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This is a guide to synthesis for Bloody Hand (Monster No. 464) and how to get Bloody Hand in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Bloody Hand's available Traits, Talents, and Skills.
Table of Contents
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No. | 464 |
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Family | ||
Rank | ||
Talents |
Thrill-Seeker |
Trait | Unlock Lv. | Effect |
---|---|---|
Snappy Comeback | 1 | Inflicts damage back on an enemy that lands a killer blow. The amount inflicted is proportional to the excess damage suffered after the monster's HP are reduced to zero. |
Major Downer | 20 | Extends the duration of skills lower the strength, defence, agility, or wisdom of enemies to 5 turns. In addition, randomly prevents breath attacks, critical hits, or the casting of magic, or bedazzles the enemy. |
Splishmeister | 40 | Increases the potency of water-elemental attacks and decreases their MP consumption. |
(L) Tactical Trooper | 1 | Sometimes performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Very slightly lowers the monster's attributes. |
(L) Collective Punishment | 1 | Attacks that do more damage as the attack attribute increases will strike all enemies instead of a single target. |
(L) Uber Matterbane | 60 | Greatly increases damage inflicted on monsters from the material family and somewhat lowers all resistances. |
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Synthesis Guide and Calculator
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Set Talent | Thrill-Seeker |
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Skill / Trait | SP | Effect |
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Decelerate | 3 | Greatly decreases the agility of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Crack | 10 | Inflicts minor ice-elemental spell damage on a single enemy. |
Cool Breath | 20 | Inflicts minor ice-elemental breath damage on all enemies. |
Sap | 30 | Greatly decreases the defence of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
War Cry | 50 | An ear-popping shout that stuns all enemies for 1 turn. |
Whack | 70 | Kills a single enemy instantly. The higher the caster's wisdom, the more likely the spell is to succeed. |
Fuddle | 85 | Confuses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Wisdom +24 | 100 | Raises wisdom by 24. |
Crackle | 120 | Inflicts medium ice-elemental spell damage on all enemies. |
HP | 1410 |
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MP | 310 |
Attack | 630 |
Defence | 380 |
Agility | 440 |
Wisdom | 430 |
Monster List: All 526 Monsters
Popular Monster Articles | |||||||||||
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Synthesis Calculator | |||||||||||
Best Early Game Monsters | How to Make B-Rank Monsters | Special Synthesis Monsters | |||||||||
4-Parent Monsters | Scoutable Monsters | Best Monsters to Transfer from the Demo | |||||||||
By Rank | |||||||||||
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Monsters Obtained From Eggs | |||||||||||
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By Stats Rankings | |||||||||||
HP (Health) | MP (Magic) | Attack | |||||||||
Defense | Agility | Wisdom | |||||||||
Metal Slimes | |||||||||||
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