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This is a guide to clearing the Infernal and Abyssal maps for Legendary Marth in Fire Emblem Heroes (FEH). To see strategy for defeating Legendary Marth, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Legendary Marth
[9.0/10] |
Table of Contents
Featured Hero | Legendary Marth |
---|---|
First Clear Reward | Abyssal: Gold Seashell Hairpin
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 08/28/2018-09/04/2018 |
Abyssal | Infernal |
---|---|
A Bow Cavalier | HP 78 |
Atk 56 |
Spd 29 |
Def 29 |
Res 28 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Moonbow
|
:-
|
||||||||||
B Cleric | HP 70 |
Atk 44 |
Spd 33 |
Def 28 |
Res 42 |
||||||
:
Panic+
:
Physic+
:
Miracle
|
:-
|
||||||||||
C Legendary Marth | HP 80 |
Atk 61 |
Spd 50 |
Def 42 |
Res 30 |
||||||
:-
|
:-
|
||||||||||
D Sword Fighter | HP 86 |
Atk 55 |
Spd 37 |
Def 35 |
Res 27 |
||||||
:-
|
:-
|
||||||||||
E Green Mage | HP 73 |
Atk 51 |
Spd 38 |
Def 24 |
Res 33 |
||||||
:-
:
Luna
|
:
Guard 3
:-
|
||||||||||
F Lance Knight | HP 99 |
Atk 62 |
Spd 19 |
Def 48 |
Res 23 |
||||||
:-
:
Bonfire
|
:-
:-
|
Turn 1 Lance Fighter | HP 84 | Atk 51 | Spd 37 | Def 35 | Res 27 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glimmer | :- | ||||||||||
Turn 1 Bow Fighter | HP 82 | Atk 50 | Spd 34 | Def 34 | Res 22 | ||||||
:- : Noontime | :- :- | ||||||||||
Turn 1 Sword Dragon | HP 82 | Atk 57 | Spd 32 | Def 48 | Res 23 | ||||||
:- : Bonfire | :- |
Turn 2 Bow Fighter | HP 82 | Atk 50 | Spd 36 | Def 34 | Res 19 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | : Guard 3 :- :- | ||||||||||
Turn 2 Lance Cavalier | HP 82 | Atk 57 | Spd 29 | Def 34 | Res 35 | ||||||
: Pavise | :- | ||||||||||
Turn 2 Green Mage | HP 73 | Atk 52 | Spd 41 | Def 27 | Res 36 | ||||||
:- : Glimmer | : Fury 3 :- |
Turn 3 Red Cavalier | HP 71 | Atk 57 | Spd 30 | Def 20 | Res 41 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glimmer | :- | ||||||||||
Turn 3 Lance Fighter | HP 81 | Atk 48 | Spd 35 | Def 38 | Res 30 | ||||||
: Moonbow | : Fury 3 :- | ||||||||||
Turn 3 Red Manakete | HP 87 | Atk 54 | Spd 35 | Def 34 | Res 33 | ||||||
:- | :- :- |
A Bow Cavalier | HP 57 |
Atk 52 |
Spd 26 |
Def 27 |
Res 25 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Moonbow
|
:-
:-
|
||||||||||
B Cleric | HP 46 |
Atk 42 |
Spd 31 |
Def 25 |
Res 38 |
||||||
:
Panic+
:
Physic+
:
Miracle
|
:-
:-
|
||||||||||
C Legendary Marth | HP 64 |
Atk 53 |
Spd 42 |
Def 35 |
Res 23 |
||||||
:-
|
:-
:-
|
||||||||||
D Sword Fighter | HP 66 |
Atk 52 |
Spd 34 |
Def 33 |
Res 24 |
||||||
:-
|
:-
:-
|
||||||||||
E Green Mage | HP 52 |
Atk 45 |
Spd 35 |
Def 22 |
Res 31 |
||||||
:-
:
Luna
|
:
Guard 3
:-
:-
|
||||||||||
F Lance Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 44 |
Res 21 |
||||||
:-
:
Bonfire
|
:-
:-
|
Turn 1 Lance Fighter | HP 64 | Atk 48 | Spd 34 | Def 33 | Res 24 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glimmer | :- :- | ||||||||||
Turn 1 Bow Fighter | HP 61 | Atk 47 | Spd 32 | Def 32 | Res 20 | ||||||
:- : Noontime | :- :- | ||||||||||
Turn 1 Sword Dragon | HP 62 | Atk 53 | Spd 30 | Def 44 | Res 21 | ||||||
:- : Bonfire | :- :- |
Turn 2 Bow Fighter | HP 61 | Atk 47 | Spd 34 | Def 32 | Res 17 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | : Guard 3 :- :- | ||||||||||
Turn 2 Lance Cavalier | HP 62 | Atk 53 | Spd 27 | Def 32 | Res 33 | ||||||
: Pavise | :- :- | ||||||||||
Turn 2 Green Mage | HP 52 | Atk 49 | Spd 38 | Def 25 | Res 34 | ||||||
:- : Glimmer | : Fury 3 :- :- |
Turn 3 Red Cavalier | HP 47 | Atk 53 | Spd 28 | Def 18 | Res 37 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glimmer | :- :- | ||||||||||
Turn 3 Lance Fighter | HP 61 | Atk 45 | Spd 32 | Def 36 | Res 27 | ||||||
: Moonbow | : Fury 3 :- :- |
Reinforcements will appear on this map, so using units of different attributes will greatly help so they can defeat them when they appear.
In Abyssal, the Cleric has Panic Ploy 3 as a Sacred Seal, which converts bonuses into penalties.
This could prove annoying when trying to clear this map, so you can either defeat the Cleric as soon as possible or use a skill like Harsh Command+.
Enemy units are harder to defeat on Abyssal, so using high power units like Reinhardt and Brave Lyn will help in clearing.
However, do note that Legendary Eirika has Deflect Magic 3 as a Sacred Seal and will reduce damage from magic attacks. If you're using tome units, take this into account.
You can use Triangle Adept 3 to give your units more firepower against specific unit attributes.
Reinhardt | Donnel | Klein | Gordin |
Tharja | Linde | Delthea | Nino |
Lyon | Henry | Cecilia | Robin (M) |
Veronica | Maribelle | Elise | Genny |
Olivia | Azura | Ninian |
Flying Olivia | Silvia | Lene |
Brave Dimitri | Peony | Reinhardt | Red Tome Eirika |
This battle is a tricky one, with reinforcements coming from both sides of the map.
Dimitri acts as the main tank for the party, with Reinhardt and Eirika taking out those that come from behind, and Peony giving much needed buffs.
The merges of the units here shouldn't matter too much, though if you find you are lacking damage, you can consider giving your units Ally and/or Summoner Support.
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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