Triangle Strategy

Chapter 10b2: Ask Me Naught Story Walkthrough, Dialogue Choices, and Item Locations

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This is a walkthrough and guide for Chapter 10b2: Ask Me Naught in Triangle Strategy. Read on to learn more about the Chapter's objectives, dialogue choices, item locations, and battle strategies!

Previous Chapter Next Chapter
Chapter 10b:
In the Shadows of Suspicion
Chapter 10b3:
The Reward for Betrayal

Chapter 10b2 Objectives

Ask Me Naught Objectives

Ask Me Naught Objectives
1 With incomplete evidence to back up the case against Sorsley, Serenoa will be called to appear at the palace for a trial.
Main Story unlocked: Hierophant's Palace
Side Story unlocked: Central Hyzante
2 Serenoa's trial will start inside the Hierophant's palace and the Saintly Seven will ask him questions regarding the illegal salt transport.
2a If you have all possible evidence against Sorsley but fail to make the correct deduction in the last part of the previous chapter, you will be able to select more options to prove his guilt and you will be proven innocent.
2b If you did not find any evidence, like from immediately skipping the exploration phase from the previous chapter, most of the choices will be locked and Sorsley will be proven innocent.
3 Sorsley or Serenoa will be found guilty or innocent, depending on your answers during the trial. The Saintly Seven then asks for a trial by combat between House Wolffort and Ende, with the winner being absolved of their errors.
Battle unlocked: A Decisive Duel
4 After killing Sorsley and winning the trial by combat, the Saintly Seven will clear your name from the case regarding the illicit salt.
End of Chapter 10b2: Ask Me Naught

Serenoa Trial Answers

Serenoa Trial

If you found proof to build your case against Sorsley in the previous chapter, you will be able to answer the Saintly Seven's questions during Serenoa's trial and prove his guilt. Select the following answers to prove your innocence:

Question Correct Answer
First Question It is as I wrote in the documents I provided.
Second Question I've a witness to the salt transport.
Third Question Claurus told me Sorsley kept a secret ledger.
Fourth Question Sorsley wanted to ensure the official's silence over the cargo vessel that disappeared in the middle of the night.
Fifth Question In his encampment.

Receive Grounding Amulet if you are proven innocent

If you are able to answer all questions correctly, you will be rewarded with the Grounding Amulet, which makes the wielder immune from getting knocked back.

This is useful against the upcoming trial by combat against Sorsley, as the location of the battle is an elevated platform surrounded by spiked tiles, and the enemy units will prioritize pushing your units off the platform.

Any Results Will Lead to Trial by Combat

Trial by Combat

Whether Sorsley is proven guilty or innocent, both will still lead to a battle against him, although you will miss obtaining the Grounding Amulet if he is proven innocent.

Chapter 10b2 Battle and Strategies

A Decisive Duel Map and Battle Information

Recommended Level: 16 Enemy Units: 7
Weather: Clear Wind: Breezy
Victory Conditions: Decimate the enemy forces.
Defeat Conditions: Lose all allied forces.
Battle Spoils: ・Iron x1
・Stone x2
・Timber x3
・Oak x1
・Medal of Bravery x1
・Ranged Windstone x1
・Disevasion Spice x1

Recommended Deployed Units

Triangle Strategy - Serenoa Icon Serenoa
Required
Triangle Strategy - Roland Icon Roland
Reco.
Triangle Strategy - Julio Icon Julio
Reco.
Triangle Strategy - Jens Icon Jens
Reco.
Triangle Strategy - Piccoletta Icon Piccoletta
Reco.
Triangle Strategy - Erador Icon Erador
Reco.

Maximum # of Deployed Units is 7

Battle Strategies

Push Enemy Units to the Bottom

Triangle Strategy - Dropping Enemies
Conversely, try to push enemy units off the stage.

Ram Foe Deal physical damage to a single enemy, knock them back 5 squares and move forward 1 square.
Power: 62
Range: 1-1 (Height -2 - +2)

Players can do this by using Erador's Ram Foe ability and Jens' Spring Trap ability.

Roland can also use his ability, Pushback, to knockback enemy units by 3 squares.

Pair Erador with Julio's ability Finish Them!, granting Erador more TP to use Ram Foe

Place Ladders to the Bottom

Triangle Strategy - Making Ladders
With the stage as small as it is, it's very likely that units will fall off the stage.

Ladder Set a ladder on a selected square for easy access to other areas. Ladders previously set with this ability will disappear.
Power: -
Range: 1-1 (Height ±2 - ±10)

Instead of taking a lot of time and health to get back up, use Jens' Ladder ability to make it easier for your units.

Try to build a ladder behind where most of the fighting takes place.

Defeat Enemies That Can Knockback

Triangle Strategy - Defeating Other Units
Shieldbearing enemies can use knockback abilities just like Erador's Ram Foe.

Be careful not to get too near a ledge or else your units may fall.

More dangerous than the shieldbearers are the battlemages that can use Fierce WInd to knock upto 3 units backwards.

Fierce Wind Deal wind-type magic damage to enemies across 3 horizontal squares, and knock them back 2 squares.
Power: 83
Range: 1-4 (height -10 - +10)

If the mages aren't taken care of first, players might see more than half of their units taking damage at the bottom.

Mages can easily be defeated by flanking them and using back attacks.

Beating Sorsley

Triangle Strategy - Beating Sorsley
While Sorsley himself isn't the best fighter, he does have resistances to Paralysis, SIlence, Sleep, Temptation, and even Instant Death.

He can also lower the strength and magic attacks of enmies within his range, for upto 3 turns.

Slumber Stab Deal physical damage to an enemy, and have a chance to put them to sleep for 2 turn(s).
Power: 21
Range: 1-1 (Height -2 - +2)

Bring enough Sleep Recovery Pellets as well since Sorsley can use Slumber Stab to put your units to sleep.

Once he's alone, it should be easy enough to beat him regardless of his resistances.

Chapter 10b2 General Tips

Take Advantage of Spiked Tiles

Sorsley Battle Map

The floor of the arena is filled with spiked tiles, which damages units on every turn while they are on top of these tiles. Try to push enemy units off the platform, not only for fall damage, but also to damage them while they are on the spikes.

Avoid staying on these spaces and prioritize returning to the main platform at the center of the arena if your unit falls down.

Triangle Strategy Related Guides

Previous and Next Chapters

Previous Chapter Next Chapter
Chapter 10b:
In the Shadows of Suspicion
Chapter 10b3:
The Reward for Betrayal

Story Walkthrough Banner.png

Complete Story Walkthrough

Chapter 1
A Young Hawk Soars
Chapter 2
To Arms, Brave Warriors
Chapter 3 Part 1
Whither the River Flows
Chapter 3 Part 2
A Land of Snow and Ice
(Aesfrost Route)
A Land of Sand and Sun
(Hyzante Route)
Chapter 4
A New Dawn
Chapter 5
Encroaching Darkness
Chapter 6
Remember Me
Chapter 7 Part 1
A Soul Upon the Scales
Chapter 7 Part 2
Not a Word, My Friend
(Protect Roland)
Fate in Flames
(Surrender Roland)
Chapter 8 Part 1
The Weather Vane Weather the Storm
Chapter 8 Part 2
Sleep with One Eye Open
(Accept Telliore's Proposal)
Parting Ways
(Reject Telliore's Proposal)
As the Earth Rages
(Fight Sorsley)
In the Eye of the Storm
(Attack Aesfrost)
Chapter 8 Part 3
Light and Shadow Of Hearts, Words, and Deeds
Chapter 9 Part 1
Dwindling Light
Chapter 9 Part 2
March of the Smugglers
(Transport the Illegal Salt)
To Desert's End
(Report the Illegal Salt)
Chapter 10 Part 1
Beneath a Frigid Sky In the Shadows of Suspicion
Chapter 10 Part 2
A Treacherous Soul
(Reveal Roland's Identity)
Enter the Arena
(Keep Roland's Secret)
The Carelessness of Men
(Find all Evidence)
Ask Me Naught
(Incomplete Evidence)
Chapter 10 Part 3
The Voice that Calls Us The Reward for Betrayal
Chapter 11 Part 1
Oppressions Under the Sun
Chapter 11 Part 2
The Bloodstained Conscience
(Deliver the Roselle)
To the Bitter End
(Defend the Roselle)
Chapter 12
Defiance and Despondence In the Still of the Night
Chapter 13 Part 1
Our Time Has Come
Chapter 13 Part 2
Waves of Change
(Destroy the Dam)
Time to Say Goodbye
(Infiltrate the Castle)
Born of Strife and Sadness
(Destroy the Bridge)
Chapter 14 Part 1
A Steep Cost Vengeance Burns Within Me For You, My Heart
Chapter 14 Part 2
Glory Shall Find You
Chapter 15 Part 1
A Banner's Worth
Chapter 15 Part 2
When Our Paths Part
(Return to Wolffort)
Were I King
(Remain in the Crown City)
In the Wake of a Dream
(Travel to the Rosellan Village after Delivering them in Chapter 11)
The Trot of Thieves
(Travel to the Rosellan Village after Defending them in Chapter 11)
Chapter 15 Part 3
Fate
Chapter 16
Sleep, My Friend
Chapter 17 Part 1
If Griefs Could Passions Move
Chapter 17 Part 2
Of Lords and Lineages
(Benedict)
A River of Tears
(Roland)
One Last Request
(Frederica)
Those of Aspiration
(Golden Route)
Chapter 18 Chapter 18 Part 1
Harden Thy Heart Begone, Shadow of Sadness From the Abyss Of Fire and Blood
Chapter 18 Part 2
Bound by Sorrow
Chapter 18 Part 3
For Freedom
Chapter 19
Wheresoever Passions Lead A Dream in Winter Hold Fast to Courage The Fortress That Is Faith
Chapter 20
No Turning Back
Final Chapter
Dance of the Automaton The Bell Tolls for No One Blessed Freedom For Norzelia

Comment

1 Anonymousabout 2 years

The correct answers for questions 3 and 4 are respectively answer 2 (witness to the bribery) and answer 2 (silence the destination of the shipment), not what the guide advised. Having only 3 out of 5 correct answers is enough to be found innocent though.

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