Triangle Strategy

Chapter 20R: The Bell Tolls for No One Story Walkthrough, Dialogue Choices, and Item Locations

★ Follow along with our Story Walkthrough.
┗ Want the Golden Route? Check out our Endings Guide!
┗ Strengthen Serenoa's Conviction as you pursue your path.

★ Learn about the best units to use in your battles!
┗ Find out how to recruit all of the characters to your party.

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This is a walkthrough and guide for Roland's Final Chapter: The Bell Tolls for No One in Triangle Strategy. Read on to learn more about the Chapter's objectives and battle strategies!

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Chapter 19R:
A Dream in Winter
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Chapter 20R Objectives

The Bell Tolls for No One Objectives

The Bell Tolls for No One Objectives
1 The chapter begins with the detonation of the Deathsknell, destroying almost the entirety of the Aesfrost Castle.
2 Serenoa and his allies proceed to go after Svarog inside the Aesfrost Castle. Exharme, on the other hand, focuses on evacuating the Aesfrosti citizens.
3 After the cutscene, you will be sent to the World Map.
Main Story unlocked: Central Aesfrost
4 Before heading to Central Aesfrost, it is recommended to reach level 33 or higher first by doing Mock Battles at the Encampment as the battle will be quite challenging.
5 After making the necessary preparations, head to Central Aesfrost.
Battle unlocked: Battling the Embittered Svarog
6 After defeating Svarog, nothing gets in the way of Serenoa and Roland's plan, as they are now able to live out the Norzelia they have envisioned together.
End of Roland's Final Chapter: The Bell Tolls for No One

Chapter 20R Battle and Strategies

Battling the Embittered Svarog Map and Battle Information

Recommended Level: 33 Enemy Units: 15
Weather: Snow Wind: Tempest
Victory Conditions: Defeat Svarog.
Defeat Conditions: Lose all allied forces.
Battle Spoils: ・Quality Iron x4
・Quality Stone x4
・Defortifying Spice x1
・Panacea Pellet x1
・Extra Large HP Recovery Pellet x1

Recommended Deployed Units

Triangle Strategy - Serenoa Icon Serenoa
Required
Triangle Strategy - Flanagan Icon Flanagan
Reco.
Triangle Strategy - Hughette Icon Hughette
Reco.
Triangle Strategy - Narve Icon Narve
Reco.
Triangle Strategy - Travis Icon Travis
Reco.
Triangle Strategy - Piccoletta Icon Piccoletta
Reco.
Triangle Strategy - Corentin Icon Corentin
Reco.

Maximum # of Deployed Units is 10

Battle Strategies

Teleport Straight to Svarog

20R Ranged

Svarog does not have a lot of health compared to Gustadolph. Likewise, Svarog is not surrounded by healers to keep his health up at all times.

Since the victory condition is to defeat Svarog, it is recommended to teleport your strongest unit straight to Svarog using the Quietus Lightwave.

Should your character not reach Svarog despite the Quietus, make sure that the character is at least stepping on safe terrain to prevent damage inflicted by molten iron.

Speed Up Turns Using Benedict

20R Benedict.jpeg

If you have characters you wish to get from one place to the next immediately, use Benedict's ability Now...! in order to grant an ally unit to move directly after Benedict's turn.

Now...! Move an ally's turn to directly after your own.
Power: -
Range: 1-4 (Height -10 - +10)

This is recommended to use to your strongest units for them to get to Svarog as quickly as possible.

Put Out Flames Using Ice Abilities

20R Icestone.jpeg

One of Svarog's abilities is to cast the spell Eruption, which deals powerful, area of effect fire damage that also causes squares to be set ablaze.

Given that the squares that won't deal you damage are already limited, be sure to put out any squares set ablaze by using Ice abilities, either from Narve or Corentin.

Consider buying Icestones or Ranged Icestones for units who do not have access to Ice skills as well so anyone from your party can address this concern immediately!

Chapter 20R General Tips

Take Note of Terrain Effects

Triangle Strategy - Fire Magic.png

Being familiar with the terrain for this map is vital as stepping on select squares could deal damage to your character without even being attacked by enemy units.

For this battle, avoid ending your turns standing on molten lava to keep your health up at all costs.

Be sure to hover over the squares to understand the type of terrain you are working with!

Types of Terrain and Effects

Take Advantage of Quietuses

Using a Quietus

Quietuses are an extremely helpful set of commands that can help your units in a multitude of ways. To name a few, certain Quitetuses can influence turn count, damage dealt, unit positioning, and more.

In this case, you can have your strongest unit teleport close to Svarog using the Quietus Lightwave.

Take this strategy up a notch by using another Quietus like Critical Blow to deal more damage and to speed up battle.

Provided that you have the Quietus Points for them, using these commands will make Serenoa and his allies a force to be reckoned with.

Quietuses Guide: List and How to Use

Triangle Strategy Related Guides

Previous and Next Chapters

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Chapter 19R:
A Dream in Winter
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Complete Story Walkthrough

Chapter 1
A Young Hawk Soars
Chapter 2
To Arms, Brave Warriors
Chapter 3 Part 1
Whither the River Flows
Chapter 3 Part 2
A Land of Snow and Ice
(Aesfrost Route)
A Land of Sand and Sun
(Hyzante Route)
Chapter 4
A New Dawn
Chapter 5
Encroaching Darkness
Chapter 6
Remember Me
Chapter 7 Part 1
A Soul Upon the Scales
Chapter 7 Part 2
Not a Word, My Friend
(Protect Roland)
Fate in Flames
(Surrender Roland)
Chapter 8 Part 1
The Weather Vane Weather the Storm
Chapter 8 Part 2
Sleep with One Eye Open
(Accept Telliore's Proposal)
Parting Ways
(Reject Telliore's Proposal)
As the Earth Rages
(Fight Sorsley)
In the Eye of the Storm
(Attack Aesfrost)
Chapter 8 Part 3
Light and Shadow Of Hearts, Words, and Deeds
Chapter 9 Part 1
Dwindling Light
Chapter 9 Part 2
March of the Smugglers
(Transport the Illegal Salt)
To Desert's End
(Report the Illegal Salt)
Chapter 10 Part 1
Beneath a Frigid Sky In the Shadows of Suspicion
Chapter 10 Part 2
A Treacherous Soul
(Reveal Roland's Identity)
Enter the Arena
(Keep Roland's Secret)
The Carelessness of Men
(Find all Evidence)
Ask Me Naught
(Incomplete Evidence)
Chapter 10 Part 3
The Voice that Calls Us The Reward for Betrayal
Chapter 11 Part 1
Oppressions Under the Sun
Chapter 11 Part 2
The Bloodstained Conscience
(Deliver the Roselle)
To the Bitter End
(Defend the Roselle)
Chapter 12
Defiance and Despondence In the Still of the Night
Chapter 13 Part 1
Our Time Has Come
Chapter 13 Part 2
Waves of Change
(Destroy the Dam)
Time to Say Goodbye
(Infiltrate the Castle)
Born of Strife and Sadness
(Destroy the Bridge)
Chapter 14 Part 1
A Steep Cost Vengeance Burns Within Me For You, My Heart
Chapter 14 Part 2
Glory Shall Find You
Chapter 15 Part 1
A Banner's Worth
Chapter 15 Part 2
When Our Paths Part
(Return to Wolffort)
Were I King
(Remain in the Crown City)
In the Wake of a Dream
(Travel to the Rosellan Village after Delivering them in Chapter 11)
The Trot of Thieves
(Travel to the Rosellan Village after Defending them in Chapter 11)
Chapter 15 Part 3
Fate
Chapter 16
Sleep, My Friend
Chapter 17 Part 1
If Griefs Could Passions Move
Chapter 17 Part 2
Of Lords and Lineages
(Benedict)
A River of Tears
(Roland)
One Last Request
(Frederica)
Those of Aspiration
(Golden Route)
Chapter 18 Chapter 18 Part 1
Harden Thy Heart Begone, Shadow of Sadness From the Abyss Of Fire and Blood
Chapter 18 Part 2
Bound by Sorrow
Chapter 18 Part 3
For Freedom
Chapter 19
Wheresoever Passions Lead A Dream in Winter Hold Fast to Courage The Fortress That Is Faith
Chapter 20
No Turning Back
Final Chapter
Dance of the Automaton The Bell Tolls for No One Blessed Freedom For Norzelia

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