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This is a guide to clearing the Infernal and Abyssal maps for Legendary Hero Battle - Robin (M) in Fire Emblem Heroes (FEH). To see strategy for defeating Legendary Hero Battle - Robin (M), enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Legendary Robin (M)
[9.5/10] |
Table of Contents
Featured Hero | Legendary Robin (M) |
---|---|
First Clear Reward | Abyssal: Gold-Tinted Glasses
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 02/28/2023 - 03/14/2023 |
Abyssal | Infernal |
---|---|
A Axe Fighter | HP 89 |
Atk 56 |
Spd 41 |
Def 39 |
Res 27 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Moonbow
|
:-
|
||||||||||
B Lance Knight | HP 99 |
Atk 62 |
Spd 19 |
Def 55 |
Res 23 |
||||||
:-
:
Pavise
|
:-
|
||||||||||
C Bow Flier | HP 72 |
Atk 59 |
Spd 51 |
Def 18 |
Res 30 |
||||||
:-
:
Luna
|
:-
|
||||||||||
D Sword Fighter | HP 89 |
Atk 56 |
Spd 41 |
Def 39 |
Res 27 |
||||||
:-
|
:-
:-
|
||||||||||
E Legendary Robin (M) | HP 80 |
Atk 71 |
Spd 40 |
Def 42 |
Res 41 |
||||||
:-
:
Ignis
|
:-
|
||||||||||
F Troubadour | HP 65 |
Atk 53 |
Spd 26 |
Def 19 |
Res 54 |
||||||
:
Gravity+
:
Rescue+
|
:-
:-
|
Reinforcements 1 Green Thief | HP 77 | Atk 50 | Spd 49 | Def 20 | Res 41 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Iceberg | :- | ||||||||||
Reinforcements 1 Red Cavalier | HP 71 | Atk 54 | Spd 30 | Def 20 | Res 44 | ||||||
:- : Moonbow | :- | ||||||||||
Reinforcements 1 Lance Fighter | HP 89 | Atk 54 | Spd 44 | Def 39 | Res 27 | ||||||
:- | :- |
Reinforcements 2 Sword Cavalier | HP 82 | Atk 57 | Spd 29 | Def 33 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Reprisal | :- :- | ||||||||||
Reinforcements 2 Bow Fighter | HP 84 | Atk 49 | Spd 32 | Def 37 | Res 23 | ||||||
:- : Luna | :- :- |
Reinforcements 3 Green Flier | HP 70 | Atk 50 | Spd 45 | Def 19 | Res 38 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- | ||||||||||
Reinforcements 3 Blue Fáfnir | HP 83 | Atk 52 | Spd 44 | Def 41 | Res 35 | ||||||
:- | : Guard 3 :- |
A Axe Fighter | HP 68 |
Atk 52 |
Spd 37 |
Def 36 |
Res 24 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Moonbow
|
:-
:-
|
||||||||||
B Lance Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 51 |
Res 21 |
||||||
:-
:
Pavise
|
:-
:-
|
||||||||||
C Bow Flier | HP 50 |
Atk 55 |
Spd 47 |
Def 16 |
Res 28 |
||||||
:-
:
Luna
|
:-
:-
|
||||||||||
D Sword Fighter | HP 68 |
Atk 52 |
Spd 37 |
Def 36 |
Res 24 |
||||||
:-
|
:-
:-
|
||||||||||
E Legendary Robin (M) | HP 64 |
Atk 63 |
Spd 33 |
Def 34 |
Res 34 |
||||||
:-
:
Ignis
|
:-
:-
|
||||||||||
F Troubadour | HP 41 |
Atk 50 |
Spd 23 |
Def 17 |
Res 50 |
||||||
:
Gravity+
:
Rescue+
|
:-
:-
|
Reinforcements 1 Green Thief | HP 56 | Atk 47 | Spd 45 | Def 18 | Res 37 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Iceberg | :- :- | ||||||||||
Reinforcements 1 Red Cavalier | HP 47 | Atk 50 | Spd 28 | Def 18 | Res 40 | ||||||
:- : Moonbow | :- :- | ||||||||||
Reinforcements 1 Lance Fighter | HP 68 | Atk 50 | Spd 40 | Def 36 | Res 24 | ||||||
:- | :- :- |
Reinforcements 2 Sword Cavalier | HP 62 | Atk 53 | Spd 27 | Def 31 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Reprisal | :- :- | ||||||||||
Reinforcements 2 Bow Fighter | HP 63 | Atk 45 | Spd 29 | Def 34 | Res 21 | ||||||
:- : Luna | :- :- |
Reinforcements 3 Green Flier | HP 46 | Atk 47 | Spd 41 | Def 17 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 3 Blue Fáfnir | HP 62 | Atk 49 | Spd 40 | Def 37 | Res 32 | ||||||
:- | :- :- |
Using player phase units with multiple actions, usually through Galeforce or the use of Duo/Harmonized Skills, you can clear most, if not the entire map on the very first turn.
If unable to clear the entire map, you can leave the Troubadour alive; her attacks won't be able to defeat your units, especially with the lack of a Wrathful Staff effect. There are few reinforcements on the following turns and are quite spread out, allowing an easy clear.
This map has no trenches, allowing your offensive cavalry units to approach the enemies quickly.
The Lance Knight has superior physical bulk, the Hardy Fighter 3 and Pavise combo, and A/D Near Save 3 to protect his allies. Defeat him using a unit that deals magic damage. You should be able to defeat him even through his Deflect Magic 3 due to his pitiful Res. If engaging on turn one, his Pavise won't be charged up yet, allowing you to use powerful physical attacks as well.
Be careful though, as Legendary Robin (M) has Canto Control 3 to shut down your team's Canto effects! Additionally, the Axe Fighter's Atk/Def Bulwark 3 prevents your units from approaching the backline units (including Robin himself), forcing you to defeat him first.
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map, but it requires significant support to keep the tank units alive.
Ideally, the ranged tank is not Blue and has high Res in order to survive an attack from Legendary Robin (M).
If your tank units have Unity skills or similar effects, their jobs are made significantly easier due to Master's Tactics applying debuffs which are then reversed. Alternatively, units that neutralize penalties will also work here to negate the penalties that Robin applies.
You can also field an offensive unit to handle Robin. Simply stay out of his range while baiting the generic enemies and then defeat Robin before he can attack your units.
Ensure you bring support heroes in order to keep your tank units alive!
If you have a copy of Legendary Robin (M), bring him into the map. Master's Tactics grants 【Grand Strategy】 to nearby allies, reversing the debuffs that the enemy Robin applies.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry Geirdriful has armor-effectiveness to bust through Savior Tanks and speeds up Special charges, especially effective if given Galeforce through inheritance. A Fate Changed! allows a Reposition effect while granting another action to himself and copying any bonuses on target ally. |
Legendary Sigurd | Sword Cavalry Holy-Knight Aura grants Sigurd +1 movement and then grants the entire team extra movement after activation, allowing your units to approach enemies with ease. |
Unit Name | |
---|---|
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and have his own follow-up attack. |
Ascended Idunn | Blue Breath Armored A Brave Hector that attacks with magic damage and has higher base stats. |
Ascended Fjorm | Axe Armored Can heal post-combat with Nifl's Bite and mitigate damage with Ice Mirror and Hardy Fighter 3. Nifl's Bite allows a counterattack against sweep effects. |
Halloween Duma | Red Breath Armored Ghostly Lanterns de-pulses foes, preventing their Specials from triggering. Dragon Wall 3 and Woeful Upheaval grant multiple sources of damage reduction. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul dealing effective damage against dragon foes. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Legendary Robin (M) | Green Tome Infantry Master's Tactics grants 【Grand Strategy】 to nearby allies, reversing the debuffs that the enemy Legendary Robin (M) applies. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Legendary Hero Battle - Robin (M) is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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My team: 1. New Robin for buffs/debuffs. 2. Ninian - support with hone and fortify dragons. 3. Duma - far savior. 4. Rearmed Robin - near savior/boss killer.