Basic Armormaking is a development under the Industry tree of Manor Lords. Learn the improvements brought about by Basic Armormaking, the affected buildings when you get this development, and the nodes you need to unlock to get this development!
Tier | Development |
---|---|
Basic Armormaking
|
Providing defense for your militia is a great way to make sure they survive in battle. However, it would be best to save this development for the later stages of the game when your settlement is large enough to sustain itself.
Best Development Points to Get
Basic Armormaking unlocks the Armorer's Workshop, a backyard extension that enables the production of Helmets for your militia. Aside from this development point, you also need a Level 2 Burgage Plot.
How to Build Armorer's Workshop
Basic Armormaking is the start of the development path that leads to Advanced Armormaking, which will eventually lead to Master Armormaking. These nodes provide armor for your units in battle.
Advanced Armormaking Development
Basic Armormaking | |
---|---|
Development Tree | Industry |
Description and Effects | |
Adds new backyard extension: Armorer's Workshop.
Enables the production of Helmets. Converts all inhabitans to Artisans, locking them from being assigned to other buildings. |
Industry Development Tree | |||||
---|---|---|---|---|---|
Basic Armormaking | → | Advanced Armormaking | → | Master Armormaking | |
→ | Locked |
Basic Armormaking is a main node under the Industry Tree. You can directly purchase it without unlocking any previous nodes.
Industry Development Tree | |||||
---|---|---|---|---|---|
Basic Armormaking | → | Advanced Armormaking | → | Master Armormaking | |
→ | Locked | → | Locked | ||
Charcoal Burning | → | Deep Mining | → | Locked | |
→ | Locked | → | Locked |
All Development Branches | |
---|---|
Farming | Trade |
Industry | Gathering |
Basic Armormaking Development and How to Unlock
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