★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This is a ranking page for the hero Yuri - Tropical Wolf from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Yuri.
| Heroes With the Same Name | |
|---|---|
|
|
|
List of Contents
| Special Heroes - A New Self Featured Heroes | |||
|---|---|---|---|
Summer Eikþyrnir[9.5/10] |
Summer Hapi[9.5/10] |
Summer Yuri[9.5/10] |
Summer Heiðrún[9.5/10] |

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Tangy Sundae inflicts Spd/Def-7, 【Sabotage】, and 【Panic】 on multiple foes at start of turn and after actions, grants Yuri bonus stats, true damage, true DR on foe's first attack, post-combat healing, and a Scowl effect. ・The True Dromi grants Canto (2), allows 【Foul Play】 after Canto, inflicts Spd/Def-5 and 50% DR piercing on foes within 3Rx3C, grants Yuri +1 movement and 【Dodge】 at start of turn, +7 true damage and true DR on foe's first attack. |
|
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and 【Panic】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), unit deals +X x 5 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X x 3 during combat (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). Effect:【Dagger 7】 |
|
Range: 3 Unit and target ally swap places. |
|
If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+8 to unit during combat, and also, if foe's HP = 100% at start of combat, grants an additional Atk/Spd+2 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials). If unit initiates combat or the number of allies adjacent to unit ≤ 1, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
|
Inflicts Spd/Def-X on foe (X = total number of 【Bonus】 effects active on unit, excluding stat bonuses, and 【Penalty】 effects active on foe, excluding stat penalties, x 2, + 4; max 12), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. |
|
Enables Canto (2). When Canto triggers, enables unit to use 【Foul Play】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). For foes within 3 rows or 3 columns centered on unit, inflicts Spd/Def-5 and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). At start of turn, grants "unit can move 1 extra space (that turn only, does not stack)" and 【Dodge】 to unit for 1 turn. If 【Stall】 is active on unit after start-of-turn skills trigger, neutralizes "unit can move 1 extra space" on unit. At start of combat, if unit's HP ≥ 25%, unit deals +7 damage (excluding area-of-effect Specials) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (19) |
|
★★★☆☆ |
| Atk (9) |
|
★★★★☆ |
| Spd (9) |
|
★★★★★ |
| Def (8) |
|
★★☆☆☆ |
| Res (5) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Yuri are +Spd and -Res. Spd is a superboon and boosts Yuri's Spd from base 48 to base 52, allowing him to outspeed a majority of the metagame.
Res is Yuri's least important stat and can be safely taken as a bane, as it won't impact most of his matchups. We opted for -Res over -Def as most Far Save tanks in the current metagame deal physical damage.
We recommend a +Spd IV when merging Summer Yuri up to +10 to ensure he prevents follow-up attacks from fast metagame foes and outspeeds everything else.
| HOT | |
|---|---|
|
|
|
| Updated on 07/08/2025 | |
Summer Yuri excels as an offensive unit with improved mobility using Foul Play as either an assist or a post-Canto effect. Yuri's base kit works well in that role already, only needing to fill in an empty Special slot.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 185 | ||
| HP |
41 |
Rank: 370/1322 |
| Atk |
44 |
Rank: 229/1322 |
| Spd |
48 |
Rank: 2/1322 |
| Def |
25 |
Rank: 804/1322 |
| Res |
27 |
Rank: 606/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 46 | 63 | 53 | 29 | 31 | 222 | Lv.40 +10 | 46 | 49 | 53 | 29 | 31 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 48 | 48 | 52 | 29 | 31 | 208 |
| +Atk Lv.40 +10 | 45 | 51 | 52 | 29 | 31 | 208 |
| +Spd Lv.40 +10 | 45 | 48 | 56 | 29 | 31 | 209 |
| +Def Lv.40 +10 | 45 | 48 | 52 | 32 | 31 | 208 |
| +Res Lv.40 +10 | 45 | 48 | 52 | 29 | 34 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 41 | 58 | 48 | 25 | 27 | 199 |
| 5★ Lv.40 | 41 | 44 | 48 | 25 | 27 | 185 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 19 | 23 | 9 | 8 | 5 | 64 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
41 | 44 | 48 | 25 | 27 | 185 |
| 39 | 45 | 47 | 26 | 28 | 185 | |
| 40 | 45 | 48 | 30 | 22 | 185 | |
| 40 | 47 | 21 | 31 | 46 | 185 | |
| 40 | 46 | 16 | 33 | 45 | 180 | |
| 39 | 43 | 47 | 21 | 30 | 180 | |
| 40 | 47 | 31 | 30 | 32 | 180 | |
| 43 | 47 | 45 | 20 | 23 | 178 | |
| 35 | 42 | 45 | 16 | 35 | 173 | |
| 40 | 43 | 39 | 31 | 16 | 169 | |
| 38 | 37 | 43 | 18 | 32 | 168 | |
| 43 | 36 | 39 | 27 | 23 | 168 | |
| 50 | 20 | 35 | 31 | 27 | 163 | |
| 38 | 35 | 41 | 17 | 25 | 156 | |
| 36 | 36 | 34 | 16 | 28 | 150 | |
| 39 | 33 | 37 | 17 | 24 | 150 | |
| 35 | 38 | 25 | 16 | 35 | 149 | |
| 34 | 33 | 37 | 18 | 22 | 144 | |
| 33 | 34 | 35 | 16 | 26 | 144 |
Note: Stats bonuses from skills are not taken into account.
Summer Yuri is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Summer Yuri's exclusive weapon Tangy Sundae inflicts Spd/Def-7, 【Sabotage】, and 【Panic】 on the closest foes to Yuri and foes within 2 spaces of those foes both at the start of each turn and after Yuri's actions.
Reapplying these penalties after each of Yuri's actions allows him to have these penalties stick through his foe's start-of-turn cleansing effects, such as Freyr's Dream Deliverer.
In combat, Tangy Sundae grants Yuri up to Atk/Spd/Def/Res+14 based on the number of foes within 3 rows and 3 columns, grants Yuri up to +25 bonus true damage and +15 bonus true damage reduction on his foe's first attack, both based on the number of 【Bonus】 effects on Yuri and 【Penalty】 effects on his foe, and grants Yuri +7 HP post-combat healing.
Additionally, if Yuri initiates combat and his foe has an offensive Special, Tangy Sundae inflicts Special cooldown count +1 onto his foe before his foe's first attack.
Tangy Sundae is a complete weapon with everything Yuri needs to excel both in and out of combat, granting offensive, defensive, and supportive effects all at once.
Summer Yuri's exclusive C skill The True Dromi grants 【Canto (2)】 and allows Yuri to use 【Foul Play】 during Canto, granting exceptional post-combat mobility.
The True Dromi also inflicts Spd/Def-5 and cuts foes' non-Special damage reduction effects in half foe all foes within 3 rows or 3 columns centered on Yuri. This effect applies even when Yuri himself isn't in combat, allowing his allies to take advantage of these effects too.
At the start of each turn, The True Dromi grants Yuri +1 movement and 【Dodge】. Additionally, if 【Stall】 is active on Yuri, the +1 movement effect is neutralized, returning his movement to 2 instead of having 【Stall】 reduce his movement to 1.
In combat, The True Dromi grants Yuri +7 bonus true damage and +7 bonus true damage reduction on his foe's first attack.
The True Dromi has great mobility effects and even adds a tinge of support and combat effects to further enhance Yuri's effectiveness both in and out of combat.
As a glass cannon unit, Summer Yuri has low Def and Res stats, making him reliant on his damage reduction effects to survive combat.
Keep him away from foes with offensive skills equipped to ensure his survival!
Summer Yuri takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Yuri - Tropical Wolf only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Yuri - Tropical Wolf if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
| 5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
| 7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and 【Panic】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), unit deals +X x 5 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X x 3 during combat (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). Effect:【Dagger 7】 |
5★ |
| Skill Name | Range | Effect | Learned At |
|---|---|---|---|
| 1 | Swap places with an adjacent ally. | 5★ | |
| 3 | Unit and target ally swap places. | 5★ |
| This Hero has no Special skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
| If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
| If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
| If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+8 to unit during combat, and also, if foe's HP = 100% at start of combat, grants an additional Atk/Spd+2 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials). If unit initiates combat or the number of allies adjacent to unit ≤ 1, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
5★ | |
| While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. | 5★ | |
| While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. | 5★ | |
| While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap’s effect. | 5★ | |
| Inflicts Spd/Def-X on foe (X = total number of 【Bonus】 effects active on unit, excluding stat bonuses, and 【Penalty】 effects active on foe, excluding stat penalties, x 2, + 4; max 12), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. |
5★ | |
| Enables Canto (2). When Canto triggers, enables unit to use 【Foul Play】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). For foes within 3 rows or 3 columns centered on unit, inflicts Spd/Def-5 and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). At start of turn, grants "unit can move 1 extra space (that turn only, does not stack)" and 【Dodge】 to unit for 1 turn. If 【Stall】 is active on unit after start-of-turn skills trigger, neutralizes "unit can move 1 extra space" on unit. At start of combat, if unit's HP ≥ 25%, unit deals +7 damage (excluding area-of-effect Specials) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
5★ |

| Value of Skills | ★★★★☆ |
|---|
Summer Yuri has Atk/Spd Waylay and Full Disarm as inheritable options.
It is possible to acquire both skills at the same time with only one copy of Summer Yuri. We recommend inheriting Atk/Spd Solo 3 or Disarm Trap 3 first in order to acquire both skills at once.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Summer Yuri is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Alejandro Saab |
|---|---|
| Illustrator | Okuma Yugo |
| Appears In |
![]() |
![]() |
![]() |
![]() |

| Heroes from Focus - Double Special Heroes October 2025 | |||
|---|---|---|---|
New Year Tana[9.0/10] |
Bridal Tine[8.0/10] |
Valentine's Claude[9.0/10] |
Young Corrin (M)[9.5/10] |
Summer Yuri[9.5/10] |
Tea Ingrid[9.5/10] |
Bridal Julia[9.5/10] |
Summer Heiðrún[9.5/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Summer Yuri Builds and Best IVs



Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
© 2025 Nintendo / INTELLIGENT SYSTEMS
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.