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This is a guide to clearing the Infernal and Abyssal maps for Legendary Hero Battle - Corrin (M) in Fire Emblem Heroes (FEH). To see strategy for defeating Legendary Hero Battle - Corrin (M), enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Legendary Corrin (M)
[9.5/10] |
Table of Contents
Featured Hero | Legendary Corrin (M) |
---|---|
First Clear Reward | Abyssal: Gold Concealinng Mask
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 05/31/2024 - 06/13/2024 |
Abyssal | Infernal |
---|---|
A Blue Mage | HP 75 |
Atk 54 |
Spd 42 |
Def 24 |
Res 36 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Blárfox+
:-
:
Flare
|
:-
|
||||||||||
B Legendary Corrin (M) | HP 80 |
Atk 68 |
Spd 60 |
Def 36 |
Res 59 |
||||||
:-
|
:-
|
||||||||||
C Troubadour | HP 65 |
Atk 55 |
Spd 26 |
Def 19 |
Res 54 |
||||||
:
Restore+
|
:-
|
||||||||||
D Axe Cavalier | HP 82 |
Atk 55 |
Spd 29 |
Def 37 |
Res 35 |
||||||
:-
|
:-
|
||||||||||
E Sword Fighter | HP 89 |
Atk 48 |
Spd 36 |
Def 39 |
Res 27 |
||||||
:-
:
Luna
|
:-
|
||||||||||
F Lance Knight | HP 99 |
Atk 62 |
Spd 19 |
Def 55 |
Res 23 |
||||||
:-
|
:
Guard 3
:-
|
Reinforcements 1 Bow Cavalier | HP 76 | Atk 59 | Spd 32 | Def 24 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Luna | :- | ||||||||||
Reinforcements 1 Cleric | HP 70 | Atk 52 | Spd 37 | Def 23 | Res 51 | ||||||
: Flash+ : Rescue+ | :- | ||||||||||
Reinforcements 1 Red Thief | HP 77 | Atk 50 | Spd 49 | Def 20 | Res 41 | ||||||
:- : Glimmer | :- |
Reinforcements 2 Sword Dragon | HP 82 | Atk 64 | Spd 32 | Def 52 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Ignis | : Gambit 3 :- | ||||||||||
Reinforcements 2 Blue Cavalier | HP 69 | Atk 55 | Spd 30 | Def 20 | Res 41 | ||||||
:- | :- |
Reinforcements 3 Red Manakete | HP 88 | Atk 58 | Spd 42 | Def 40 | Res 39 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | : Fury 3 :- | ||||||||||
Reinforcements 3 Blue Manakete | HP 88 | Atk 55 | Spd 39 | Def 37 | Res 40 | ||||||
:- : Iceberg | :- |
A Blue Mage | HP 54 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Blárfox+
:-
:
Flare
|
:-
:-
|
||||||||||
B Legendary Corrin (M) | HP 64 |
Atk 60 |
Spd 51 |
Def 30 |
Res 51 |
||||||
:-
|
:-
:-
|
||||||||||
C Troubadour | HP 41 |
Atk 47 |
Spd 23 |
Def 22 |
Res 45 |
||||||
:
Restore+
|
:-
:-
|
||||||||||
D Axe Cavalier | HP 62 |
Atk 51 |
Spd 27 |
Def 35 |
Res 33 |
||||||
:-
|
:-
:-
|
||||||||||
E Sword Fighter | HP 68 |
Atk 44 |
Spd 32 |
Def 36 |
Res 24 |
||||||
:-
:
Luna
|
:-
:-
|
||||||||||
F Lance Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 51 |
Res 21 |
||||||
:-
|
:-
:-
|
Reinforcements 1 Bow Cavalier | HP 55 | Atk 55 | Spd 30 | Def 22 | Res 20 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Luna | :- :- | ||||||||||
Reinforcements 1 Cleric | HP 46 | Atk 49 | Spd 34 | Def 20 | Res 47 | ||||||
: Flash+ : Rescue+ | :- :- | ||||||||||
Reinforcements 1 Red Thief | HP 56 | Atk 47 | Spd 45 | Def 18 | Res 37 | ||||||
:- : Glimmer | :- :- |
Reinforcements 2 Sword Dragon | HP 62 | Atk 60 | Spd 30 | Def 48 | Res 18 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Ignis | : Gambit 3 :- :- | ||||||||||
Reinforcements 2 Blue Cavalier | HP 45 | Atk 51 | Spd 28 | Def 18 | Res 37 | ||||||
:- | :- :- |
Reinforcements 3 Red Manakete | HP 67 | Atk 54 | Spd 39 | Def 37 | Res 36 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | : Fury 3 :- :- | ||||||||||
Reinforcements 3 Blue Manakete | HP 67 | Atk 51 | Spd 36 | Def 34 | Res 37 | ||||||
:- : Iceberg | :- :- |
Using a player phase strategy is the best option on this map if you have the units to clear multiple enemies quickly in one turn. This strategy is used in order to avoid getting swarmed by the large amount of enemies on this map.
Units like Winter Edelgard, Summer Edelgard, and Gullveig excel in this strategy due to having ways to generate multiple actions in one turn on their base kits. The Edelgards specifically can also equip Galeforce to attack up to three times in one turn, while Gullveig has two separate skills that can generate extra actions.
Ensure you bring a unit that has a good matchup against Legendary Corrin (M), as the game plan is to defeat all the generic enemies while leaving him alone as the last foe. Legendary Corrin (M) is significantly tanky with pre-charged Dragon Fang Shot and inflated boss enemy stats, and it will take significant investment and preparation to defeat him in combat.
We recommend a high Res melee Red unit to minimize the damage it takes from Legendary Corrin (M) while you slowly whittle down his HP. Alternatively, you can stack Atk bonuses on an offensive Red unit such as Ninja Sanaki and also stack penalties on Legendary Corrin (M) in order to make him easier to take down.
Key things to remember on this map are that Legendary Corrin (M) will not move until turn 3, unless he has an enemy in his threat range, and all the generic enemies will move on turn 1 regardless of any units in the danger area.
To begin, use a ranged Cavalry unit to defeat the either the Sword Fighter or the Lance Knight, and then use post-combat movement such as Canto or Reposition effects to get the attacker away to safety. The enemies will approach, and you can pick them off one at a time, starting with the nearest foes to ensure your allies are not in range of any enemies once Enemy Phase begins.
Use effects like Canto, Duo Skills, or refresher assists to retreat to safety once your unit is out of actions.
The reinforcements come in small waves, with the first wave spawning three enemies and the next two waves spawning two enemies each. Legendary Corrin (M) can be ignored for the first three turns while you clear the other enemies.
Legendary Corrin (M) is the most difficult unit to defeat on this map, with multiple sources of damage reduction, inflated stats, pre-charged Dragon Fang Shot, and 【Divine Vein (Water)】 to make movement difficult for your team.
If you have a unit that can bypass non-Special damage reduction skills, use them to defeat Corrin by piercing through his damage reduction. Effects that prevent his counterattacks are also effective, allowing you to pummel him with attacks until he falls.
Ninja Sanaki is an excellent unit for this role as she can pierce through Corrin's damage reduction while being a mobile nuke that can clear the enemies quickly. She also has a Duo Skill to grant herself an extra action once if she gets pinned down by the enemies.
Alternatively, you can cheese Legendary Corrin (M) by defeating the enemies near him on turns 1 and 2 while dealing out-of-combat damage to him with effects such as Savage Blow 3 or 【Divine Vein (Flame)】 from Flared Sparrow or Flared Mirror. Since he will not move from his initial position until turn 3, you can use the earlier turns to whittle down his HP safely, weakening him and making him easier to defeat when it's time to attack.
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map, especially when the enemy units begin approaching on the first turn whether you step into their threat range or not.
Legendary Corrin (M) will not approach you until turn 3, giving your units time to soak damage from the generic enemies and defeat them in retaliation.
Bring ample support for your Savior tanks as well as a healer to continuously replenish your tank unit's HP. Ensure that the Near Save unit has high Res to minimize the damage Legendary Corrin (M) deals.
The healer unit can be equipped with Pain+ refined with the Dazzling Staff effect to give him/her a secondary role of chipping down Legendary Corrin (M)'s HP before he engages in combat against your tank unit.
Preventing Legendary Corrin (M) from triggering Dragon Fang Shot in every combat is possible if your tank unit has a Scowl effect and a Guard effect. If you have a unit that has both of these effects and has a high Res stat, this unit is the ideal Tank unit to bring in this battle.
There are reinforments on this map, spawning on turns 2, 3, and 4. The reinforcements come in small waves, with the first wave spawning three enemies and the next two waves spawning two enemies each.
These enemies begin near the foe's starting area, making it necessary for them to advance forward first before they are able to reach your units. This gives you time to heal your tank units before they are attacked by the reinforcements.
Unit Name | |
---|---|
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Legendary Edelgard | Axe Armored Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Ninja Sanaki | Red Tome Cavalry Radiant Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer has Special acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows a Reposition effect while inflicting 【Exposure】onto multiple foes. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus stats and Special cooldown charges in combat. A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself. |
Legendary Leif | Colorless Bow Cavalry Meisterbogen's brave effect can quickly defeat enemies. Njörun's Zeal II grants himself an additional action when triggered. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Caineghis | Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
An Abyssal strategy example for Legendary Hero Battle - Corrin (M) is currently unavailable. Stay tuned!
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A Godlike reflexes Caeda with a bonus doubler 3 sacred seal and Emblem Marth with Distant Counter (M) I used a tanking strategy to move caeda forward to bring enemies to them and in turn 2, I was able to kill corrin. I got the others to attack the foes You can also use B!Sharena for player phasing and Y!Robin for scowl with Attuned Caeda( I used my own built M!Alear to tank when Caeda defeated Corrin)