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★ 2.3 Characters: Firefly & Jade
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See how to beat Forgotten Hall's Memory of Chaos Stage 3 in Honkai: Star Rail Version 2.1 with this guide! We've got the best teams, recommended characters, and rewards for Chronicle of the White Nights Dream Kingdom and Eve of Wanton Feast here.
List of Contents
Objectives | ♦ Win with at least 10 cycle(s) left ♦ Win with at least 20 cycle(s) left ♦ Have no downed characters |
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Chronicle of the White Nights Dream Kingdom | Eve of Wanton Feast | |
---|---|---|
First Half | ||
Second Half |
Memory Turbulence Effect | |
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After every attack launched by an ally, apply 1 stack of Memory Imprint to all enemies. Enemies with Memory Imprint receive 5% more DMG. This effect stacks up to 6 stack(s). When Memory Imprint stacks to maximum stacks, immediately deal DMG based on a certain percentage of each enemy's respective Max HP 1 time to all enemies. When enemy targets enter battle and other units in the field currently have Memory Imprints, the new enemies will receive the same number of Memory Imprint stacks as those on the field. At the start of every wave of each Cycle, remove Memory Imprint from all enemies. |
|
Phase Duration | 04/15/2024 - 05/27/2024 |
Memory Turbulence Effect | |
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Summons a Trotter at the beginning of each wave or each Cycle. The Trotter takes 200% more DMG from Basic ATKs and DoT effects. When the Trotter is defeated, if an enemy is afflicted with Bleed, Shock, Burn, or Wind Shear, immediately deals DMG equal to 50% of the original DoT effect to them, with a high chance to inflict Bleed, Shock, Burn, and Wind Shear on all enemies for 3 turn(s). |
|
Phase Duration | 03/18/2024 - 04/29/2024 |
First Half enemies are weak to Lightning and Imaginary, so bring those characters to smoothly clear the challenge. You can also bring Physical characters since some of the enemies are weak to that element.
Most enemies in the second half are primarily weak to Quantum and Ice. You can also bring Physical characters since the Blaze Out of Space is weak to that element.
Most enemies in the first half are weak to Lightning and Ice, so bring characters with this element. Fire characters can be used here as well since some of the enemies and the Automaton Grizzly are weak to it.
Most enemies here are weak to Wind and Quantum, so bring characters with these elements. Physical characters can also be used here since some of the enemies and the Guardian Shadow are weak to it.
Enemies for Each Phase | |
---|---|
Chronicle of the White Nights Dream Kingdom | Eve of Wanton Feast |
Wave 1 Enemies | Weaknesses |
---|---|
Wave 2 Enemies | Weaknesses |
Wave 1 Enemies | Weaknesses |
---|---|
Wave 2 Enemies | Weaknesses |
Juvenile Sting
(Summon) |
|
Lesser Sting
(Summon) |
Wave 1 Enemies | Weaknesses |
---|---|
Vagrant
x1 |
|
Automaton Spider
(Summon) x2 |
|
Warp Trotter
x1 |
|
Wave 2 Enemies | Weaknesses |
The Ascended
x1 |
|
Automaton Spider
(Summon) x2 |
|
Warp Trotter
x1 |
Wave 1 Enemies | Weaknesses |
---|---|
Warp Trotter
x1 |
|
Wave 2 Enemies | Weaknesses |
Warp Trotter
x1 |
Aurumaton Spectral Envoy's abilities can apply a debuff called Reverberation. When a target is attacked while this debuff is on them, they receive Strong Reverberation. Targets with Strong Reverberation can't take action.
To avoid this, you must immediately cleanse Reverberation with Skills or Ultimates that can cleanse debuffs.
The Blaze Out of Space can deal a lot of DMG to your team when it uses Rain of Purifying Flames. When it casts Blazing Absorption, inflict Weakness Break on it to stop it from using Rain of Purifying Flames!
The True Sting will summon multiple Juvenile Stings throughout the battle. Taking them out first will make them explode and deal damage to the True Sting, while also inflicting Vulnerability on it, which increases the damage it takes!
Additionally, once the Lesser Sting appears, take it out immediately since it can explode onto your team and deal massive damage.
The Automaton Grizzly can summon Automaton Spiders, and these enemies arm themselves immediately. On their next turn, they will explode onto your party to deal massive damage. Focus on taking them out first before the Grizzly!
Additionally, once a Spider is defeated they explode and deal damage to adjacent enemies. This also reduces their Toughness which can help you take down the Automaton Grizzly much easier.
In the second wave, focus on taking out The Ascended first since it can enter the Japa state. On its next turn, it will use Black Prana's Snare which applies Prana-Siphon to all targets. To avoid this, Weakness Break the Ascended while in the Japa state!
You can also remove the Prana-Siphon debuff from affected characters using characters that can cleanse debuffs like Luocha or Natasha.
The Guardian Shadow can cast Tranquil, Silent, or Disarm Bans which inflict a ban debuff on your team. When a character uses Basic ATKs, Skills, or Ultimates while their respective ban is in effect, they will get attacked.
To avoid this, remove the ban debuff using characters with Skills or Ultimates that can cleanse debuffs like Luocha or Huohuo.
The Ice Out of Space can cast Frosty Absorption, which makes it enter the Freezing Point state. On its next turn, it will use Everwinter Rain which is a heavy-damage AoE attack that has a chance to Freeze your party.
To prevent this, inflict Weakness Break on it while in its Freezing Point state so it gets interrupted!
All Rewards | ||
---|---|---|
Lost Crystal x4 | Lucent Afterglow x16 | Traveler's Guide x4 |
Refined Aether x2 | Credit x20000 |
The Last Vestiges of Towering Citadel Stages | ||||
---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 |
Stage 6 | Stage 7 | Stage 8 | Stage 9 | Stage 10 |
Stage 11 | Stage 12 | Stage 13 | Stage 14 | Stage 15 |
The Voyage of Navis Astriger Stages | ||
---|---|---|
Stage 1 | Stage 2 | Stage 3 |
Stage 4 | Stage 5 | Stage 6 |
Memory of Chaos Guide for Version 2.1
Memory of Chaos Stages | |||
---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 4 |
Stage 5 | Stage 6 | Stage 7 | Stage 8 |
Stage 9 | Stage 10 | Stage 11 | Stage 12 |
Memory of Chaos Stage 3 Guide for Version 2.1
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