Helmets is a type of Military Resource in Manor Lords. See how to get Helmets and how to use it as you expand your territory!
List of Contents
Helmets are one of the few resources that could be crafted through the Armorer's Workshop Backyard Extension and unlocked via the Basic Armormaking upgrade from the Development Skill Tree. It could also be used to help increase the overall defense of your militia.
Material(s) | Quantity |
---|---|
Timber | x1 |
You will first need to construct a Mining Pit on your settlement. It is recommended that you build the Mining Pit near a Rich Deposit of Iron in the area.
Material(s) | Quantity |
---|---|
Timber | x2 |
After you've built the Mining Pit, you will need to construct a Bloomery to convert the Iron Ores you've mined into Iron Slabs.
Try building your Bloomery near your established Mining Pit to streamline the process of converting Iron Ores into Iron Slabs.
You will need to level up your Settlement Level and earn a Development Point in order to unlock the Basic Armormaking upgrade in the Industry section of the Development skill tree.
A Backyard Extension will be needed that requires a Level 2 Burgage Plot.
Reach Level 2 for your Burgage Plots by reaching the required Settlement Level, collecting the needed construction materials, and acquiring the necessary Market Supplies in your settlement.
How to Upgrade Your Burgage Plots
Material(s) | Quantity |
---|---|
Planks | x4 |
Regional Wealth | x10 |
After you've acquired the Basic Armormaking upgrade and leveled up your Burgage Plot to Level 2, you will now be able to construct an Armorer's Workshop and produce helmets for your militia.
Do note that Settlers working on the workshop will be converted into Artisans.
Helmet Information | |
---|---|
Type | Military Resource |
Raw Material/s | 1 Iron Slab |
Helmets can be used to equip your militia so that their overall defense stat could be increased. A member of each designated unit will equip a Helmet from the available number of supplies in your settlement.
Building | Cost | Description |
---|---|---|
Trading Post |
Timber
x4
|
A building that is responsible for trading imported goods. Enables trading with visiting merchants, tradepoints, and trading posts in other regions. When employed, 1 family member travels to the nearest possible destination to conduct trade, while other family members manage the inventory. The family can also automatically set up stalls on the marketplace to sell imported goods. |
You need a Horse to transport traded goods.
Helmets can also be exported as a Commodity by using the established Trading Post in your settlement. The prices are not fixed, and may depend on the current economic situation of an area.
Trading Guide: How to Trade and Best Goods
List of Resources | ||
---|---|---|
Currency | Food | Construction |
Crops | Fuel | Crafting |
Raw Resource | Commodity | Military |
Livestock |
Sidearms | Spears | Polearms |
Warbows | Small Shields | Large Shields |
Gambesons | Helmets | Mail Armor |
Plate Armor |
Helmets: How to Get and How to Use
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