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Here you can see how to get Vision of Daein, a weapon skill in Fire Emblem Heroes (FEH). Check out Vision of Daein, Vision of Daein's effects, units with Vision of Daein, as well as Inherit Skill Information!
List of Contents
| Skill |
Vision of Daein
|
||
|---|---|---|---|
| Type | |||
| Mt | 14 | Range | 2 |
| Effect | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. |
||
| Required SP | 400 | ||
| Sacred Seal | None | ||
|
|
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | - | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials), restores 7 HP to unit when unit deals damage to foe during combat, and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 15 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | 2 |
| Def | - | Res | - |
| Effect | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | 3 | Res | - |
| Effect | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | 3 |
| Effect | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Rating | 9.0/10.0 | Ranking |
|
|---|
| Inheritable? | Move Type that can Inherit this Skill |
|---|---|
| No | - |
| Weapon Type that can Inherit this Skill |
-
|
| Hero Name | Learns At |
|---|---|
|
|
5★ |
This skill is present in builds for the heroes listed below. Check out their pages to find out how to use this skill with these heroes!
Vision of Daein is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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Vision of Daein: Best Fodder, Best Units to Inherit



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