Mii Brawler Guide: Matchup Chart and Combos | Super Smash Bros Ultimate

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Super Smash Bros. Ultimate Mii Brawler Guide

This is a guide to using Mii Brawler in Super Smash Bros. Ultimate. Mii Brawler's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Mii Brawler's matchups, counters, and tier list placement can all be found here.

Mii Brawler Tier and Overview

Stats and General Info

Mii Brawler
Mii Brawler Image
Game Series Super Smash Bros.
Smash Bros. Debut Super Smash Bros. for WiiU/3DS
Fighter Number 51
Unlock Order Default
Number of Jumps 2
Weight 94 Units (47/87)
Dash Speed 1.92 (26/87)
Air Speed 1.15 (26/87)
Fast Fall Speed 3.072 (5/87)
Special Attributes Wall Jump

Tier List Placement

SSBU Mii Brawler Icon B Tier Tier

A close range brawler with some surprisingly good moves

In Smash Ultimate, Mii Brawler is a close range fighter who, like the other moves, has a set of specials that can be changed out beforehand to give them several different options to choose from. The specials chosen will affect the character's abilities, as certain moves are better for recovery but weaker for KO'ing, etc. Aside from their specials, Mii Brawler has pretty good frame data overall, giving them access to both combos and out of shield options.

Since Mii Brawler is designed to be used up close, they fair poorly against characters who can outrange them. This means that projectile characters and swordies will have an advantage against Brawler's short range attacks. Additionally, they are rather easily comboed, and can struggle to kill at times. It's up to the player to decide on which specials to choose and help rectify Mii Brawler's weaknesses!

See Our Tier List Here!

Mii Brawler's Strengths and Weaknesses

Strengths ・Fast startup and low endlag on moves
・Powerful neutral special (Shot Put)
・Good mobility
Weaknesses ・Poor range
・Struggles to KO
・Poor recovery specials

Mii Brawler Matchup Chart

Matchup Chart

Mii Brawler Image
-2
Shulk
-1
ChromCloudDuck HuntGreninjaInklingJigglypuffJokerKenLinkLucinaLuigiMarthMr. Game & WatchOlimarPac-ManPalutenaPichuPikachuPokemon TrainerRoyRyuSephirothSnakeSonicToon LinkWolfYoung LinkZero Suit Samus
0
Banjo & KazooieBayonettaBowserBowser Jr.BylethCaptain FalconCorrinDiddy KongFalcoFoxHeroIce ClimbersIkeIsabelleLittle MacLucarioLucasMarioMega ManMeta KnightMii GunnerMin MinNessPeach/DaisyR.O.B.RobinRosalina & LumaSamus/Dark SamusSheikSimon/RichterSteveTerryVillagerWarioWii Fit TrainerYoshiZelda
+1
Donkey KongDr. MarioGanondorfIncineroarKing DededeKing K. RoolKirbyMewtwoMii SwordfighterPiranha PlantPit/Dark PitRidley
+2

Notes About Matchup Chart

1. -2 = Disadvantage. -1 = Slight Disadvantage or Even. 0 = Even. +1 = Slight Advantage or Even. +2 = Advantage.
2. The matchup chart was based around both the opinions of professional players of each character, as well as our own experience through playing Mii Brawler.
3. Characters within each tier are unordered
4. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur, and Charizard) as well as Echo fighters with no significant difference than their regular counterpart are not shown.
5. For other characters who are not shown here, we are still investigating the matchup.

Mii Brawler Combos

Grounded Combos
Nair┳F Tilt (0% to 60% only)
  ┣D Tilt━Fair (0% to 60% only)
  ┣D Tilt━Up Special③ (0% to 70% only)
  ┣Up Tilt━Up Tilt━Up Tilt━Up Special③ (10% to 20% only)
  ┣DA
  ┣Up Smash (0% to 60% only)
  ┗Down Smash (0% to 60% only)
Up Air┳F Tilt (0% to 60% only)
  ┣Up Special③ (from 20%)
  ┣Up Tilt━Up Special③(20% to 40% only)
  ┣Up Smash (20% to 90% only)
  ┗Down Smash (0% to 60% only)
Aerial Combos
D Tilt┳Fair (10% to 90% only)
  ┗Up Special③
Down Throw┳Fair (0% to 50% only)
   ┗Up Special③ (0% to 90% only)

Ground Combos Explanation

Down Tilt→Fair (Up Special③)

By using the #3 up special of Mii Brawler, the uppercut, you will pile on a lot more damage.

Down Throw→Fair

When your opponent is at high percent, you will need to jump to connect the forward air.

Down Throw→Up Special

After this combo, aim your next attack where you opponent will land at.

Aerial Combos

Nair (Up Air)→Forward Tilt

A quick and easy combo.

Nair→Down Tilt→Fair

A combo that begins with neutral air.

Nair→Up Special

This combo makes use of Mii Brawler's third up special attack, Piston Punch. The combo deals more damage than the forward air combo and has safe landing lag afterwards.

Nair→Up Tilt→Up Special

A Mii Brawler combo with high firepower. Depending on your opponent's %, the amount of up tilts you can land will vary.

Nair→Dash Attack

The extended hit of neutral air has weak aerial knockback and can be connected even at high percents.

Nair→Up Smash (Down Smash)

A quick combo with decent power.

Up Air→Up Tilt→Up Special

At 20% to 40%, up tilt will connect.

Up Air→Up Smash

Whne your opponent's percent is high, a dash is needed to connect the up smash.

Up Air→Down Smash

The down smash combo has a wide range and is easier to pull off.

Mii Brawler Frame Data and Moveset

Best Out of Shield Options

Move Frames
Up B (#3) 3 Frames
Neutral Air 6 Frames
Up B (#2) 8 Frames
Up Smash 8 Frames
Up B (#1) 10 Frames
Shield Grab 10 Frames

Mii Brawler has access to some great out of shield options, with all three of their up specials coming out in 10 frames or less. The quickest one is #3 (Thrust Uppercut), which is among the quickest out of shield options in the game. While it is a somewhat big commitment if missed, the fact that it can be used to punish so many moves on shield makes it an excellent option.

If you have a different up special equipped, Mii Brawler still has an incredibly fast neutral air, which can be used out of shield in just 6 frames, and is far less of a commitment than up special. Up smash is quite quick as well, making it a good option for more punishable attacks that hit your shield from the front. Lastly, a shield grab is only 10 frames, so while it is not the quickest option in Brawler's kit, it is still a decent one, thanks to Mii Brawlers decent throw combos.

Jab (Neutral Attack)

1v1 Damage (%) Startup Frames
Jab 1
(A)
2.16 2
Jab 2 1.2 2
Rapid Jab (Multi-Hit) 0.6 5/7/9
Rapid Jab (Finisher) 2.4 4

Jab

Mii Brawler's jab is a short range tool with extremely fast startup, making it an excellent grounded tool for a quick punish, as well as a get-off-me tool for breaking combos.

Dash Attack / Tilts

1v1 Damage (%) Startup Frames
Dash Attack
(Dash + A)
13.2 6
Dash Attack - Lingering 7.2 10
Forward Tilt
(← or → + A)
9.6 6
Forward Tilt - Angled Up 10.2 6
Forward Tilt - Angled Down 9.96 6
Up Tilt
(↑ + A)
7.2 5
Down Tilt
(↓ + A)
9.6 7

Dash Attack

Mii Brawler's dash attack has quick startup, as well as great range and a long lasting hitbox, making it a great approach tool at mid to close ranges. It is mostly used as a quick burst option for a whiff punish.

Forward Tilt

Mii Brawler's forward tilt comes out very quickly as well. It can be angled up and down with the control stick. It can be used to turn around in the opposite direction, making it a good move to use after landing, or after dashing away from the opponent.

Up Tilt

Mii Brawler's up tilt has extremely fast startup, and the angle it sends opponents in makes it a great combo starter. It can combo into itself, as well as an aerial attack at later percents.

Down Tilt

Mii Brawler's down tilt is another combo starter, which can combo into aerials, specials, and even tilts.

Smash Attacks

1v1 Damage (%) Startup Frames
Forward Smash
(Smash ← or → + A)
21.6 17
Up Smash
(Smash ↑ + A)
16.8 8
Up Smash - Lingering 12.0 13
Down Smash
(Smash ↓ + A)
15.6 9

Forward Smash

Mii Brawler's forward smash is very risky, but can yield a high reward if landed. It has a long startup and end lag, but in return it deals high damage and knockback, able to KO many opponents before 100%.. It can also be angled up or down.

Up Smash

Mii Brawler's up smash comes out quick (as fast as most tilt attacks) so it will be one of your main KO moves. Additionally, it can be comboed into from a neutral air at lower percents to rack up damage.

Down Smash

Mii Brawler's down smash comes out fast as well, but due to its short range, it is mainly used for catching an opponent's roll.

Aerials

1v1 Damage (%) Startup Frames
Neutral Air
(A + no direction while airborne)
12.0 3
Neutral Air - Lingering 6.0 6
Forward Air Hit 1
(Hold ← or → in the direction you are facing + A while airborne)
6.0 8
Forward Air Hit 2 7.2 15
Back Air
(← or → Opposite of the direction you are facing + A while airborne)
14.4 7
Up Air 1
(↑ + A While Airborne)
9.6 6
Down Air
(↓ + A While Airborne)
15.6 16
Down Air - Lingering 14.4 18

Neutral Air

Mii Brawler's neutral air is their fastest aerial. It can be used as a quick out of shield punish, and its long lasting hitbox can be used as an approach tool, or for edgeguarding. It is very safe on shield (-2/-3), making it an excellent pressure tool.

Forward Air

Mii Brawler's forward air has quick startup and good range. Its long reach can be made use of for spacing out opponents.

Back Air

Mii Brawler's back air has quick startup and great knockback. It has very little endlag, making it another one of Brawler's main KO options.

Up Air

Mii Brawler's up air has quick startup. Because of its wide range, it can be used for juggling aerial opponents, and the landing hitbox can be used as a combo starter when fast falled.

Down Air

Mii Brawler's down air can meteor smash, but it is difficult to hit due to its long startup and narrow hitbox. However, Mii Brawler does not have a ton of KO options so this is still a good option to go for when the opportunity presents itself.

Specials

1v1 Damage (%) Startup Frames
Neutral Special 1
(B) - Falling
18.0 28
Neutral Special 1
(B) - After Bounce
13.44 28
Neutral Special 2
(B) - Starting Hits
0.36 15/19/22/25/28
Neutral Special 2
(B) - Rapid Hits
0.36 2-32 (once every 2 frames)
Neutral Special 2
(B) - Last Hit
11.4 10
Neutral Special 3
(B) -
30 50
Neutral Special 3
(Reversal)
33.6 52
Neutral Special 3
(B) -
30 50
Neutral Special 3
(Reversal)
33.6 52
Side Special 1
(← or → + B)
0 16
Side Special 1
(Barrage)
2.4 1/4/8/10/13/15/18
Side Special 1
(Last Hit)
6 28
Side Special 2
(← or → + B)
15.6 18
Side Special 3
(← or → + B)
- 13
Side Special 3
(Grab Damage )
3.6 1
Side Special 3
(Dive Damage )
18 5
Up Special 1
(First Hit)
4.8 10
Up Special 1
(Falling Hit)
3.6 3
Up Special 1
(Landing Hit)
4.8 1/td>
Up Special 2
(First Hit, Ground)
3.6 8
Up Special 2
(Multi-Hits)
1.8 15/20/26/31
Up Special 2
(Last Hit)
7.2 36
Up Special 2
(Last Hit)
7.2 36
Up Special 3
(Multi-Hits)
0.95 3/6/9/12/15
Up Special 3
(Last Hit)
10.8 20
Down Special 1
(First Hit)
7.2 8
Down Special 1
(First Hit)
1.2 23
Down Special 1
(Landing Hit)
16.8 1
Down Special 1
(Meteor Hit)
19.2 31
Down Special 2
(Attack)
12 8
Down Special 2
(Stomp)
8.4 1
Down Special 3
(First Hit)
- 6
Down Special 3
(Grab)
- 4
Down Special 3
(Throw)
16.8 18

Neutral Special 1 - Shot Put

Mii Brawler's default neutral special throws an iron ball. It's heavy, so it doesn't fly that far but it deals quite a lot of damage. Aside from using it to poke from a distance, it can also be used to catch opponents coming back from off-stage to prevent their recovery.

Neutral Special 2 - Flashing Mach Punch

Mii Brawler's second neutral special is a combo of multiple high speed punches. If you hit the first three punches, Mii Brawler will continue into a flurry of punches until the finishing uppercut. The hitbox of the move is narrow and it has a long startup and end lag, but the damage dealt is high, and is about as powerful as a simple combo.

Neutral Special 3 - Exploding Side Kick

Mii Brawler's third possible neutral special is a charged flaming kick. It has a long startup, but the damage and knockback make up for it. Additionally, it can be turned to the back during its charge, dealing more damage. However, it cannot be cancelled after starting.

Side Special 1 - Onslaught

Mii Brawler's default side special will rush into the opponent and pummel them with a series of hits. Its last blow has good knockback, and the more damage Mii Brawler has, the more knockback this attack gets. However, take note that this move has a lot of endlag and when used in the air, its will not possible to do anything else until you land.

Side Special 2 - Burning Drop Kick

The second possible side special of Mii Brawler is a jumping dropkick engulfed in flames. Although it has high startup and end lag, it can still be used as a surprise attack at medium range because of its high damage and fast moving speed.

Side Special 3 - Suplex

Mii Brawler's Suplex is their third side special. Its a dash and upon contact, Mii Brawler grabs and throws their opponent. The range is short, but it starts up quickly and it dashes forward quickly, so its useful for short to medium distances. This move is a command throw, so it goes through as long as Mii Brawler comes in contact with their target, even if they are shielding.

Up Special 1 - Soaring Axe Kick

The Soaring Axe kick is a kick directly upwards. If you press Special again, Mii Brawler will perform a second kick going straight down that can meteor smash. Be careful as there is a point in the beginning of this move where you cannot grab ledges, which can leave you helpless above the stage.

Up Special 2 - Helipcoter Kick

Mii Brawler's second up special is the Helicopter Kick, where they continously kick upwards in a helicopter like motion. While it does not go that high, you can move around to the left and right with the control stick. Out of all of Mii Brawler’s recovery moves, this has the best diagonal recovery ability.

Up Special 3 - Thrust Uppercut

The Thrust Uppercut, Mii Brawler's third Up Special, is a move that causes Mii Brawler to jump up into the air with a flaming uppercut. It's not much different from the other Up Specials in terms of recovery but it's fast startup means it can be used in combos. It connects from various moves such as down tilt or down throw, and it is also a great out of shield option, so we recommend picking this special.

Down Special 1 - Head-On Assault

Mii Brawler kicks upwards into the air, then head dives straight down in this move. In the air, they simply head dive straight down. Because the hitbox of the kick is so large, its easy to catch jumps with it, and the final hit is powerful enough to KO with. Be careful though, as it has long end lag, and the move goes straight down, so if you miss it you may fall to your doom.

Down Special 2 - Feint Jump

The Feint Jump is a move where Mii Brawler somersaults with a back jump, similar to Zero Suit Samus's Flip Kick. This move is invincible at the start, damages enemies in its path and can change into a diagonal kick inward if special is pressed again. However, unlike ZSS's down special, this movement is slow, it has a lot of landing lag, and it does not automatically bury opponents.

Down Special 3 - Counter Throw

Mii Brawler's third Down Special is a counterattack throw. Once hit, Mii Brawler will perform a throw that deals more damage depending on how much damage the original attack was supposed to deal. Do take note that it will not counter projectiles, or moves that hit Mii Brawler's legs.

Grab / Throws

1v1 Damage (%) Startup Frames
Pummel 1.56 1
Grab (Normal) - 6
Dash Grab - 9
Pivot Grab - 10
Forward Throw (Throw)
(← or → While Grabbing)
10.8 14
Back Throw (Hitbox)
(← or → While Grabbing)
4.8 9
Back Throw (Throw) 6.0 11
Up Throw (Throw)
(↑ While Grabbing)
13.2 16
Down Throw (Hitbox)
(↓ While Grabbing)
2.4 18
Down Throw (Throw) 4.8 20

Forward Throw

Mii Brawler's forward throw is a move that launches your opponent forward. It can't be used for combos, so use it when you want to put your opponent off stage.

Back Throw

Mii Brawler's back throw is a move that launches your opponent behind you. Like forward throw, it can't be used for combos, so use it when you want to send your opponent off stage.

Up Throw

Up throw launches your opponent straight up, and you can follow up with an aerial, although typically down throw will allow you to rack up more damage.

Down Throw

Down throw launches your opponent slightly up, and you can follow up with aerial combos such as neutral or up air. This will be Mii Brawler's go-to throw at most percents.

Final Smash

Attack How to Use Effect
Omega Blitz Press B after obtaining the Smash Ball The Mii Brawler kicks foes into the air delivers a rush of attacks before kicking the opponent down and bouncing them off the stage. Multiple foes can be caught in this attack!

Mii Brawler Balance Changes

Version 11.0.0 Balance Patch

Change
Up Smash Increased the amount of active frames.

Version 7.0.0 Balance Patch

Change
Side Special 3 Made it easier to grab opponents.

Version 4.0.0 Balance Patch

Change
Basic Movements Reverted falling speed to match version 3.0.0.
Neutral Special 2 Increased attack speed.
Extended launch distance.
Up Special 1 Extended launch distance.

Version 3.1.0 Balance Patch

Change
Neutral Attack 2 Made it easier to hit multiple times when continuing with a flurry attack.
Flurry Attack Increased attack range.
Neutral Special 2 Made it easier to hit multiple times.

Version 2.0.0 Balance Patch

Change
Flurry Attack Increased attack range and shortened the opponent's hitstun shuffle distance.
Up Smash Attack Extended the high-damage window and reduced the low-damage window.
Neutral Air Attack Reduced vulnerability when landing after using the move.
Back Air Attack Reduced vulnerability when landing after using the move.
Up Air Attack Increased power.
Neutral Special Increased power.
Neutral Special Reduced vulnerability.
Side Special Extended distance and increased speed.
Up Special Made it easier to grab edges.
Down Special Greatly increased damage to opponents' shields.
Down Special Extended launch distance of kick performed with extra input.

Major Changes From Smash 4

  • Can now be used in Online Smash
  • Head and body frame is much larger
  • Most actions were made stronger

How to Unlock Mii Brawler

Unlocking Via Smash Mode
NoneーUnlocked by creating a Mii Fighter
Unlocking via Classic Mode
NoneーUnlocked by creating a Mii Fighter
Unlocking via World of Light
Sacred Land / Lost Woods

Mii Brawler can be unlocked from the beginning by going to Games & More and selecting Mii Fighter. They also can be unlocked in World of Light.

How to Unlock Characters Fast

Mii Brawler Reveal Trailer

Smash Ultimate Character Guides

Fighters.png
List of Fighters
Tier List
Tier List
Unlocking Characters
Unlocking Fighters

Character Stat Lists

Character Stats
Weights of All Characters Run Speeds of All Characters
Air Speeds of All Characters Fast Fall Speeds of All Characters

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    New Comment

    • >>[6]
      Depends on who it is you struggle against. I'd say generally someone like Wolf or Palu is a good secondary for any character. Byleth's largest drawback is mobility and frame data, so a character with faster options and movement is your best bet.

    • >>[4]
      Hi! We actually have a section on Marth's matchups here:
      https://game8.co/games/SSBU/archives/281194#hl_2
      As Marth has great range and framedata, a good matchup will be a character that can whiff punish with quick burst options, and have a way to get in and find an opening! Quick characters with excellent frame data, like Pika, Greninja, or Sheik, ZSS, or Sonic are our top recommendations!
      Thank you for using our guides!

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