Super Mario RPG

Jump Max Damage and How to Increase

Super Mario RPG - Jump Max Damage and How to Increase

In Super Mario RPG Remake, Jump damage can be increased by 1 every 2 uses. Read on to learn what the max damage of Jump is, how to increase its damage, as well as Jump's effects, FP cost, and how time Jump well!

Jump Max Damage Increase

152 Max Damage (127 Bonus Damage) in Original Game

Jump Damage has a property unique to it where you can permanently increase its damage. No other attack in the game has this effect.

In the original Super Mario RPG release, with 25 as Jump's base damage and 127 as the maximum bonus damage, the total max damage that Jump can have is 152 (ignoring attack boosts and equipment bonuses).

Max Damage in Remake To Be Confirmed

The max damage increase you can get from using Jump in the remake, however, is still undetermined, as Mario's magic attack stat might be a factor to the move's damage increase.

We will update this page once we have concrete data!

How to Increase Jump Damage

Use Jump in Battle

To permanently increase the damage of Jump, simply use it in battle. Jump's damage will increase by 1 every 2 uses.

This makes it a good idea to invest your time in just constantly using Jump throughout the game, ignoring stronger moves like Super Jump. Jump will eventually outdamage all your other moves, while also being cheaper (it only costs 3 FP!).

Jump Overview

Basic Information

Jump
FP Cost Move Type
3 Jump
Move Power Target
25 Single foe
Effect
Deals damage to one enemy.
How to Time & Timed Bonus
Press A when Mario lands.
Timed Bonus: Increased damage.
In-Game Description
Stomp foes! Press A just before hit!

User and Level Unlocked

Character Level Unlocked
Base

Jump Timing and Timed Bonus

Super Mario RPG - Jump Timing

Press A When Mario Lands

Perfecting the timing of Jump requires the player to press the A button upon landing on an enemy to increase the damage dealt by the Special Move.

Special Moves Similar to Jump

Special Move Lv. Unlock Effects
Jump Base Deals damage to one enemy.
Timed Bonus: Increased damage.
Super Jump 6 Deals damage to one enemy.
Timed Bonus: Increased damage.
Ultra Jump 15 Deals damage to multiple enemies.
Timed Bonus: Increased damage and becomes a multi-target attack.

Super Mario RPG Remake Related Guides

Super Mario RPG - Special Moves
List of Special Moves

All Special Moves

All Mario's Special Moves
Jump Fireball Super Jump Super Fireball
Ultra Jump Ultra Fireball
All Mallow's Special Moves
Thunderbolt HP Rain Thought Peek Shocker
Snowy Star Rain
All Geno's Special Moves
Geno Beam Geno Boost Geno Whirl Geno Blast
Geno Flash
All Bowser's Special Moves
Terrorize Poison Gas Crusher Mechakoopa Stomp
All Peach's Special Moves
Therapy Group Hug Sleepy Time Come Back
Mute Psych Bomb

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