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This is a guide to clearing the Infernal and Abyssal maps for Sigurd: Fated Holy Knight in Fire Emblem Heroes (FEH). To see strategy for defeating Sigurd: Fated Holy Knight, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Legendary Sigurd
[9.0/10] |
Table of Contents
Featured Hero | Legendary Sigurd |
---|---|
First Clear Reward | Abyssal: Gold Wolf Eyepatch
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 04/28/2021-05/07/2021 |
Abyssal | Infernal |
---|---|
A Green Mage | HP 75 |
Atk 59 |
Spd 46 |
Def 28 |
Res 43 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Glacies
|
:
Fury 4
:-
:-
|
||||||||||
B Lance Cavalier | HP 82 |
Atk 55 |
Spd 32 |
Def 33 |
Res 35 |
||||||
:-
:
Moonbow
|
:
Pass 3
:-
|
||||||||||
C Legendary Sigurd | HP 81 |
Atk 69 |
Spd 32 |
Def 49 |
Res 35 |
||||||
:-
|
:-
|
||||||||||
D Lance Knight | HP 99 |
Atk 64 |
Spd 19 |
Def 51 |
Res 23 |
||||||
:-
:
Miracle
|
:-
|
||||||||||
E Bow Fighter | HP 84 |
Atk 49 |
Spd 32 |
Def 37 |
Res 23 |
||||||
:-
:
Luna
|
:-
:-
|
||||||||||
F Axe Flier | HP 76 |
Atk 48 |
Spd 42 |
Def 34 |
Res 49 |
||||||
:-
:
Iceberg
|
:-
:-
|
Reinforcements 1 Red Flier | HP 70 | Atk 49 | Spd 45 | Def 19 | Res 38 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Iceberg | :- | ||||||||||
Reinforcements 1 Blue Cavalier | HP 71 | Atk 54 | Spd 32 | Def 20 | Res 41 | ||||||
: Blárfox+ :- | :- :- |
Reinforcements 2 Troubadour | HP 65 | Atk 49 | Spd 26 | Def 24 | Res 49 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Flash+ : Return+ | :- :- | ||||||||||
Reinforcements 2 Axe Dragon | HP 82 | Atk 59 | Spd 32 | Def 47 | Res 26 | ||||||
:- : Bonfire | :- | ||||||||||
Reinforcements 2 Sword Flier | HP 78 | Atk 52 | Spd 42 | Def 28 | Res 43 | ||||||
:- | :- |
Reinforcements 3 Blue bow | HP 86 | Atk 55 | Spd 37 | Def 37 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- | ||||||||||
Reinforcements 3 Axe Fighter | HP 84 | Atk 48 | Spd 36 | Def 39 | Res 27 | ||||||
:- | :- :- |
A Green Mage | HP 54 |
Atk 55 |
Spd 42 |
Def 26 |
Res 40 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Glacies
|
:
Fury 4
:-
:-
|
||||||||||
B Lance Cavalier | HP 62 |
Atk 51 |
Spd 30 |
Def 31 |
Res 33 |
||||||
:-
:
Moonbow
|
:
Pass 3
:-
:-
|
||||||||||
C Legendary Sigurd | HP 66 |
Atk 61 |
Spd 25 |
Def 41 |
Res 29 |
||||||
:-
|
:-
:-
|
||||||||||
D Lance Knight | HP 81 |
Atk 60 |
Spd 17 |
Def 47 |
Res 21 |
||||||
:-
:
Miracle
|
:-
:-
|
||||||||||
E Bow Fighter | HP 63 |
Atk 45 |
Spd 29 |
Def 34 |
Res 21 |
||||||
:-
:
Luna
|
:-
:-
|
||||||||||
F Axe Flier | HP 55 |
Atk 45 |
Spd 38 |
Def 32 |
Res 45 |
||||||
:-
:
Iceberg
|
:-
:-
:-
|
Reinforcements 1 Red Flier | HP 46 | Atk 46 | Spd 41 | Def 17 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Iceberg | :- :- | ||||||||||
Reinforcements 1 Blue Cavalier | HP 47 | Atk 50 | Spd 30 | Def 18 | Res 37 | ||||||
: Blárfox+ :- | :- :- |
Reinforcements 2 Troubadour | HP 41 | Atk 46 | Spd 23 | Def 22 | Res 45 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Flash+ : Return+ | :- :- | ||||||||||
Reinforcements 2 Axe Dragon | HP 62 | Atk 49 | Spd 24 | Def 43 | Res 23 | ||||||
:- : Bonfire | :- :- | ||||||||||
Reinforcements 2 Sword Flier | HP 57 | Atk 49 | Spd 38 | Def 26 | Res 39 | ||||||
:- | :- :- |
Reinforcements 3 Blue bow | HP 65 | Atk 45 | Spd 28 | Def 34 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- :- | ||||||||||
Reinforcements 3 Axe Fighter | HP 63 | Atk 44 | Spd 32 | Def 36 | Res 24 | ||||||
:- | :- :- |
Legendary Sigurd's Special is up on turn 1, so be careful when he attacks!
Remember that Holy-Knight Aura also makes him move an additional space so any unit that steps into the danger zone has the potential to be attacked by Sigurd first.
This also means that if you do get attacked, Sigurd's allies will also be able to move an extra space, so be mindful of where you place your units.
The Lance Knight on Abyssal difficulty not only has the staple Wary Fighter and 99 HP, but also has Miracle and Deflect Magic 3.
This makes this enemy unit an annoyance to fight and can't be brought down easily by mages.
Either bring an extremely bulky blue or green unit, or use a mage with Lancebreaker 3 and make use of your dancer to finish them off.
The Red Flier reinforcement has Aerobatics 3, which will make them be able to move to a space adjacent to any infantry, armored, or cavalry unit within 2 spaces.
They could pull off a surprise attack and one-shot one of your units. Keep an eye on whatever enemy unit is near that they can warp to and position your units accordingly.
Unit Name | |
---|---|
Legendary Ike | Sword Infantry His Special heals him. Easy to obtain unit. |
Sothis | Red Infantry Breath Her Special heals her. Her Special can be charged easily due to her kit and heals her. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him immune to armor-effective weapons. |
Brave Edelgard | Axe Armored High mobility for an armored unit. High stats all around. |
Winter Sothis | Green Armored Breath Her Special can be charged easily due to her kit and heals her. |
Fallen Robin (M) | Green Armored Breath Makes a guaranteed follow-up attack Very high attack. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Tibarn | Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
Altina | Sword Flier Can attack twice with her weapon and counterattack regardless of range. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Ophelia | Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Legendary Leif | Colorless Cavalry Bow Special allows him to gain another action. |
Ninja Lyn | Colorless Dagger Flier Weapon allows her to attack twice Duo skill allows her to take another action. |
Unit Name | |
---|---|
Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
An Abyssal strategy example for Sigurd: Fated Holy Knight is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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Hey Kassnyder! Thanks for your contribution. We'd love to see a video of your solution so we can integrate it into the page :) You can mention us on Twitter @FEH_Game8 for submission