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Super Smash Bros. Ultimate (SSBU)

Wii Fit Trainer Guide: Matchup Chart and Combos

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Super Smash Bros. Ultimate Wii Fit Trainer Guide

This is a guide to using Wii Fit Trainer in Super Smash Bros. Ultimate. Wii Fit Trainer's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Wii Fit Trainer's matchups, counters, and tier list placement can all be found here.

Wii Fit Trainer Tier and Overview

Stats and General Info

Wii Fit Trainer
Wii Fit Trainer Image
Game Series Wii Fit
Smash Bros. Debut Super Smash Bros. for WiiU/3DS
Fighter Number 47
Unlock Order 9
Number of Jumps 2
Weight 96 Units (40/87)
Dash Speed 1.866 (30/87)
Air Speed 1.019 (52/87)
Fast Fall Speed 2.08 (80/87)
Special Attributes Crouch Walk, Wall Jump

Tier List Placement

SSBU Wii Fit Trainer Icon B Tier Tier

A unique character with projectiles and buffs

Smash Ultimate Wii Fit Trainer is a unique character, due to their ability to buff themself with Deep Breathing (Down Special), and use two projectiles, one of which will allow them to slightly recover HP. Their thin body frame makes them somewhat hard to hit, and they have rather good mobility, although they are somewhat floaty in the air, making them somewhat easy to juggle. Wii Fit Trainer is good at zoning thanks to side B, although they have pretty good aerials and normals as well, so they can fight decently up close.

Wii Fit Trainer's main weaknesses are in their disadvantage stage. They can be rather easily edgeguarded, and they are juggled easily, as mentioned above. They also struggle to kill without Deep Breathing, which lasts about 10 seconds, and has a significant cooldown time. This means that if they do not KO when it is active, they may have a hard time getting rid of their opponent's stock.

See Our Tier List Here!

Wii Fit Trainer's Strengths and Weaknesses

Strengths ・Powerful projectules (B and Side B)
・Can self-buff with Down Special
・Slim body type, hard to hit
・Good grab game
・Good recovery power
Weaknesses ・Struggles to KO without Deep Breathing
・Rather low damage output overall
・Easy to edgeguard
・Deep Breathing's duration is rather short (~10 Seconds)

Wii Fit Matchup Chart

Matchup Chart

Wii Fit Trainer Image
-2
Mr. Game & WatchPikachuVillager
-1
ChromCloudDuck HuntFalcoFoxGreninjaInklingIsabelleJokerKirbyLinkLucinaMarioMega ManNessOlimarPichuPokemon TrainerR.O.B.RoySephirothShulkWolfYoung LinkZero Suit Samus
0
BayonettaBowserBowser Jr.BylethCaptain FalconCorrinDiddy KongDr. MarioHeroIce ClimbersIkeJigglypuffKenLucasLuigiMarthMeta KnightMewtwoMii BrawlerMii GunnerMii SwordfighterMin MinPac-ManPalutenaPeach/DaisyPit/Dark PitRobinRosalina & LumaRyuSamus/Dark SamusSheikSimon/RichterSnakeSonicSteveToon LinkWarioYoshiZelda
+1
Banjo & KazooieDonkey KongGanondorfIncineroarKing DededeKing K. RoolLittle MacLucarioPiranha PlantRidleyTerry
+2

Notes About Matchup Chart

1. -2 = Disadvantage. -1 = Slight Disadvantage or Even. 0 = Even. +1 = Slight Advantage or Even. +2 = Advantage.
2. The matchup chart was based around both the opinions of professional players of each character, as well as our own experience through playing Wii Fit Trainer.
3. Characters within each tier are unordered
4. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur, and Charizard) as well as Echo fighters with no significant difference than their regular counterpart are not shown.
5. For other characters who are not shown here, we are still investigating the matchup.

Wii Fit Trainer Combos

Basic Combos
FTilt (Facing Away) ┳Bair(10%~40%)
        ┗Up Air(30%~60%)
NAir┳ Upsmash(10%~50%)
  ┣ NAir━Up Air(10%~50%)
  ┗Up Air(0%~110%)
FAir┳FTilt(0%~40%)
  ┣Fsmash(0%~80%)
  ┗Dash Attack(10%~70% or ~40%)
Throw Combos
Down Throw┳Bair(0%~50%)
    ┗Up Air(20%~80%)
Up Throw┳FAir(50%~80%)
    ┗UpAir(20%~90%)

Basic Combo Explanations

FTilt (Facing Away)→BAir / Up Air

This is a combo that uses Ftilt's backside of the attack to launch the enemy vertically. By doing so, it becomes easy to follow it up with an aerial attack.

NAir→Up Smash

This combo can be used using the two full hits of NAir. It deals less damage than the next combo but is easier to execute.

NAir→Nair→UpAir

This combo again, relies on two full hits of both NAir to fully execute it. If either misses, the combo will fail.

NAir→UpAir

The easiest to execute combo from NAir. It doesn't need both hits of Nair to chain Up Air and can work against enemies below 100%.

FAir→FTilt

This combo requires you to hit Fair's sour spot to connect Ftilt into the combo.

FAir→FSmash

This combo again, requires you to hit Fair's sourspot to connect Fsmash for a decent amount of damage.

FAir→Dash Attack

This combo is more forgiving than the first two, at lower percentages (~40%), the full combo will still hit even if Fair doesn't hit with the sour spot. At higher percentages however, it will still need to hit with the Sourspot for the Dash Attack to connect.

Throw Combo Explanations

Smash Ultimate Character Guides

Fighters.png
List of Fighters
Tier List
Tier List
Unlocking Characters
Unlocking Fighters

Character Stat Lists

Character Stats
Weights of All Characters Run Speeds of All Characters
Air Speeds of All Characters Fast Fall Speeds of All Characters

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