★ Follow along with our Story Walkthrough.
┗ Want the Golden Route? Check out our Endings Guide!
┗ Strengthen Serenoa's Conviction as you pursue your path.
★ Learn about the best units to use in your battles!
┗ Find out how to recruit all of the characters to your party.
There are several Status Changes that can be inflicted on units in Triangle Strategy. Read on to learn more about these status changes and their effects!
List of Contents
Status Change | Effect |
---|---|
Poison | Deals damage at the start of the turn. |
Paralysis | Prevents unit from taking any actions. |
Silence | Prevents unit from using abilities. |
Sleep | Prevents unit from taking any actions. Attacks on sleeping units will be critical hits. Unit wakes upon taking damage. |
Immobility | Prevents units from moving. |
Blindness | Reduces unit's accuracy. |
Fury | Draws target's attacks to the caster. |
Tempt | Lures target to their opponent's side. Effect may end when taking damage. |
Instant Kill | Kills unit instantly. |
Auto-Revive | Automatically revives unit when their HP reaches 0. |
Regen | Grants HP at the start of their turn. |
Invincible | Unit ignores all damage. |
Take Cover | Renders unit invisible to the enemy. Unit is unveiled upon attack an enemy, standing directly before an enemy, or taking damage. |
Fire Counter | Deals fire damage to an adjacent enemy using a physical attack. |
Ice Counter | Deals ice damage to an attacking enemy. |
Act Again | Allows a unit to perform 2 actions in the same turn. |
Stop | Prevents a unit from taking any actions. Effect wears off over time. |
Protect | Allows caster to take damage for a selected unit. |
Guaranteed Critical | Unit strikes a critical blow that is guaranteed to hit. |
Absorption | Converts a specific element's damage tro HP. |
Delayed Damage | Deals damage after a set number of turns. |
Extended Range | Extends the range of a unit's normal attack. |
Protective Aura | Reduces damage taken by adjacent allies. |
Status Changes either have positive or negative effects on units afflicted by it. These effects range from dealing bonus damage or fortifying their defenses, affect their movement and attacks during their turn, assist their allies, or apply a debuff on the enemy.
Status Changes will affect a unit for a couple of turns, and will continue to do so unless it is stopped by another action, such as getting hit by an attack.
A counter displaying how many turns are left before the Status Change will disappear is displayed at the unit detail popup on the battle screen, which can be seen if the cursor is highlighting a unit on the field.
One turn will be subtracted on the counter once the unit's turn starts.
List of All Status Changes and Effects
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