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This is a guide to clearing the Infernal and Abyssal maps for Legendary Hero Battle - Yuri in Fire Emblem Heroes (FEH). To see strategy for defeating Legendary Hero Battle - Yuri, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Legendary Yuri
[9.5/10] |
Table of Contents
Featured Hero | Legendary Yuri |
---|---|
First Clear Reward | Abyssal: Gold False Taguel Ears
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 03/31/2023 - 04/14/2023 |
Abyssal | Infernal |
---|---|
A Red Cavalier | HP 69 |
Atk 59 |
Spd 34 |
Def 24 |
Res 45 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Moonbow
|
:
Fury 4
:-
|
||||||||||
B Legendary Yuri | HP 81 |
Atk 70 |
Spd 61 |
Def 33 |
Res 35 |
||||||
:-
|
|||||||||||
C Green Mage | HP 75 |
Atk 53 |
Spd 42 |
Def 24 |
Res 39 |
||||||
:-
:
Iceberg
|
:-
:-
|
||||||||||
D Blue Manakete | HP 88 |
Atk 53 |
Spd 42 |
Def 37 |
Res 36 |
||||||
:-
:
Glimmer
|
:-
|
||||||||||
E Lance Cavalier | HP 80 |
Atk 55 |
Spd 29 |
Def 33 |
Res 35 |
||||||
:-
:
Moonbow
|
:-
|
||||||||||
F Sword Fighter | HP 89 |
Atk 56 |
Spd 41 |
Def 39 |
Res 27 |
||||||
:-
|
:
C Feud 3
:-
|
Reinforcements 1 Axe Cavalier | HP 77 | Atk 49 | Spd 24 | Def 33 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Luna | :- :- | ||||||||||
Reinforcements 1 Blue Mage | HP 75 | Atk 54 | Spd 42 | Def 24 | Res 36 | ||||||
: Blárfox+ :- : Glacies | :- | ||||||||||
Reinforcements 1 Green Thief | HP 77 | Atk 49 | Spd 49 | Def 20 | Res 44 | ||||||
:- | : Guard 3 :- |
Reinforcements 2 Troubadour | HP 65 | Atk 57 | Spd 26 | Def 19 | Res 56 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Restore+ | :- | ||||||||||
Reinforcements 2 Green bow | HP 86 | Atk 57 | Spd 40 | Def 43 | Res 26 | ||||||
:- : Deadeye | : Fury 3 :- | ||||||||||
Reinforcements 2 Sword Fighter | HP 89 | Atk 56 | Spd 41 | Def 39 | Res 27 | ||||||
:- | :- :- |
Reinforcements 3 Green Flier | HP 72 | Atk 49 | Spd 47 | Def 19 | Res 38 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Glimmer | :- | ||||||||||
Reinforcements 3 Lance Knight | HP 94 | Atk 56 | Spd 14 | Def 51 | Res 23 | ||||||
:- : Moonbow | :- :- |
A Red Cavalier | HP 45 |
Atk 55 |
Spd 32 |
Def 22 |
Res 41 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Moonbow
|
:
Fury 4
:-
:-
|
||||||||||
B Legendary Yuri | HP 66 |
Atk 62 |
Spd 52 |
Def 26 |
Res 29 |
||||||
:-
:-
|
|||||||||||
C Green Mage | HP 54 |
Atk 49 |
Spd 38 |
Def 22 |
Res 36 |
||||||
:-
:
Iceberg
|
:-
:-
|
||||||||||
D Blue Manakete | HP 67 |
Atk 49 |
Spd 39 |
Def 34 |
Res 33 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
E Lance Cavalier | HP 60 |
Atk 51 |
Spd 27 |
Def 31 |
Res 33 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
F Sword Fighter | HP 68 |
Atk 52 |
Spd 37 |
Def 36 |
Res 24 |
||||||
:-
|
:
C Feud 3
:-
:-
|
Reinforcements 1 Axe Cavalier | HP 57 | Atk 45 | Spd 22 | Def 31 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Luna | :- :- | ||||||||||
Reinforcements 1 Green Thief | HP 56 | Atk 46 | Spd 45 | Def 18 | Res 40 | ||||||
:- | :- :- | ||||||||||
Reinforcements 1 Blue Mage | HP 54 | Atk 50 | Spd 38 | Def 22 | Res 33 | ||||||
: Blárfox+ :- : Glacies | :- :- |
Reinforcements 2 Troubadour | HP 41 | Atk 54 | Spd 23 | Def 17 | Res 52 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Restore+ | :- :- | ||||||||||
Reinforcements 2 Green bow | HP 65 | Atk 50 | Spd 34 | Def 37 | Res 21 | ||||||
:- : Deadeye | :- :- | ||||||||||
Reinforcements 2 Sword Fighter | HP 68 | Atk 52 | Spd 37 | Def 36 | Res 24 | ||||||
:- | :- :- |
Reinforcements 3 Green Flier | HP 48 | Atk 46 | Spd 43 | Def 17 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Glimmer | :- :- | ||||||||||
Reinforcements 3 Lance Knight | HP 76 | Atk 52 | Spd 12 | Def 47 | Res 21 | ||||||
:- : Moonbow | :- :- |
Using player phase units with multiple actions, usually through Galeforce or the use of Duo/Harmonized Skills, you can clear most, if not the entire map on the very first turn.
If unable to clear the entire map, you can leave one of the 2 movement units alive, just ensure that you are out of range in order to prevent losing the map. Ensure you defeat Legendary Yuri on the first turn when using this strategy, as he has pre-charged his Blazing Wind which will knock out most units.
This map has no trenches, allowing your offensive cavalry units to approach the enemies quickly.
The Blue Manakete has Spd/Res Bulwark 3 which may prevent your units from reaching the backline units. Ensure you bring a unit that can defeat her in one combat.
Also, be careful on turn 3, as the reinforcement Sword Infantry has Odd Tempest 3 which may catch you off guard.
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map, but it requires significant support to keep the tank units alive.
Ideally, the ranged tank is Blue and has high Def/Res stats to minimize the damage dealt by Legendary Yuri and his pre-charged Blazing Wind. Position your units to dodge the AoE of his Special!
Ensure you bring support heroes in order to keep your tank units alive!
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry Geirdriful has armor-effectiveness to bust through Savior Tanks and speeds up Special charges, especially effective if given Galeforce through inheritance. A Fate Changed! allows a Reposition effect while granting another action to himself and copying any bonuses on target ally. |
Legendary Sigurd | Sword Cavalry Holy-Knight Aura grants Sigurd +1 movement and then grants the entire team extra movement after activation, allowing your units to approach enemies with ease. |
Unit Name | |
---|---|
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack. |
Ascended Idunn | Blue Breath Armored A Brave Hector that attacks with magic damage and has higher base stats. |
Rearmed Robin (F) | Colorless Breath Armored Can heal post-combat with Arcane Grima and mitigate damage with a defensive Special and Hardy Fighter 3. Dragonhide inflicts massive stat debuffs and provides a Guard effect. Can function as both a Near Save tank with a defensive Sacred Seal and a Far Save tank with Distant Counter (D) Sacred Seal. |
Halloween Duma | Red Breath Armored Ghostly Lanterns de-pulses foes, preventing their Specials from triggering. Dragon Wall 3 and Woeful Upheaval grant multiple sources of damage reduction. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul dealing effective damage against dragon foes. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Legendary Hero Battle - Yuri is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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I thought I'd volunteer my own clear strategy for this map. Healing and damage reduction are godsends. https://youtu.be/cJJbeH554kg