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This is a guide to clearing the Infernal and Abyssal maps for Robin: Fell Vessel in Fire Emblem Heroes (FEH). To see strategy for defeating Robin: Fell Vessel, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Legendary Robin (F)
[8.5/10] |
Table of Contents
Featured Hero | Legendary Robin (F) |
---|---|
First Clear Reward | Abyssal: Gold Swim Goggles
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 03/29/2018-04/03/2018 |
Abyssal | Infernal |
---|---|
A Lance Cavalier | HP 82 |
Atk 60 |
Spd 32 |
Def 33 |
Res 38 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Moonbow
|
:
Fury 3
:-
|
||||||||||
B Legendary Robin (F) | HP 81 |
Atk 58 |
Spd 46 |
Def 39 |
Res 34 |
||||||
:-
:
Bonfire
|
:-
|
||||||||||
C Troubadour | HP 69 |
Atk 50 |
Spd 26 |
Def 26 |
Res 49 |
||||||
:
Slow+
:
Recover+
|
:
HP/Def 2
:-
|
||||||||||
D Axe Dragon | HP 82 |
Atk 60 |
Spd 32 |
Def 49 |
Res 23 |
||||||
:-
:
Ignis
|
:-
|
||||||||||
E Red Mage | HP 73 |
Atk 49 |
Spd 38 |
Def 24 |
Res 33 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
F Axe Knight | HP 99 |
Atk 60 |
Spd 19 |
Def 48 |
Res 27 |
||||||
:-
:
Bonfire
|
:-
|
Turn 1 Bow Fighter | HP 82 | Atk 47 | Spd 36 | Def 34 | Res 24 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- :- | :- | ||||||||||
Turn 1 Sword Flier | HP 78 | Atk 49 | Spd 42 | Def 26 | Res 43 | ||||||
: Wo Dao+ :- : Noontime | :- |
Turn 2 Axe Dragon | HP 80 | Atk 56 | Spd 32 | Def 43 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Poleaxe+ :- :- | :- :- | ||||||||||
Turn 2 Lance Dragon | HP 82 | Atk 58 | Spd 35 | Def 43 | Res 23 | ||||||
:- :- | :- |
Turn 3 Bow Cavalier | HP 78 | Atk 57 | Spd 27 | Def 29 | Res 28 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | : Guard 3 :- :- | ||||||||||
Turn 3 Blue Manakete | HP 87 | Atk 50 | Spd 38 | Def 34 | Res 33 | ||||||
:- | :- :- | ||||||||||
Turn 3 Axe Flier | HP 78 | Atk 47 | Spd 45 | Def 26 | Res 43 | ||||||
:- : Iceberg | :- |
Turn 5 Red Cavalier | HP 71 | Atk 58 | Spd 30 | Def 20 | Res 46 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glacies | : Pass 3 :- :- |
A Lance Cavalier | HP 62 |
Atk 56 |
Spd 30 |
Def 31 |
Res 36 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Moonbow
|
:
Fury 3
:-
:-
|
||||||||||
B Legendary Robin (F) | HP 64 |
Atk 51 |
Spd 38 |
Def 33 |
Res 28 |
||||||
:-
:
Bonfire
|
:-
:-
|
||||||||||
C Troubadour | HP 45 |
Atk 47 |
Spd 23 |
Def 24 |
Res 45 |
||||||
:
Slow+
:
Recover+
|
:
HP/Def 2
:-
:-
|
||||||||||
D Axe Dragon | HP 62 |
Atk 54 |
Spd 30 |
Def 43 |
Res 21 |
||||||
:-
:-
|
:-
:-
|
||||||||||
E Red Mage | HP 52 |
Atk 46 |
Spd 35 |
Def 22 |
Res 31 |
||||||
:-
:-
|
:-
:-
|
||||||||||
F Axe Knight | HP 81 |
Atk 56 |
Spd 17 |
Def 44 |
Res 25 |
||||||
:-
:-
|
:-
:-
|
Turn 2 Bow Fighter | HP 61 | Atk 47 | Spd 34 | Def 32 | Res 17 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- :- | :- :- | ||||||||||
Turn 2 Sword Flier | HP 57 | Atk 47 | Spd 38 | Def 23 | Res 39 | ||||||
: Wo Dao+ :- : Noontime | :- :- |
Turn 3 Axe Dragon | HP 60 | Atk 52 | Spd 30 | Def 39 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Poleaxe+ :- :- | :- :- | ||||||||||
Turn 3 Lance Dragon | HP 62 | Atk 54 | Spd 33 | Def 39 | Res 21 | ||||||
:- :- | :- :- |
Turn 4 Bow Cavalier | HP 57 | Atk 53 | Spd 24 | Def 27 | Res 25 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- :- | : Guard 3 :- :- | ||||||||||
Turn 4 Blue Manakete | HP 66 | Atk 47 | Spd 36 | Def 32 | Res 31 | ||||||
:- | :- :- | ||||||||||
Turn 4 Axe Flier | HP 57 | Atk 45 | Spd 41 | Def 23 | Res 39 | ||||||
:- : Iceberg | :- :- |
Turn 5 Red Cavalier | HP 47 | Atk 54 | Spd 28 | Def 18 | Res 42 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- :- | : Pass 3 :- :- |
Several reinforcements will appear in this map, and the starting enemy units will move towards your team on their first turn.
Use high power units like Reinhardt to take units out quickly as they spawn so your forces won't be overwhelmed!
Keep in mind that Legendary Robin (F) will start moving towards your team on Turn 3 so defeat her right away or keep your units away from her until you defeat her allies.
Take note of the enemy units that have refined weapons. The Troubardour's weapon will have the Dazzling Staff 3 effect, making your units unable to counterattack.
This could prove to be a nuisance, so defeat it quickly with a unit using a brave weapon such as Brave Bow+ or Brave Lance+ as their Def is rather low.
The Brash Assault Sacred Seal allows your unit to make a guaranteed follow-up attack if they initiate combat and their target can counter.
The reason for this is because Legendary Robin (F) and another dragon unit on the map can counterattack regardless of distance, making this strategy effective.
If you use it in conjuction with Desperation 3 in your unit's B slot, they can attack up to 4 times in combat. If your unit has a Special with a cooldown of 3 or less, you'll be able to trigger it and deal a lot of damage.
Unit Name | |
---|---|
Legendary Ike | Sword Infantry His Special heals him. Easy to obtain unit. |
Sothis | Red Infantry Breath Her Special heals her. Her Special can be charged easily due to her kit and heals her. |
Fjorm | Lance Infantry Her Special reduces damage from ranged units. Easy to obtain unit. |
Winter Sothis | Green Armored Breath Her Special can be charged easily due to her kit and heals her. |
Fallen Robin (M) | Green Armored Breath Makes a guaranteed follow-up attack Very high attack. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Tibarn | Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
Altina | Sword Flier Can attack twice with her weapon and counterattack regardless of range. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Ophelia | Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Legendary Leif | Colorless Cavalry Bow Special allows him to gain another action. |
Klein | Colorless Infantry Bow Weapon allows him to attack twice Effective against flying units. |
Unit Name | |
---|---|
Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
An Abyssal strategy example for Robin - Fell Vessel is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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