Super Mario RPG

How to Do 100 Super Jumps

Super Mario RPG Remake - How to Super Jump 100 Times

Super Jump is a move in Super Mario RPG Remake that can be chained to deal massive damage and net the player powerful rewards. Read on to learn how to get the Super Suit for 100 jumps, the Attack Scarf for 30 jumps, and the perfect timing to land Super Jumps!

How to Do 100 Super Jumps

How to Super Jump 100 Times




Spikey Enemies Without Jump Shoes

Mario's shadow can be used as a reference to see your Super Jumps more clearly.

Spikeys are enemies immune to Jump attacks. You can attempt 100 Super Jumps by targeting Spikeys when using the Super Jump move, as they'll receive 0 damage and won't die unless you're wearing Jump Shoes.

Enemies that are immune to Jump without Jump Shoes are good targets for trying to get 100 Super Jumps since they're animation does not change when landed on, making it much easier to continue using jumps on.

Equip a Flower Ring to Cut FP Cost in Half

Flower Ring is an accessory that cuts FP cost of special moves in half. This makes attempting Super Jumps less costly. This item can be bought from the Frog Sage's Student at Seaside Town for 50 Frog Coins.

Flower Ring - Effects and How to Get

Attempt Super Jumps on Jinx

Super Mario RPG Remake - Jinx Boss Fight

Jinx is a great enemy to attempt 100 Super Jumps due to his small size, offering a better chance to clearly see Mario's jump timing and maintain the Super Jump streak up to 100.

Additionally, Jinx has HP, enabling it to survive your Super Jump attempts. Defeating Jinx also fully restores your Flower Points.

Having the Earlier Times item in your inventory makes attempting 100 Super Jumps on Jinx easier, as it allows you to reset the ongoing battle, including all HP, FP, and items used prior to the encounter.

Earlier Times - Effects and How to Get

Use Mario's Shadow as a Visual Cue

Super Mario RPG Remake - Use Mario

When performing consecutive Super Jumps, you can focus on Mario's shadow and use that as the visual cue to time your Super Jumps.

Use the Number as a Visual Cue

Super Mario RPG Remake - Use the Number as a Visual Cue

Another visual cue to use is the number that appears when you perform consecutive Super Jumps. This number shakes slightly for each successful timed Super Jump and you can use that subtle shaking animation to time the jump.

Play the Game on a Game Capture Card and Use the Mouse Cursor as a Visual Cue

If you have a game capture card and a PC, you can plug the game on a video broadcasting software and point your mouse cursor to the location where you will time your Super Jumps.

Note that some game capture cards may have input lag which may cause you to press the button too early or too late when attempting 100 Super Jumps.

Super Jump Timing Explained

Super Jump Window Gets Smaller After the 6th and 15th Jump

Super Mario RPG Remake - 7th Super Jump

The first 6 Super Jumps allow players to have a bit of leeway when it comes to their timing, as the acceptable Super Jump window is bigger. From the 7th Super Jump to about the 15th, however, the Super Jump window will get smaller.

Note that the two Super Jump windows above allow the player to press the A button a little before Mario lands on the enemy. While helpful, don't make it a habit to press A earlier as it could potentially hurt your timing after the 15th jump.

16th Super Jump Onwards Require Perfect Timing Each Time

Mario Lands on an Enemy

After the 15th Super Jump, the only acceptable frame where you can press A is when Mario is stepping on the enemy. Pressing A earlier than that will end the Super Jump chain, so be sure to practice the timing of your button presses until you can hit a total of 100 consecutive Super Jumps!

Super Jump Rewards

Talk to the Chow in Monstro Town to Get Rewards

Super Mario RPG Remake - Mario Gets the Super Suit from Chow

Super Jump Rewards
Super Suit
(100 Super Jumps)
Attack Scarf
(30 Super Jumps)

To obtain rewards the for achieving 30 and 100 Super Jumps, you will have to find and talk to the friendly Chow in Monstro Town. His residence can be found next to the dark Sealed Door leading to Culex.

He will give you one or two rewards depending on the number of Super Jumps you have achieved: an Attack Scarf when you've performed 30 Super Jumps, and a Super Suit when you've reached 100.

Monstro Town Walkthrough and Hidden Treasure Chests

Unlock the Super Suit After 100 Consecutive Super Jumps

Super Mario RPG Remake - Super Suit Equipment View

Accessory Description
Super Suit Attack: +50
Defense: +50
Magic Attack: +50
Magic Defense: +50
Speed: +30
Effect: Negates status ailments and elemental attacks.

How to Get: Visit Chow in Monstro Town after doing 100 consecutive Super Jumps.

Successfully landing 100 consecutive Super Jumps will reward the player the Super Suit, which is considered to be one of the best equipment in the game due to its high stat increase across the board.

Unlock the Attack Scarf After 30 Super Jumps

Accessory Description
Attack Scarf Attack: +30
Defense: +30
Magic Attack: +30
Magic Defense: +30
Speed: +30
Effect: Prevents instant death.

How to Get: Visit Chow in Monstro Town after doing 30 consecutive Super Jumps.

If 100 is too difficult, try aiming for 30 Super Jumps to obtain the Attack Scarf. The Attack Scarf provides an increase to all stats as well, plus an added effect of preventing instant death.

What are Super Jumps?

Press A Once Mario Lands on Top of the Enemy

Super Jumping requires the player to press the A button every time Mario lands on an enemy to deal increased damage.

Continuous Timing-Based Jump Attack

Move Description
Super Jump
(Lv. 6 Unlock)
How to Time: Press A every time Mario lands.
Timed Bonus: Increased damage.
Move Element: Jump
Move Power: 45
Description: Deals damage to one enemy.

Super Jump is a Special Move learned by Mario upon reaching level 6. With an FP cost of 7 and a Move Power of 45, Mario will deal damage to an enemy by jumping on them.

Super Jumps can chained by pressing Y every time Mario lands on an enemy. This can be done to a total of 100 jumps, with each successful jump increasing the total damage.

List of Jump Special Moves

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