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★ Follow along with our Story Walkthrough.
┗ Want the Golden Route? Check out our Endings Guide!
┗ Strengthen Serenoa's Conviction as you pursue your path.
★ Learn about the best units to use in your battles!
┗ Find out how to recruit all of the characters to your party.
Narve Oparyn, Grandson of the Archmage Grandante, is a character in Triangle Strategy. Learn more about Narve, their aptitude, weapon, and abilities, as well as their default class, how to promote, and how to recruit Narve Oparyn in Triangle Strategy.
List of Contents
Narve Oparyn | |
---|---|
Affiliation | Wolffort |
Aptitude | A versatile mage and master of the elements! |
Deafult Weapon | Oak Rod |
Default Class | Sage |
Recruitment | Joins through Character Stories. |
Role | Grandson of the Archmage Grandante |
Description | |
A young man who calls himself the grandson and last disciple of the archmage Grandante. He has joined House Wolffort in hopes of restoring his late grandfather's honor. |
Narve Conviction Requirements | |||||
---|---|---|---|---|---|
Morality | 110 | Utility | - | Liberty | 275 |
Narve joins through Character Stories. Characters who will join your party from Character Stories are affected by Serenoa's Conviction. You need to reach a certain number of points for Morality, Utility, and Liberty to get them. However, these values are hidden on your first playthrough. The only way for you to check how many points you have gathered for each is to finish your first playthrough and unlock New Game Plus.
You'll know a character story is available by checking its icon on the lower right section of the map. Press the + button to watch the character story and possibly recruit a new member of your team!
How to Increase Serenoa's Conviction
Actions that Raise Morality |
---|
Outside of Battles |
・Exchanging large amounts of Kudos for items (+5 Morality for every 500 Kudos Spent)
・Participating in mental mock battles (+2 Morality for every battle.) ・Talking to a large number of NPCs. (+1 Morality for every 25 NPC/Animal Interactions) |
During Battles |
・Ending a turn without moving or taking actions ・Fortifying allies ・Winning a battle without killing all enemy units ・Winning a battle where the recommended level matches that of your army |
We're still looking into how much each of these actions affect Morality.
Actions that Raise Liberty |
---|
Outside of Battles |
・Spending large amount of Coins at shops (+8 Liberty for every 10,000 coin spent.) ・Using items ・ Examining many objects (+2 Liberty for every 10 objects.) ・Deploying units not recommended for the upcoming battle |
During Battles |
・Stealing items ・Healing allies ・Winning a battle which the recommended level is lower than that of your army |
We're still looking into how much each of these actions affect Liberty.
A versatile mage and master of the elements! |
|
Description 1 | Cast spells of every element |
---|---|
Description 2 | Change enemies' orientation with wind magic |
Narve is a master of the elements and can cast spells of every element on enemy units. Having him in a battle allows you to have control on the terrain; transforming it to your team's advantage.
Furthermore, his wind magic changes enemies' orientation so you can land that back strike easily and earn more kudos!
Recruit | Veteran | Elite | ||
---|---|---|---|---|
Character started as Veteran Class | - | Sage |
1x Medal of Valor + Lv.20 → |
Spell Master |
Narve Weapons and Upgrades | |||||
---|---|---|---|---|---|
1: Oak Rod 2: Maple Rod 3: Silver Birch Rod |
|||||
1 | Weapon Damage Up I | HP Up I | Fire Damage Up ▶ |
Ice Damage Up ◀ |
Physical Defense Up I |
▼ | ▼ | ||||
2 | Weapon Damage Up I | HP Up II | Wind Damage Up ▶ |
Lightning Damage Up ◀ |
Magic Defense Up I |
3 | Magic Up II | Mystic Beam |
Abilities with ▶ ◀ symbols are Exclusive Weapon Abilities.
Narve has two sets of Exclusive Weapon Abilities. One of them can be obtained on his first weapon. Use Fire Damage Up if you plan on using Scorch, while Ice Damage Up if you want to use Icy Breath.
On his second weapon, Narve's second set of Exclusive Weapon Abilities can either power up Whirlwind with Wind Damage Up, or Spark with Lightning Damage Up.
Class Learned | Ability | Ability Info | |
---|---|---|---|
Veteran |
Whirlwind
Cost: ⬥⬥ |
Power: 38 |
Range: 1-3 (Height -4 - +4) |
Description: Deal wind-type magic damage to all enemies within range and change the direction they face. |
|||
Veteran |
Sanctuary
Cost: ⬥⬥ |
Power: 28 |
Range: 0-4 (Height -10 - +10) |
Description: Grant HP to allies within range. |
|||
Veteran |
Icy Breath
Cost: ⬥⬥ |
Power: 34 |
Range: 0-4 (Height -10 - +10) |
Description: Deal ice-type magic damage to all enemies within range and freeze the ground. |
|||
Veteran |
Spark
Cost: ⬥⬥ |
Power: 100 |
Range: 0-4 (Height -10 - +10) |
Description: Deal lightning-type magic damage to an enemy, and have a chance to paralyze them for 2 turn(s). Effect spreads on water. |
|||
Veteran |
Pierce Defenses
Cost: No Cost |
Power: - |
Range: - |
Description: Decreases an enemy's magic defense for 3 turns when you deal damage to them. |
|||
Veteran |
Scorch
Cost: ⬥⬥ |
Power: 26 |
Range: 0-4 (Height -10 - +10) |
Description: Deal fire-type magic damage to all enemies within range and set the ground ablaze. |
|||
Elite |
Extending Your Reach
Cost: No Cost |
Power: - |
Range: - |
Description: Increases the range of command abilities by 1. |
Ability's Power may scale with Level.
All Characters and How to Recruit
Guaranteed Story Characters | |||
---|---|---|---|
Serenoa Wolffort | Benedict Pascal | Frederica Aesfrost | Geela Breisse |
Roland Glenbrook | Hughette Bucklar | Erador Ballentine | Anna Pascal |
Route Exclusive Characters | |||
Corentin Jennar | Rudolph Mueller | Milo Yuelle | Cordelia Glenbrook |
Travis | Trish | Avlora | - |
Character Stories | |||
Hossabara Freyya | Julio Wrightman | Jens Macher | Narve Oparyn |
Piccoletta | Medina Alliam | Lionel Khapita | Ezana Q'linka |
Archibald Genoe | Groma Jurgina | Flanagan Grutte | Decimal |
Giovanna Koppel | Quahaug | Secret Character | - |
Narve Oparyn Abilities, Class Promotions, and How to Recruit
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