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Form of Flow is Honkai: Star Rail's Boulder Town Martial Exhibition Day 4 challenge. See how to clear Exhibition Matches in 6 cycles, the best teams, stage details, and all the rewards here!
Boulder Town Martial Exhibition Event Guides | |||
---|---|---|---|
Event Guide | Day 1 | Day 2 | Day 3 |
Day 4 | Day 5 | Day 6 | Day 7 |
Best Team for Day 4 | |||
---|---|---|---|
Kafka | Sampo | Tingyun | Huohuo |
Kafka and Sampo are Day 4's Trial Characters.
The trial characters, Kafka and Sampo, are both essential for this stage as DoTs play a huge part in clearing it within a few cycles. Tingyun is the best Support character here as she can regenerate energy and provide ATK buffs, increasing DoT in the process.
It is essential to bring an Abundance or Preservation unit as the Malefic Ape can deal a serious amount of DMG to one of your units.
Character | Merits |
---|---|
Asta | SPD Buffer Support Asta can easily Weakness Break the Malefic Ape and can provide SPD and ATK buffs. |
Hanya | SPD Buffer Support Hanya can regenerate Skill Points and use her Ultimate to increase a character's ATK and SPD, which enhances DoT. |
Pela | DEF Shred Support Pela is a Skill Point Positive unit who can just use Basic ATKs to provide SP and use her Ultimate to decrease the DEF of all enemies. |
Trailblazer (Fire) | Tank and AoE Damage Trailblazer (Fire) can help the team by taunting enemies and redirecting their attacks to them. They're especially useful against the Malefic Ape. |
Gepard | Tank and Aggro Gepard can protect the entire party using his shields, which can help prevent a ton of DMG from Elite enemies. |
Luocha | Heal & Cleanse Luocha also doesn't Skill Points to cleanse and heal, you can focus more on using your SP with other characters. |
Best Free-to-Play Team for Day 4 | |||
---|---|---|---|
Kafka | Sampo | Asta | Natasha |
Kafka and Sampo are Day 4's Trial Characters.
If you don't have other characters built, Asta and Natasha are great free-to-play alternatives for their ATK buffs and healing respectively. Asta will have the upper hand using her Skill against the Malefic Ape, who is also weak to Fire.
Character | Merits |
---|---|
Serval | AoE Shock DPS Serval can be used as a third DPS to deal a decent amount of AoE DMG and inflict additional Shock DoTs on enemies. |
Martialism | Buff Effect |
---|---|
Flow | When an enemy is inflicted with or receives a stack of DoT, additionally applies 3 stack(s) of Continuous Hook Kick. Continuous Hook Kick can stack up to 50 times. Continuous Hook Kick: Takes Wind DMG at the start of each turn for a certain number of turns. This status can be stacked. |
Jumping Side Kick | When an enemy target is defeated, regenerates 4 Energy to the ally with the highest Energy that is not at Max Energy yet. This regeneration effect will trigger the same number of times as the number of Continuous Hook Kick stacks the defeated enemy had. |
Hook Kick | When enemies appear, apply 5 stack(s) of Continuous Hook Kick on them. |
The key to clearing this stage within a few cycles is to implant as many DoTs as you can to stack up Continuous Hook Kick, which works similarly to Wind Shear.
After collecting the Jumping Side Kick buff, prioritize taking out the smaller enemies to regenerate a lot of energy for your characters, especially Kafka and Sampo, so they can use their Ultimates.
Trial | Character Build |
---|---|
Sampo | |
Kafka |
Martialism | Buff Effect |
---|---|
Flow | When an enemy is inflicted with or receives a stack of DoT, additionally applies 3 stack(s) of Continuous Hook Kick. Continuous Hook Kick can stack up to 50 times. Continuous Hook Kick: Takes Wind DMG at the start of each turn for a certain number of turns. This status can be stacked. |
Spinning Side Kick | When an enemy target is defeated, inflicts the same DoT as the defeated target on other enemies. |
Jumping Side Kick | When an enemy target is defeated, regenerates 4 Energy to the ally with the highest Energy that is not at Max Energy yet. This regeneration effect will trigger the same number of times as the number of Continuous Hook Kick stacks the defeated enemy had. |
Front Kick | At the start of battle, summon 1 Trotter to the field and apply 20 stack(s) of Continuous Hook Kick on it. |
Hook Kick | When enemies appear, apply 5 stack(s) of Continuous Hook Kick on them. |
Round | Enemies | Weaknesses |
---|---|---|
1 | ||
2 | ||
3 | ||
Warp Trotter
x1 Only summoned if Front Kick was selected. |
Objectives | Rewards |
---|---|
Clear the exhibition match within 8 cycles. |
Stellar Jade
x40 |
Clear the exhibition match within 7 cycles. |
Stellar Jade
x30
Lost Crystal
x3 |
Clear the exhibition match within 6 cycles. |
Relic Remains
x20
Credit
x30000 |
Day 4 Unlock | December 09, 2023 |
---|---|
Day 5 Unlock | December 10, 2023 |
Form of Flow is the Boulder Town Martial Exhibition Day 4 stage, where you must use Wind and DoT characters against the enemies to get rewards!
Boulder Town Martial Exhibition Event Guide
Boulder Town Martial Exhibition Event Guide
Stage | Trial Characters and Unlock Date |
---|---|
Day 1 | ◆ Argenti ◆ Luka ◆ Unlocked on December 6, 2023 |
Day 2 | ◆ Jingliu ◆ Pela ◆ Unlocked on December 7, 2023 |
Day 3 | ◆ Asta ◆ Unlocked on December 8, 2023 |
Day 4 | ◆ Sampo ◆ Kafka ◆ Unlocked on December 9, 2023 |
Day 5 | ◆ Seele ◆ Unlocked on December 10, 2023 |
Day 6 | ◆ Welt ◆ Unlocked on December 11, 2023 |
Day 7 | ◆ Arlan ◆ Unlocked on December 12, 2023 |
Martial Exhibition Day 4: Form of Flow Guide
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What's the reason for picking the Trotter spawning buff?