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This is a guide to synthesis for Killerpillar (Monster No. 138) and how to get Killerpillar in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Killerpillar's available Traits, Talents, and Skills.
Table of Contents
Killerpillar | No. | 138 |
---|---|---|
Family | ||
Rank | ||
Talents |
Hive Mind Defence Booster I Zam Ward |
Trait | Unlock Lv. | Effect |
---|---|---|
Insta-Buff | 1 | Monster sometimes casts Buff on itself at the start of battle. |
Critical Moment | 20 | Makes it easier to inflict critical hits when HP drops to 1/2, and even more so when HP drops to 1/4. |
Ultra Crafty Poisoner | 40 | Makes it much easier to poison or severely poison the enemy. |
(L) Tactical Genius | 1 | Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes. |
(L) Poisonous Touch | 1 | Regular attacks sometimes poison the enemy. |
(L) Desperate Measures | 60 | Negates all damage suffered from critical hits and critical spells. |
Fire
|
Debil.
|
||
---|---|---|---|
Water
|
Bedaz.
|
||
Wind
|
Antimg.
|
||
Earth
|
MP Abs.
|
||
Explos.
|
Confus.
|
||
Ice
|
Sleep
|
||
Electr.
|
Prlysis.
|
||
Light
|
Stun
|
||
Dark
|
Poison
|
||
- | - |
Death
|
Map | Seasons | Weather |
---|---|---|
(Terrestria) Plains |
||
(Circle of Caprice) Lower Echelon |
(Terrestria) Plains (Spring / Any Weather) |
---|
Synthesis Guide and Calculator
Set Talent | Hive Mind |
---|---|
Random Talent | Defence Booster I |
Random Talent | Zam Ward |
Skill / Trait | SP | Effect |
---|---|---|
Buff | 3 | Greatly increases the defence of a single ally for 4 to 7 turns. |
Snooze | 10 | Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Heart Breaker | 20 | Inflicts slashing damage on a single enemy and stuns it for 1 turn. |
Sleep Attack | 30 | Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns. |
Paralysing Punch | 50 | Damages a single enemy and occasionally paralyses it for 2 to 5 turns. |
Nature Nerfer | 70 | Inflicts heavy slashing damage on monsters in the nature family. |
Intense Defense | 85 | Assumes an impenetrable defensive stance that reduces most damage received by 9/10. Can only be used once per battle. |
Fuddle Dance | 100 | A dance that confuses all enemies for 2 to 5 turns. |
Skill / Trait | SP | Effect |
---|---|---|
Defence +4 | 5 | Raises defence by 4. |
Max. HP +4 | 10 | Raises max. HP by 4. |
Defence +8 | 20 | Raises defence by 8. |
Defence +12 | 50 | Raises defence by 12. |
Defence +24 | 85 | Raises defence by 24. |
Skill / Trait | SP | Effect |
---|---|---|
Wisdom +16 | 5 | Raises wisdom by 16. |
Max. MP +16 | 10 | Raises max. MP by 16. |
Ultra Zam Ward | 60 | Greatly increases resistance to dark-elemental attacks. |
Castslasher | 150 | Reduces MP consumption by 1/2. |
HP | 1320 |
---|---|
MP | 400 |
Attack | 590 |
Defence | 550 |
Agility | 500 |
Wisdom | 490 |
Monster List: All 526 Monsters
Popular Monster Articles | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Synthesis Calculator | |||||||||||
Best Early Game Monsters | How to Make B-Rank Monsters | Special Synthesis Monsters | |||||||||
4-Parent Monsters | Scoutable Monsters | Best Monsters to Transfer from the Demo | |||||||||
By Rank | |||||||||||
By Family | |||||||||||
Slime | Dragon | Nature | |||||||||
Beast | Material | Demon | |||||||||
Undead | ??? | - | |||||||||
Monsters Obtained From Eggs | |||||||||||
Rainbow | Gold | Silver | White | ||||||||
By Stats Rankings | |||||||||||
HP (Health) | MP (Magic) | Attack | |||||||||
Defense | Agility | Wisdom | |||||||||
Metal Slimes | |||||||||||
Metal Slime | Liquid Metal Slime | Metal King Slime |
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