★ Follow along with our Story Walkthrough.
┗ Want the Golden Route? Check out our Endings Guide!
┗ Strengthen Serenoa's Conviction as you pursue your path.
★ Learn about the best units to use in your battles!
┗ Find out how to recruit all of the characters to your party.
This is a guide on unit details and stats explained. Read on to learn about unit details and stats, including their abilities, stats, resistances, weapons, accessories, and weapon skills.
List of Contents
(1) Weapons | Weapons are unique to each character and can have other passive effects. |
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(2) Abilities | Abilities are skills that produce an effect when used. They can take the form of physical or magical attacks, buffs or debuffs, and even passive abilities. |
(3) Accessories | Usually in the form of rings and amulets, these equipment give passive effects, elemental resistances, and other buffs. |
(4) Character Card | Shows a unit's basic information including their name, picture, level, experience, health points, technical points, and class |
(5) Weapon Skill | Locked. Will be available after learning a particular weapon ability. |
(6) Stats | Represents the different factors on how a unit does in battle. |
(7) Resistances | Represents a unit's susceptibility to elemental-based attacks. |
Stats | |
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Strength | Affects damage dealt with physical attacks |
Physical Defense | Affects damage taken from physical attacks |
Accuracy | Affects chances of landing a successful attack |
Speed | Affects how quickly a unit's turn comes around |
Evasion | Affects chances of evading attacks |
Magic Attack | Affects damage dealt with magic attacks and the effects of healing magic |
Magic Defense | Affects damage taken from magic attacks |
Jump | Affects the height of terrain and width of gaps that may be traversed |
Luck | Affects the chances of a critical strike during attacks |
Movement | Affects how far a unit may move each turn |
Resistances | |
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Fire | Represents a unit's susceptibility to fire-based attacks |
Ice | Represents a unit's susceptibility to ice-based attacks |
Wind | Represents a unit's susceptibility to wind-based attacks |
Lightning | Represents a unit's susceptibility to lightning-based attacks |
Unit Details and Stats Explained
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How do stats correlate to the game's calculations, for example, is 1 strength equal 1 or 5 dmg if acquired or 1 def equal 1 or 10 physical dmg block, how does each stat function is it 1 to 1 or do they play different roles