 40 |
Def 22 |
Res 33 |
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:-
:
Moonbow
|
:-
:-
|
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D Melady | HP 71 |
Atk 58 |
Spd 36 |
Def 49 |
Res 18 |
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:-
:
Bonfire
|
:-
:-
|
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E Green Manakete | HP 67 |
Atk 51 |
Spd 36 |
Def 34 |
Res 33 |
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:-
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:-
:-
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F Axe Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 51 |
Res 21 |
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:-
|
:-
:-
|
A Guinivere | HP 50 |
Atk 49 |
Spd 40 |
Def 16 |
Res 41 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Aureola
:-
:
Iceberg
|
:-
:-
|
||||||||||
B Sword Dragon | HP 49 |
Atk 51 |
Spd 27 |
Def 36 |
Res 21 |
||||||
:
Ignis
|
:-
:-
|
||||||||||
C Red Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
D Melady | HP 57 |
Atk 54 |
Spd 33 |
Def 41 |
Res 17 |
||||||
:-
:
Bonfire
|
:-
:-
|
||||||||||
E Axe Knight | HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
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:-
|
:-
:-
|
By using a tanking strategy, you nullify the effectiveness of the Axe Knight who carries D/R Near Save 3!
The starting area allows for a main tank to end turn on the upper left trench to receive attacks from most of the enemy team and defeat them on the counterattack.
By surrounding the tank unit with support units that increase Atk/Def/Res, the main tank's chances of victory increase substantially.
On turn 2, only a few enemies should remain alive, you can easily clean up from there.
Try not to use Green units for either the tank or support roles as the Red Mage has Green Feud 3!
Unit Name | |
---|---|
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him immune to armor-effective weapons. |
Ascended Fjorm | Axe Armored Can retaliate against effects that prevent her counterattacks. A/R Far Save 3 protects nearby allies against ranged attacks. |
Caineghis | Colorless Beast Armored Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Nowi | Blue Breath Infantry A budget option that can retaliate against foes at any distance. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an ally an additional action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows repositioning after an attack or a refresh. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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