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This is a guide to clearing the Infernal and Lunatic maps for Seliph and Deirdre in Fire Emblem Heroes (FEH). To see strategy for defeating Seliph and Deirdre, enemy information, as well as the best units and party to use, read on!
Table of Contents
Boss Units | Seliph Deirdre |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 03/12/2021-03/20/2021 |
Infernal | Lunatic |
---|---|
F Deirdre | HP 58 |
Atk 50 |
Spd 31 |
Def 17 |
Res 38 |
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:-
:-
|
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E Seliph | HP 79 |
Atk 53 |
Spd 26 |
Def 33 |
Res 24 |
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:
Tyrfing
:-
:
Sol
|
:
Wrath 3
:-
:-
|
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D Cleric | HP 46 |
Atk 44 |
Spd 34 |
Def 25 |
Res 42 |
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:
Panic+
:
Rescue+
|
:-
:-
|
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C Lance Cavalier | HP 57 |
Atk 48 |
Spd 25 |
Def 34 |
Res 36 |
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:
Luna
|
:
Fury 3
:-
:-
|
||||||||||
B Bow Cavalier | HP 57 |
Atk 54 |
Spd 28 |
Def 27 |
Res 25 |
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:
Miracle
|
:-
:-
|
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A Red Mage | HP 54 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
:-
:
Moonbow
|
:-
:-
|
E Deirdre | HP 50 |
Atk 47 |
Spd 28 |
Def 16 |
Res 35 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:-
|
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D Seliph | HP 65 |
Atk 50 |
Spd 24 |
Def 30 |
Res 22 |
||||||
:
Tyrfing
:-
:
Sol
|
:
Wrath 3
:-
:-
|
||||||||||
C Cleric | HP 40 |
Atk 41 |
Spd 31 |
Def 23 |
Res 38 |
||||||
:
Panic+
:
Rescue+
|
:-
:-
|
||||||||||
B Lance Cavalier | HP 49 |
Atk 45 |
Spd 22 |
Def 31 |
Res 33 |
||||||
:
Luna
|
:
Fury 3
:-
:-
|
||||||||||
A Red Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
||||||
:-
:
Moonbow
|
:-
:-
|
Deirdre has her Special ready at Turn 1 and possesses Sturdy Impact, which prevents follow-up attacks.
Due to this, she'll need to be taken out quickly. You can use a melee, physical damage unit as her Res is quite high.
The Cleric has Odd Recovery 3, which will neutralize penalties and heal their allies on odd-numbered turns.
Keep this in mind if you're running debuff skills on your units such as Gravity+ or Panic Ploy 3.
Unit Name | |
---|---|
Idunn | Armored Red Breath Disables debuffs. Guaranteed follow-up attack. |
Fjorm | Lance Infantry Her Special reduces damage from ranged units. Easy to obtain unit. |
Brave Edelgard | Axe Armored Has damage reduction. Can counterattack at a distance and guaranteed follow-up attack. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Reginn | Sword Cavalry Can move again after doing certain actions until the 4th turn. Easy to obtain unit. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Ninja Lyn | Colorless Dagger Flier Her weapon allows her to attack twice. Her Duo skill gives her another action. |
Ophelia | Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Unit Name | |
---|---|
Masquerade Sigurd | Red Cavalry Tome Can move 3 spaces. High firepower. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Young Minerva | Peony | Eir | Red Tome Eirika |
Peony serves as this team's dancer and buffer, ensuring that her allies can deal enough damage to take out the enemy units.
Minerva, Eir, and Eirika work together to take their foes out one by one, with Eirika and Eir working together to take out Seliph, while Minerva took out Deirdre.
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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