This is a build guide for Eishin Flash (Meisterschaft) in Umamusume: Pretty Derby. Find out how to build Eishin Flash (Meisterschaft), her preferred tracks, distances, and style, as well as her basic character information, here!
| Eishin Flash Related Guides | |
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List of Contents
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Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight. |
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| Original |
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| To activate, you must have raced flawlessly (no Rushed) and be 3rd or further back by the homestretch. |
| After Adjustment (JP 2nd Anniversary) |
| For an added velocity boost, you must have maintained the positions around the middle of the pack (4th-7th positions in Champions Meeting standard) on top of its original conditions. |
Her unique Schwarzes Schwert is a velocity skill with varying triggers. The original condition can certainly be met as long as she runs in a toward-the-back style: Late Surger or End Closer.
In the JP client, it was not until their 2nd Anniversary that she has the additional condition for an extra speed boost.
| All Innate Skills |
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| Skill Per Potential Level |
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| Potential 2: Potential 3: Potential 4: Potential 5: |
| All Career Event Skills |
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Eishin Flash works best as a Late Surger, which means she's on a gambling strategy like every other Late Surger in the roster such as Mejiro Ryan. Eishin Flash's unique skill doesn't help make the odds any better since it requires her to also run flawlessly (no Rushed state) to activate.
If you're looking for an Uma with strong skills, however, she has them: Medium Corners ◯ and In Body and Mind. Though, she lacks in some critical areas: no inherent stamina recovery skills and no Stamina growth rate to help her in Medium-Long distances.
On the PvP side, you'll get more mileage out of having Eishin Flash in Team Trials rather than Champions Meeting due to her abundance of easy-to-activate speed skills.
| Training Tips |
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When training Eishin Flash, use the brand new Unity Cup scenario to take advantage of the new Spirit Burst mechanic. This not only lets you gain more stats than normal, but can also provide useful Skill Hints.
Eishin Flash is best suited to the Late Surger position given her unique skill along with her skill kit. For distances, we recommend you focus on having her for Medium and Long races. Running her in other distances will require sparks to improve her initial aptitudes.
| Event Conditions | Event Effects |
|---|---|
| Der Rekord 5+ G1 race wins on Tokyo Racecourse. |
Standard Distance ◯ +2 |
| Erinnerung an den Sieg 3+ G1 race wins on Tokyo Racecourse. |
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| Erinnerung an Tokyo 2 G1 race wins on Tokyo Racecourse. |
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Eishin Flash can get bonus stats and hint levels by winning a number of G1 races at the Tokyo Racecourse during her career. This event will occur during Senior Year Late December, which is the last month where the Arima Kinen is held.
| Race | Information |
|---|---|
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Time: Classic - Late May Track: Turf Distance: Medium - 2400 Direction: Left |
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Time: Classic/Senior - Late Oct Track: Turf Distance: Medium - 2000 Direction: Left |
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Time: Classic/Senior - Late Nov Track: Turf Distance: Medium - 2400 Direction: Left |
Above are the recommended G1 races for accomplishing Eishin's Flash Der Rekord event. Note the following with regards to these races:
This means that there's a potential 3 races already for the Der Rekord event, so you'll just want to take the two off-goal races: Tenno Sho (Autumn) and Japan Cup in their respective off-goal years.
At Potential Level 5, Eishin Flash unlocks In Body and Mind, the gold version of the well-renowned Homestretch Haste. Getting to Potential Level 5 is a lot of work; if you can't make it there yet, then Potential Level 2 is alright for having Homestretch Haste at the start of her career.
| Flash's Plan Put to the Test | |
|---|---|
| Choice 1 | ・Mood +1
・Training is restricted to 1 facility for 1 turn. Choosing that facility leads to The Outcome of Flash's Plan. |
| Choice 2 | ・Nothing occurs. |
| The Outcome of Flash's Plan | |
| Result | ・Energy +10
・Stat +20 from unrestricted Training Facility (This may also result in no bonus) |
Eishin Flash has a random choice event called Flash's Plan Put to the Test which allows you to restrict 4 random Training Facilities. Selecting the non-restricted training will then lead to The Outcome of Flash's Plan which, if successful, will reward you with extra energy and stats. Note that, on the turn where training is restricted, choosing any action besides training does not give the event stat boost.
Generally, the 1st option to restrict training is a good pick for the Mood up and stat boost, but you'll want to check first if there is a risk of having low energy/high Failure rate, as well as the possibility of missing out on Friendship Training.
| 1200 | 800 | 800 | 400 | 400 |
Stats above follow a Team Trials baseline. For Champions Meeting stats, increasing them is recommended.
Eishin Flash is a natural Late Surger. She'll just need enough Stamina at least to survive Medium-Long distances, but will want a lot of Speed and Power to get herself into the lead in the last spurt. You'll want to prioritize those 3 stats first, then follow up last with Wit then Guts. Aim to have around 500 Stamina and a recovery skill by April of Senior Year to make it through Tenno Sho (Spring).
If you cannot reach the stats recommended above, you can instead aim for a similar stat distribution. Compensate for the missing stats using skills. Additionally, if you are only planning on clearing a career run with Eishin Flash, then you can aim for lower stat numbers, as the stats above are a baseline for Medium Team Trials.
If you plan to use Eishin Flash in for any shorter distance, you will need to adjust and get more Speed and Power to better beat out faster Umamusume.
A 3 Speed, 2 Power, and 1 Pal deck can work with Eishin Flash, but feel free to adjust according to what cards you have. Your Stamina for this build will come from your Sparks, Power training, as well as the Riko Kashimoto card's events.
Rice Shower (Happiness Just around the Bend) in particular is a great Power card, as it can give you the Gold recovery skill Swinging Maestro through her Career Events.
| Recommended | |
|---|---|
| 9★ Stamina 9★ Power |
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| 3★ Medium 3★ Turf 3★ Late Surger |
For Legacy Sparks, we recommend trying to find Stamina and Power sparks to help with Eishin Flash's races. As for pink sparks, we recommend improving Distance aptitudes first, then Turf and lastly Style aptitudes.
You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.
Eishin Flash lacks Gold Recovery skills, so it's best you get them from other sources. Some good unique skills for Eishin Flash are:
| Choice | Outcome |
|---|---|
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Choice 1
(If anyone can beat her, it's you!) |
・ 20 Guts |
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Choice 2
(Avenge... me!) |
・ 20 Wit |
| Choice | Outcome |
|---|---|
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Choice 1
(Run for your life!) |
・ 10 Speed ・ 10 Guts |
|
Choice 2
(We have to stand and fight...) |
・ 20 Stamina |
| Choice | Outcome |
|---|---|
|
Choice 1
(Let's have you run in it so you can get used to it.) |
・ 20 Power |
|
Choice 2
(I think you're due a baking session!) |
・ 40 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Power |
| Choice 2 | ・ 10 Guts |
| Choice 3 | ・ 10 Stamina |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Wit |
| Choice 2 | ・ 10 Stamina |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Speed |
| Choice 2 | ・ 10 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Guts |
| Choice 2 | ・ 10 Speed |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Power |
| Choice 2 | ・ 10 Stamina |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Speed |
| Choice 2 | ・ 10 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 1 Mood ・ Restricts training to one. Enables The Outcome of Flash's Plan (+20 of stat & +10 Energy or No Effect). |
| Choice 2 | ・ Nothing happens. |
| Choice | Outcome |
|---|---|
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Choice 1
(Why don't we share one together?) |
・ 10 Energy ・ 5 Skill Pts |
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Choice 2
(Success)
(There's no need to hold back after all that walking today!) |
・ 30 Energy ・ 10 Skill Pts |
|
Choice 2
(Fail)
(There's no need to hold back after all that walking today!) |
・ 30 Energy ・ -5 Speed ・ 5 Power ・ 10 Skill Pts ・ Slow Metabolism |
| Choice | Outcome |
|---|---|
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Choice 1
(I don't know if I have the energy...) |
・ 10 Stamina |
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Choice 2
(If you really think I can help, sure!) |
・ 10 Power |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Speed |
| Choice 2 | ・ 10 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(Why not let her observe you for a day?) |
・ 5 Speed ・ 5 Stamina ・ 5 Power |
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Choice 2
(Why not give her some pointers?) |
・ Standard Distance +1 Skill Hint |
| Choice | Outcome |
|---|---|
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Choice 1
(How do you build strength?) |
・ 10 Power |
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Choice 2
(How do you hold out during races?) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(Flying a kite for growth!) |
・ 10 Speed |
|
Choice 2
(Eating New Year's food for health!) |
・ 20 Energy |
|
Choice 3
(Doing calligraphy to declare your resolution!) |
・ 20 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(Let's laze around for New Year!) |
・ 30 Energy |
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Choice 2
(Let's go write down our wishes!) |
・ 5 All Stats |
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Choice 3
(Let's exchange New Year's cards!) |
・ 35 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Energy ・ -2 Mood ・ Last trained stat and two other random stat -10 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -3 Mood ・ 3 Random stat -10 ・ Practice Poor |
| Choice | Outcome |
|---|---|
|
Choice 1
(Go right ahead!) |
・ -5 Energy ・ Last trained stat +5 ・ 5 Friendship with Director |
|
Choice 2
(You need to rest now.) |
・ 5 Energy |
| Choice | Outcome |
|---|---|
|
Choice 1
(Make her take a proper rest.) |
・ -1 Mood ・ Last trained stat -5 ・ Practice Poor (random) |
|
Choice 2
(Success)
(Encourage her to keep going.) |
・ Practice Perfect ◯ |
|
Choice 2
(Fail)
(Encourage her to keep going.) |
・ -1 Mood ・ Last trained stat -10 ・ Practice Poor (random) |
| Choice | Outcome |
|---|---|
|
Choice 1
(Your methods are fine, Flash.) |
・ -25 Energy ・ 25 Skill Pts ・ Random Stat +4 |
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Choice 2
(Success)
(Because you're not strong enough yet.) |
・ -15 Energy ・ 25 Skill Pts ・ Random Stat +4 |
|
Choice 2
(Fail)
(Because you're not strong enough yet.) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
|
Choice 1
(Your methods are fine, Flash.) |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Success)
(Because you're not strong enough yet.) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Fail)
(Because you're not strong enough yet.) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
|
Choice 1
(Your methods are fine, Flash.) |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Success)
(Because you're not strong enough yet.) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Fail)
(Because you're not strong enough yet.) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
|
Choice 1
(Your methods are fine, Flash.) |
・ -25 Energy ・ 10 Skill Pts |
|
Choice 2
(Success)
(Because you're not strong enough yet.) |
・ -15 Energy ・ 10 Skill Pts |
|
Choice 2
(Fail)
(Because you're not strong enough yet.) |
・ -35 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(You did your best, and that's what counts!) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +8 |
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Choice 2
(Success)
(Let's aim even higher next time!) |
・ -10 Energy ・ 45 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Fail)
(Let's aim even higher next time!) |
・ -30 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
|
Choice 1
(You did your best, and that's what counts!) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Success)
(Let's aim even higher next time!) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Fail)
(Let's aim even higher next time!) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
|
Choice 1
(You did your best, and that's what counts!) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Success)
(Let's aim even higher next time!) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Fail)
(Let's aim even higher next time!) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
|
Choice 1
(You did your best, and that's what counts!) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Success)
(Let's aim even higher next time!) |
・ -10 Energy ・ 30 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Fail)
(Let's aim even higher next time!) |
・ -30 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Success) |
・ -5 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Fail) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -5 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Event Conditions | Event Effects |
|---|---|
| Der Rekord 5+ G1 race wins on Tokyo Racecourse. |
Standard Distance ◯ +2 |
| Erinnerung an den Sieg 3+ G1 race wins on Tokyo Racecourse. |
|
| Erinnerung an Tokyo 2 G1 race wins on Tokyo Racecourse. |
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Eishin Flash's secret events are obtained by achieving the above event conditions. Bonuses will depend the number of G1 races won on the Tokyo Racecourse. You can see the recommended races in the Career Tips section.
| Goal | Race/Goal |
|---|---|
| Run in Junior Make Debut | Junior Make Debut |
| Place top 5 in Keisei Hai |
Keisei Hai
(Medium - 2000m) Classic Year Early Jan |
| Place top 5 in Satsuki Sho |
Satsuki Sho
(Medium - 2000m) Classic Year Early Apr |
| Place top 5 in Japanese Derby |
Japanese Derby (Tokyo Yushun)
(Medium - 2400m) Classic Year Late May |
| Run in Japan Cup |
Japan Cup
(Medium - 2400m) Classic Year Late Nov |
| Run in Arima Kinen |
Arima Kinen
(Long - 2500m) Classic Year Late Dec |
| Place top 3 in Osaka Hai |
Osaka Hai
(Medium - 2000m) Senior Year Late Mar |
| Place top 3 in Tenno Sho (Spring) |
Tenno Sho (Spring)
(Long - 3200m) Senior Year Late Apr |
| Place 1st in Tenno Sho (Autumn) |
Tenno Sho (Autumn)
(Medium - 2000m) Senior Year Late Oct |
| Place 1st in Arima Kinen |
Arima Kinen
(Long - 2500m) Senior Year Late Dec |
Eishin Flash"Remain rigorous and exact in all that you do, and never stray from the recipe." | Voice Actress | Ayami Fujino |
|---|---|---|
| Height | 160cm / 5'2" | |
| Weight | No change, not even by a gram! | |
| Birthday | Mar 27 | |
| Three Sizes | B 88 | W 58 | H 86 | |
| A diligent and methodical exchange student from Germany. Everything she does is planned and scheduled down to the second. She likes to bake sweets as a hobby, and her precise nature may have arisen due to the unforgiving nature of measuring errors in baking. However, this same meticulousness makes her quick to panic when unexpected events or issues arise. | ||

| Height and Weight | Voice Actors | Three Sizes | List of Birthdays |
| 3-Star Characters | 2-Star Characters | 1-Star Characters |
Thank you for pointing this out! We have corrected that part to recommend Late Surger sparks instead.
Eishin Flash (Meisterschaft) Build Guide and Character Info



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Thank you for the guide! Are the support cards more based around the unity cup? I just notice they have Biko and King who are more sprint based, though I know King is a late surger too.