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This is a guide to clearing the Infernal and Lunatic maps for Cain and Abel in Fire Emblem Heroes (FEH). To see strategy for defeating Cain and Abel, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Cain Abel |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 12/19/2022 to 12/31/2022 |
Infernal | Lunatic |
---|---|
A Green Mage | HP 54 |
Atk 49 |
Spd 40 |
Def 22 |
Res 33 |
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:
Iceberg
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B Abel | HP 66 |
Atk 52 |
Spd 35 |
Def 27 |
Res 28 |
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Luna
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C Cain | HP 70 |
Atk 51 |
Spd 35 |
Def 30 |
Res 23 |
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D Bow Fighter | HP 65 |
Atk 54 |
Spd 38 |
Def 41 |
Res 25 |
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Deadeye
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:
Fury 4
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E Lance Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 47 |
Res 25 |
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:
Pivot
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F Axe Cavalier | HP 57 |
Atk 57 |
Spd 32 |
Def 26 |
Res 28 |
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Moonbow
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A Green Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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:
Iceberg
|
:-
:-
|
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B Abel | HP 57 |
Atk 49 |
Spd 32 |
Def 25 |
Res 25 |
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:-
:
Luna
|
:-
:-
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C Cain | HP 61 |
Atk 48 |
Spd 32 |
Def 27 |
Res 21 |
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:-
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D Bow Fighter | HP 55 |
Atk 50 |
Spd 34 |
Def 34 |
Res 22 |
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:-
:
Deadeye
|
:
Fury 3
:-
:-
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E Axe Cavalier | HP 49 |
Atk 54 |
Spd 29 |
Def 23 |
Res 25 |
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:-
:
Moonbow
|
:-
:-
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This map has no reinforcements and no enemy refresher units, making a Hit and Run strategy viable. It also helps that the enemies are grouped together, allowing Galeforce users to immediately go on the offensive after their first actions.
Use a ranged offensive unit to attack the Lance Knight on the left side. Afterwards, Reposition him/her out to safety, and then use Reposition again on the other unit to get him/her out to safety as well.
The enemies will then advance forward, leaving you to pick them apart one at a time.
Be careful when using units with Canto, as the Bow Fighter has Canto Control 3 to restrict post-combat movement!
The enemies here can be defeated with a tanking strategy easily, as none of them are too threatening. Most modern day tanks will survive hits from all the enemies on this map if provided appropriate support.
If opting for a tanking strategy, ensure you bring a healer, as the Axe Cavalier has Firesweep Axe+ to continuously chip down on your tank's HP without fear of retaliation.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry A Fate Changed! can Reposition an ally, copy their bonuses, and grant another action to himself. S/D Near Trace 3 grants Canto allowing him to retreat post-combat. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Using a defensive build allows her to tank multiple enemies in this map. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Ascended Fjorm | Axe Armored Can retaliate against effects that prevent her counterattacks. A/R Far Save 3 protects nearby allies against ranged attacks. |
Halloween Duma | Red Breath Armored Can retaliate at any distance with Distant Ferocity. Woeful Upheaval deals chip damage, has a Far Save effect, and gives damage reduction. |
Caineghis | Colorless Beast Armored Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Tiki (Adult) | Red Breath Infantry A budget option that can take advantage of the enemies' low Res in this map. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an ally an additional action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows repositioning after an attack or a refresh. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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