Duck Hunt Guide: Matchup Chart and Combos | Super Smash Bros Ultimate

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Super Smash Bros. Ultimate Duck Hunt Guide

This is a guide to using Duck Hunt in Super Smash Bros. Ultimate. Duck Hunt bread and butter combos, how to unlock them, frame data, alt costumes and skins, as well as Duck Hunt matchups, counters, and tier list placement can all be found here.

Duck Hunt Tier and Overview

Stats and General Info

Duck Hunt
Duck Hunt Image
Game Series Duck Hunt
Smash Bros. Debut Super Smash Bros. for WiiU/3DS
Fighter Number 59
Unlock Order 56
Number of Jumps 2
Weight 86 Units (70/87)
Dash Speed 1.793 (36/87)
Air Speed 1.155 (20/87)
Fast Fall Speed 2.64 (34/87)
Special Attributes Crouch Walk, Wall Jump

Tier List Placement

SSBU Duck Hunt Icon B Tier Tier

A unique zoner with powerful projectiles

Smash Ultimate Duck Hunt has three projectiles via their specials, which allow them to control the stage and limit opponent movement. Their neutral B releases an exploding tin can, which can be moved at any time by hitting B again. This move can be combined with Duck Hunt's side special and normals to hit the opponent more easily. Duck hunt also has good aerial moves, allowing them to mix up both dfensive and aggressive play, using their projectiles to manipulate an opponent, before following up with aerials or smash attacks for KOs.

Duck Hunt's moveset is mainly focused on range, so they struggle a when fighting up close, if an opponent can break their zoning. They are also a bit tricky to KO with, primarily relying on Bair, or a smash attack. Otherwise, they will need to continue zoning until high percentages before most of their moves will KO. While their recovery provides decent distance, it has no hitbox, so they are susceptible to edgeguarding.

See Our Tier List Here!

Duck Hunt's Strengths and Weaknesses

Strengths ・Powerful aerial attacks and smashes
・Excellent at zoning out opponents with their many projectiles
・High damage output
Weaknesses ・Predictable recovery makes them somewhat easy to edgeguard
・Struggles to KO early
・Struggles at close range

Duck Hunt Matchup Chart

Matchup Chart

Duck Hunt Image
ChromCloudFalcoFoxJokerLinkLucinaMega ManPac-ManPikachuR.O.B.SephirothShulkSimon/RichterSnakeWolf
Banjo & KazooieBayonettaCaptain FalconCorrinGreninjaHeroIkeInklingIsabelleLucarioLucasMarioMarthMeta KnightMewtwoMii GunnerMii SwordfighterMin MinMr. Game & WatchNessOlimarPichuPit/Dark PitPokemon TrainerRobinRosalina & LumaRoySheikSonicSteveToon LinkVillagerWarioYoshiYoung LinkZeldaZero Suit Samus
BowserBowser Jr.BylethDiddy KongDr. MarioIce ClimbersJigglypuffKenKing DededeKing K. RoolKirbyLittle MacLuigiMii BrawlerPeach/DaisyPiranha PlantRyuTerryWii Fit Trainer
Donkey KongGanondorfIncineroarRidleySamus/Dark Samus

Notes About Matchup Chart

1. -2 = Disadvantage. -1 = Slight Disadvantage or Even. 0 = Even. +1 = Slight Advantage or Even. +2 = Advantage.
2. The matchup chart was based around both the opinions of professional players of each character, as well as our own experience through playing Duck Hunt.
3. Characters within each tier are unordered
4. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur, and Charizard) as well as Echo fighters with no significant difference than their regular counterpart are not shown.
5. For other characters who are not shown here, we are still investigating the matchup.

Duck Hunt Combos

Bread and Butter Combos
UTilt→Up Air
(Combo confirms from 0%-70%)
Nair→Full Jab Combo
(Combo confirms from 0%-40%)
Forward Throw→Fair
(Combo confirms from 0%-10%)
Down Throw→Fair
Advanced Combos
Neutral Special → Press B → Back Throw → Up Aerial (Combo confirms from 0%-40%)
Side Special→Side Special→Up Air
(Combo confirms from 50%-90%)
Side Special→Side Special→Dair
(Combo confirms from 50%-60%)

Bread and Butter Combo Guide

Combo 1
Combo 2
Combo 3
UTilt→Up Air
Launch your opponent with an up tilt attack and follow it up with a jump and an up air attack. This combo confirms from 0% to 70%.
Nair→Full Jab Combo
Jump and hit your oppenent with a falling neutral air. Follow it up with a full jab combo once you land. This combo confirms from 0% to 40%.
Forward Throw→Fair
Grab your opponent and perform a forward throw, then jump towards them and perform a forward air as a follow up. This combo confirms from 0% to 10%.

Advanced Combo Guide

Combo 4
Combo 5
Combo 6
Down Throw→Fair
Perform a down throw, jump up, and follow up with a forward air. Duck Hunt's down throws can be connected beyond 100% because the knockback trajectory doesn't change much even saas damage accumulates.
Neutral Special → Press B → Back Throw → Up Air
Start next to your opponent and perform a neutral special behind you so that the can is behind you. Press B to shoot the can and when it's in midair, throw your opponent behind you so they hit the can and once they blow up, follow up with an up air.
Side Special→Side Special→Up Air or Dair
Hop up and perform a side special on your way down, and then repeat that again, then finish up with an up air attack or a down air attack.

Duck Hunt Frame Data and Moveset

Best Out of Shield Options

Move Frames
Neutral Air 9 Frames
Up Air 9 Frames
Shield Grab 10 Frames
Forward Air 10 Frames
Back Air 10 Frames
Up Smash 12 Frames

Duck Hunt has decent out of shield options, with neutral air and up air both coming out in 9 frames. This makes neutral air their go-to out of shield option for its lingering hitbox that covers Duck Hunt's whole body. Up Smash can also be used to hit opponents above or right in front of Duck Hunt, but since its back hitbox comes out later than the front one, an opponent attacking from behind will likely be able to dodge it before it connects.

Jab (Neutral Attack)

1v1 Damage (%) Startup Frames
Jab 1
1.8 4
Jab 2 1.8 5
Jab 3 6.0 6
Rapid Jab (Multi-Hit) 0.48 0.4/0.5
Rapid Jab (Finisher) 3.6 5


Duck Hunt's jab is relatively quick, and has a three hit version accessible by holding the attack button, as well as a rapid jab accessed by tapping the attack button multiple times. It is handy to stop any rushes in from your opponent.

Dash Attack / Tilts

1v1 Damage (%) Startup Frames
Dash Attack
(Dash + A)
12 10
Dash Attack (Weak Hit) 8.4 14
Forward Tilt
(← or → + A)
9.6 8
Up Tilt
(↑ + A)
8.4 7
Down Tilt
(↓ + A)
9.6 6

Dash Attack

Duck Hunt's dash attack has good range and can be used to catch opponents trying to land. It does not cross through shields, making it punshiable if shielded.

Forward Tilt

Duck Hunt's forward tilt is a useful tool for moving the position of Duck Hunt's can, or poking at an opponent on the ground. It can also be angled up or down to change the strength of its knockback.

Up Tilt

Duck Hunt's up tilt is a fast attack that can be used as a combo starter, but it has a somewhat narrow hitbox and lacks intangibility, making it difficult to connect.

Down Tilt

Duck Hunt's down tilt comes out fast and has similar uses as forward tilt, but it has less end lag than forward tilt, making it a bit safer to use.

Smash Attacks

1v1 Damage (%) Startup Frames
Forward Smash (Hit 1)
(Smash ← or → + A)
4.8 17
Forward Smash (Hit 2)
(Smash ← or → + A)
4.8 23
Forward Smash (Hit 3)
(Smash ← or → + A)
10.8 29
Up Smash (Hit 1)
(Smash ↑ + A)
3.0 12
Up Smash (Hit 2)
(Smash ↑ + A)
3.0 20
Up Smash (Hit 3
(Smash ↑ + A)
12 28
Down Smash (Hit 1)
(Smash ↓ + A)
6.0 12
Down Smash (Hit 2) 6.0 20
Down Smash (Hit 3) 7.2 28

Forward Smash

Duck Hunt's forward smash has excellent range, damage, and knockback. In addition to its range, it has an long lasting hitbox which can catch opponents who rush in after the attack begins. If you charge the smash attack, its reach will be extended even further.

Up Smash

Duck Hunt's up smash has multiple hits and high damage and knockback. Its multiple hits (3 in total) make countering against this move difficult. Up smash's hitbox is also quite high, making small characters like Kirby or Jigglypuff unhittable if they duck.

Down Smash

Duck Hunt's down smash has excellent damage and knockback, but sends the opponent behind Duck Hunt. In order to use it effectively at the ledge, you will need to face away from the ledge.


1v1 Damage (%) Startup Frames
Neutral Air
(A + no direction while airborne)
13.2 6
Neutral Air
(Late Hit)
6.0 9
Forward Air (Early Hit)
(Hold ← or → in the direction you are facing + A while airborne)
7.8 7
Forward Air 12/7.8 8
Forward Air (Late Hit) 9.0 10
Back Air
(← or → Opposite of the direction you are facing + A while airborne)
12/15 7
Back Air (Late Hit) 15 9
Up Air (Hit 1-2)
(↑ + A While Airborne)
3.6 6/12
Up Air (Hit 3) 7.2 20
Down Air (Hit 1)
(↓ + A While Airborne)
6.0 14
Down Air (HIt 2) 12 20

Neutral Air

Neutral Air is Duck Hunt's fastest aerial, coming out at 6 frames. It works well as an out of shield option or a mid-air get-off-me attack, but it does have significant landing lag, so it is not the best approach tool.

Forward Air

Duck Hunt's forward air comes out fast and can be used to keep your opponent at a distance or for combos. It is also useful for adjusting the position and direction of the can. Hitting the sweetspot of forward air will increase its damage and knockback.

Back Air

Back air is a fast attack and the powerful sweetspot makes it one of Duck Hunt's reliable kill options. Use it by the ledge on opponents at a high percent to finish them off. Thanks to its range, it can be spaced to apply pressure from a distance.

Up Air

Duck Hunt's up air has fast start-up and multiple hitboxes, making it easy to hit your opponent. Use it to juggle an aerial opponent and eventually KO them.

Down Air

Duck Hunt's down air can spike opponents with its second hit. Connecting into a combo with this attack is difficult, although it is possible from side special.


1v1 Damage (%) Startup Frames
Neutral Special (Can Hit)
2.88 16
Neutral Special(Shot) 2.16 1
Neutral Special (Explosion) 12 1
Side Special (Clay Disc)
(← or → + B)
2.4 17
Side Special (Recticle 1) 2.16 4
Side Special (Recticle 2) 3,0 4
Side Special (Recticle 3) 3.0 14
Side Special (Explosion) 3.6 23
Up Special
(↑ + B)
- -
Down Special (Leader)
(↓ + B)
12 55
Down Special (Black Suit) 10.8 67
Down Special (Sombrero) 13.2 73
Down Special (Short Cowboy) 9.6 79
Down Special (Tall Cowboy) 9.6 91

Neutral Special (Trick Shot)

【Neutral Special Specifications List】
  • Pushing the button will cause the can to move forward.
  • If you are nearby the can when you move it, Duck Hunt will perform a special motion
  • It is possible to move the can even while attacking or being attacked by pressing the special button
  • If the can is hit by any attack, it will move
  • If your opponent makes the can move, you will be unable to make it move for 1 second
  • Everytime the can moves, it goes further away
  • If a can is juggled 8 times, or 10 seconds pass, it will start glowing
  • A glowing can will explode if it hits a wall or the ground, or after one second passes
  • If the can is hit with a reflector, you will be unable to move it anymore and it will have the same effect as a glowing can.
  • If your opponent touches the can while it is moving, it will explode. However, if they attack it, it will not explode
  • Even Duck Hunt can take damage from the can's explosion

Duck Hunt's neutral special is a can that will explode upon impact with your opponent. As you continue to press the special button, the can can be juggled up to a total of 8 times. It will start to smoke after 10 seconds and eventually explode by itself if left alone. The direction of the can is initially decided by the direction faced by Duck Hunt, but it can be changed by another attack. While it is mainly used for stage control by limiting the opponent's movement options, the can is also great for edgeguarding or helping to aid your own recovery. Placing the can is an essential part of Duck Hunt's zoning strategy, and an essential move to master for this character.

Side Special (Clay Shooting)

Duck Hunt's side special will throw a clay disc in front of him. If you are moving when you throw the disc, it will travel in a slower and overarching pattern. If you are still when you throw it, it will go further and more straight. If you push the button again while the disc is out, it will get shot with 5 quick shots. The clay disc can be used in a variety of ways. It is a great way to hinder a horizontal approach, and to edgeguard opponents off stage. It can also be left on the ground and then activated when your opponent gets close.

Keep in mind that once your have thrown out the clay disc, you will be unable to throw out a can until the disc is destroyed. However, it is possible to throw out a can first, then a disc. You can even throw a disc at the can and detonate the clay disc for more damage.

Up Special (Duck Jump)

Duck Hunt's up special has duck carry you up into the air. While flying, Duckhunt is invulnerable, but after some time he can use an aerial or doge. However, doing so will leave Duck Hunt helpless.

Down Special (Wild Gunman)

Leather .pngLeather Jacket Black Suit.pngBlack Suit Sombrero.pngSombrero Short Cowboy.pngShort Cowboy Tall Cowboy.pngTall Cowboy
Attack 2nd 3rd 1st 4th 4th
Range 2nd 2nd 3rd 2nd 1st
Speed 1st 2nd 3rd 4th 5th

Duck Hunt's down special will summon a one of 5 gunmen in front of him. Once one gunman is summoned, the remaining four must be recycled through before summoning him again. While each gunmen has different stats, all of them will be defeated if they take 5% damage or more.

You can use each gunman's unique stats for different starting times, ranges, and even use the gunman themselves as a shield. Basically, whenever there is some space between your opponent, throwing a gunman out is a good idea.

Grab / Throws

1v1 Damage (%) Startup Frames
Pummel 1.56 1
Grab (Normal) - 6
Dash Grab - 9
Pivot Grab - 10
Forward Throw (Hitbox)
(← or → While Grabbing)
9.6 18
Back Throw (Hitbox)
(← or → While Grabbing)
10.8 15
Up Throw (Hitbox)
(↑ While Grabbing)
7.2 18
Down Throw (Hitbox)
(↓ While Grabbing)
6.0 24

Forward Throw

Forward throw primarily works to toss your opponent into the can or throw them off stage.

Back Throw

Use back throw to throw your opponent into can or off stage. This throw is good for adding on damage, but has very poor knockback.

Up Throw

Up throw cannot connect into any combos, so use it on opponents with poor landing options.

Down Throw

Down throw can connect into fair, making it a good throw to rack up damage and start a combo.

Final Smash

Attack How to Use Effect
NES Zapper Posse Press B after obtaining the Smash Ball Summons a flock of ducks, which will capture an opponent and bring them to a cutscene where they are fired on by the gunmen. It will miss if the ducks don't hit anything, so be sure and use it when you are close to an opponent.

Duck Hunt Balance Changes

Version 10.1.0 Balance Patch

Side Smash Attack Made it easier to hit multiple times.
Decreased the time that an opponent can hitstun shuffle during the first and second attacks.

Version 8.0.0 Balance Patch

Basic Movements The vulnerability for breaking falls on the ground now aligns with other fighters.

Version 7.0.0 Balance Patch

Flurry Attack Increased the amount of time opponents will be in the damage animation.
Other Increased shield size.

Version 3.1.0 Balance Patch

Up Air Attack Made it easier to hit multiple times.

Version 3.0.0 Balance Patch

Neutral Special Reduced the power against shields.
Side Special Reduced the power against shields.

Version 2.0.0 Balance Patch

Neutral Special Reduced vulnerability.
Side Special Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.

How to Unlock Duck Hunt

Unlocking Via Smash Mode
56th Fighter Unlocked
After unlocking Cloud, let 10 minutes pass OR play another battle in smash after soft-resetting OR return to the menu from World of Light
Unlocking via Classic Mode
Clear Classing Mode 8 times using Donkey Kong.
Unlocking via World of Light
Poison Woods

There are three ways to unlock Duck Hunt. Completing any of these, then defeating Duck Hunt when they appear in the “a New Challenger Appears” screen will allow you to use them afterward.

How to Unlock Characters Fast

Duck Hunt Alt Costumes and Skins

Duck Hunt Reveal Trailer

Smash Ultimate Character Guides

List of Fighters
Tier List
Tier List
Unlocking Characters
Unlocking Fighters

Character Stat Lists

Character Stats
Weights of All Characters Run Speeds of All Characters
Air Speeds of All Characters Fast Fall Speeds of All Characters

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