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Umamusume: Pretty Derby

Gold City (Festival) Build Guide and Character Info

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This is a build guide for Gold City (Festival) in Umamusume: Pretty Derby. Find out how to build Gold City, her preferred tracks, distances, and style, as well as her basic character information, here!

Gold City Related Guides
Gold City Autumn Cosmos Gold City (Festival)

Umamusume AttentionAttention! This is an upcoming character, and not all information or official translations have been released yet.
Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Gold City (Festival) Character Info

Gold City (Festival) Stats

Gold City (Festival)
Gold City Icon
Overall Ease T. Trials CM
Track Aptitude
Turf: A Dirt: D
Distance Aptitude
Sprint: F Mile: A Med: B Long: B
Pace Aptitude
Front: F Pace: A Late: A End: F
Stat Growth
SPD: 8% STA: 0% POW: 8% GUT: 0% WIT: 14%

Gold City (Festival) Unique Skill

Dancing in the Leaves Icon Dancing in the Leaves Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.

Dancing in the Leaves is a unique skill that activates on the final corner. In a 9-gate race (CM), this will activate in the 3rd-6th positions when the user is blocked on either side for a time.

It's a split acceleration and velocity skill that will be effective when it activates at the right time. It can just be difficult to activate consistently due to its block condition.

Gold City (Festival) Innate Skills

All Innate Skills

Gold City (Festival) Potential Skills

Skill Per Potential Level
Potential 2: Potential 3: Potential 4: Potential 5:

Gold City (Festival) Career Skills

All Career Event Skills

Is Gold City (Festival) Worth It

Only Pull if You Want Her

Gold City looks great dressed in a kimono for the Autumn Festival, however, she's a bit difficult to use in terms of gameplay. Her unique is one of the most powerful skills for the Scorpio Cup, but it is also hard to activate due to requiring to be blocked on the side while runners are spreading out in the final corner.

She also comes with a rare acceleration debuff, which can be powerful, but its early-race condition is hindered by a short delay. It can potentially become better when Summer Gold Ship becomes available to allow it to trigger later in the race, but it will still be subject to some randomness.

Gold City (Festival) Career Training Tips

Training Tips




Max Potential Not Necessary

This Gold City's kit is more tailored for Mile Races, particularly because of her debuff. Potential 4 should be enough to get Late Surger Corners since she doesn't need a gold recovery for Mile races. If you do want to run her in Medium or Long, you can go for max potential for Lie in Wait.

Build as a Late Surger for Mile

For Team Trials, you'll want to use her mainly for Mile races. Because of her innate skills, you'll also want to run her as a Late Surger. She's usable in Medium and Long races as well if you give her the right sparks and skills.

Train Stamina for Long Career Races

Despite being a Mile specialist, Gold City has to run all 3 G1 Long races in her career. For these races, having enough Stamina is the key to making it through them. For the Kikuka Sho, aim for at least 400 Stamina, while for the Tenno Sho (Spring), aim for at least 500 Stamina. If you can't get enough Stamina from a Wit or Power deck, try to aim for more Stamina sparks to reduce the Stamina training needed.

Watch Out for Training Restrictions

Gold City has a random event called "I Overslept!" which increases her energy, but restricts the training to just one type for that turn only. Take note that this can happen multiple times in a row. If your training gets restricted, you can do something else for that turn.

This includes Resting, Recreation, or even Racing. Alternatively, if the only training you can perform has one or more Friendship Trainings on it, you can also opt to Train that turn instead.

Increases 2 Random Stats in Races after Tenno Sho (Spring)

Starting in May of the Senior Year, every non-career race of Gold City will give two additional stats instead of the usual random one. You can focus on racing if you feel your stats are already high enough, but for the Unity Cup, we recommend being selective with taking on additional races.

Gold City (Festival) Build

Recommended Stats

Speed Stamina Power Guts Wit
1200 600 800 400 400

As a Late Surger, Gold City will need Speed and Power to help her get to the front of the pack in the later parts of the race. Prioritize these two stats while improving her Stamina for her Long career races. Lastly, increase her Wit and Guts in that order.

It is important to note that if you cannot reach the stats recommended above, you can instead aim for a similar stat distribution. You can then compensate for the missing stats using skills.

Recommended Support Cards

Main Support Card Recommendation

Speed-Wit Setup (Late-Mile)

Some good swap outs for this deck are Eishin Flash SR Speed if you're missing any of the speed cards, and then either Fuji Kiseki SR Wit, Nice Nature SR Wit, or Mejiro Dober SSR Wit if you are missing any of the other Wit cards.

3-Speed, 3-Wit card setups are recommended at least for building Gold City (Festival) to be competitive in Mile races. Wit cards make it more comfortable in the Unity Cup scenario where you want to maximize Unity Training. In addition, more Wit training means more skill points you can put into your trainee. If you're struggling to hit Power and Stamina requirements, you can opt to use a 3-Speed, 2-Power, 1-Pal deck, with priority for Riko Kashimoto.

Alternative Support Cards

Recommended Alternative Support Cards
Speed
Power
Guts
Wit

URA Finale Build

Recommended Stats
Speed Stamina Power Guts Wit
1000 600 800 300 300

These stats are enough to clear the URA Finale easily, as they provide enough Speed, Stamina, and Power for all of Gold City (Festival)'s career races, especially when partnered with the correct skills. As for the deck, you can either run a 4 Speed, 2 Power deck, or a 3 Speed, 2 Power, 1 Pal deck, with Tazuna Hayakawa as the preferred card.

Recommended Legacy Sparks

Recommended
Blue Star SparkStats
9★ Stamina
9★ Power
Pink SparkAptitude
3★ Mile
3★ Turf
3★ Late Surger

You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.

Aptitude Guide

Recommended Skills

Recommended Skills
Late Surger Corners ◯ ImageLate Surger Corners ◯ Unyielding Spirit ImageUnyielding Spirit Slipstream ImageSlipstream
Late Surger Straightaways ◯ ImageLate Surger Straightaways ◯ Professor of Curvature ImageProfessor of Curvature Furious Feat ImageFurious Feat
In Body and Mind ImageIn Body and Mind On Your Left! ImageOn Your Left! No Stopping Me! ImageNo Stopping Me!
Rising Dragon ImageRising Dragon ItIt's On! Battle Formation ImageBattle Formation
Behold Thine EmperorBehold Thine Emperor's Divine Might Triumphant Pulse ImageTriumphant Pulse LetLet's Pump Some Iron
Unique Skills can be inherited directly or via inspiration from 3★ characters set as legacies for the trainee.

For skills, Late Surger-style skills are highly recommended for Gold City (Festival). Let's Pump Some Iron and Behold Thine Emperor's Divine Might are some recommended Late Surger examples for Champions Meeting use. You may also put in Mile skills whenever available.

No Stopping Me! may not consistent for Mile races since racers tend to spread out on the final corner, but you can still have them in a gambling skill for these distances.

If you cannot get the recommended skills, you can replace them with similar skills that you have access to. You will just need to make sure that Gold City (Festival) can activate said skills in a race.

Gold City (Festival) Career Goals

Goal Race/Goal
Run in Junior Make Debut Junior Make Debut
Place top 5 in Hanshin J.F. Hanshin Juvenile Fillies IconHanshin Juvenile Fillies
(Mile - 1600m)
Junior Year Early Dec
Place top 5 in Satsuki Sho Satsuki Sho IconSatsuki Sho
(Medium - 2000m)
Classic Year Early Apr
Place top 3 in Japenese Derby Japanese Derby (Tokyo Yushun) IconJapanese Derby (Tokyo Yushun)
(Medium - 2400m)
Classic Year Late May
Place top 3 in Kikuka Sho Kikuka Sho IconKikuka Sho
(Long - 3000m)
Classic Year Late Oct
Place top 3 in Arima Kinen Arima Kinen IconArima Kinen
(Long - 2500m)
Classic Year Late Dec
Place top 3 in Osaka Hai Osaka Hai IconOsaka Hai
(Medium - 2000m)
Senior Year Late Mar
Place top 3 in Tenno Sho (Spring) Tenno Sho (Spring) IconTenno Sho (Spring)
(Long - 3200m)
Senior Year Late Apr
Place top 3 in Takarazuka Kinen Takarazuka Kinen IconTakarazuka Kinen
(Medium - 2200m)
Senior Year Late Jun
Place 1st in Japan C. Japan Cup IconJapan Cup
(Medium - 2400m)
Senior Year Late Nov

Gold City Profile

Basic Information

Gold City IconGold City
"Right now, I'm just a pretty face... but not for long!"
Voice Actress Saki Kosaka
Height 158cm / 5'2"
Weight Didn't show up for measurement
Birthday Apr 16
Three Sizes B 85 | W 58 | H 82
A beauty the likes of which will only appear once every one hundred years. She's been a model for as long as she can remember, and has always acted the part. She realized one day, however, that running is her true heart's desire. Since then, she has raced ever forward so that she may be recognized not for her looks, but for her talent. She's understood most by her good friend Tosen Jordan.

Costumes

Uniform Racewear
Gold City Uniform Gold City RacewearAuthentic / 1928

Umamusume: Pretty Derby Related Guides

Characters

All Characters (Trainees)

Character Guides

Height and Weight Voice Actors
Three Sizes List of Birthdays

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3-Star Characters 2-Star Characters 1-Star Characters

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Gold City (Festival) ImageGold City (Festival)

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