Super Smash Bros. Ultimate (SSBU)

Wario Guide: Matchup Chart and Combos

July 2022 Major Tier List Update!
13.0 Best Character Tier List

Patch Notes and Updates
All Update and Patch Note History
Ver. 13.0.1 Patch Notes and Balance Changes

Super Smash Bros. Ultimate Wario Guide

This is a guide to using Wario in Super Smash Bros. Ultimate. Wario's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Wario's matchups, counters, and tier list placement can all be found here.

Wario Tier and Overview

Stats and General Info

Wario
Wario Image
Game Series Wario
Smash Bros. Debut Super Smash Bros. Brawl
Fighter Number 30
Unlock Order 24
Number of Jumps 2
Weight 107 Units (14/87)
Dash Speed 1.65 (52/87)
Air Speed 1.271 (8/87)
Fast Fall Speed 2.576 (42/87)
Special Attributes Crouch Walk

Tier List Placement

SSBU Wario Icon A+ Tier Tier

A character with powerful hitboxes and an OHKO special

Smash Ultimate Wario has several long lasting aerial attacks that allow him to apply pressure and damage to opponents. His primary gameplan revolves around use of his aerials to tack on damage, finally comboing into Waft (down special), which can KO at extremely early percents. Waft can generally be used twice per match (if playing 3 stocks / 7 minutes).

Wario's primary means of recovery is his Side Special, which summons his bike. Compared to Smash 4, the time it takes before his bike can respawn has become longer, meaning that he will struggle to recover if he cannot gain access to it.

See Our Tier List Here!

Wario's Strengths and Weaknesses

Strengths ・Being a heavyweight allows him to survive until high percents
・Extremely powerful down special, which can take stocks at very low percents and be comboed into
・Powerful aerial attacks
・Good at edgeguarding opponents (Nair, etc)
・Access to many powerful combos
Weaknesses ・Being a heavyweight also means he gets comboed easily
・Rather slow movement speed
・Poor range, and struggles against characters who can zone him out
・Lacks a projectile

Wario Matchup Chart

Matchup Chart

Wario Image
-2
Pikachu
-1
Ice ClimbersJokerLucinaMr. Game & WatchOlimarPalutenaPeach/DaisyPokemon TrainerShulkSonicYoshiZero Suit Samus
0
ChromCloudCorrinDuck HuntFoxGreninjaIkeInklingIsabelleKenLinkLucasLuigiMarioMarthMega ManMii BrawlerMii GunnerNessPichuRosalina & LumaRoyRyuSamus/Dark SamusSephirothSheikSnakeTerryToon LinkVillagerWii Fit TrainerWolfYoung LinkZelda
+1
Banjo & KazooieBayonettaBowserBowser Jr.BylethCaptain FalconDiddy KongDonkey KongDr. MarioFalcoGanondorfHeroIncineroarJigglypuffKirbyLittle MacMega ManMeta KnightMewtwoMii SwordfighterMin MinOlimarPac-ManPiranha PlantPit/Dark PitR.O.B.RidleyRobinSimon/RichterSteveTerryYoshi
+2
King DededeKing K. RoolLucario

Notes About Matchup Chart

1. -2 = Disadvantage. -1 = Slight Disadvantage or Even. 0 = Even. +1 = Slight Advantage or Even. +2 = Advantage.
2. The matchup chart was based around both the opinions of professional players of each character, as well as our own experience through playing Wario.
3. Characters within each tier are unordered
4. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur, and Charizard) as well as Echo fighters with no significant difference than their regular counterpart are not shown.
5. For other characters who are not shown here, we are still investigating the matchup.

Wario Combos

Bread and Butter Combos
Up Air→Down Special
Killing Combo (Only when Wario's fart is charged)
Up Throw→Up Air
(Only when opponent is at low %)
Up Tilt→Up Tilt→Up Air
Advanced Combos
Nair→Nair→Up Air
Up Air→Up Tilt→Up Tilt→Nair→Up Air

Bread and Butter Combos Explanation

Combo 1
Combo 2
Combo 3
Up Air→Down Special
This combo can be used as a kill combo when an opponent's percent is middle or higher and Wario's fart is stored up.
Up Throw→Up Air
This combo can be used on opponents with lower percents. An easy combo that does around 25% damage.
Up Tilt→Up Tilt→Up Air
This combo can be used on opponents with lower percents. When your opponent comes in close, use this combo.

Advanced Combos Explanation

Combo 4
Combo 5
Nair→Nair→Up Air
This combo can be used on opponents with lower percents. Both hits of neutral air need to land for this combo to work.
Up Air→Up Tilt→Up Tilt→Nair→Up Air
This combo can be used on opponents with lower percents. You can rack up over 50% damage with this combo, so this complex combo is worth mastering.

Wario Frame Data and Moveset

Best Out of Shield Options

Move Frames
Up B 6 Frames
Neutral Air 7 Frames
Forward Air 8 Frames
Jump > Down B (Half-Waft) 11 Frames
Up Smash 11 Frames
Shield Grab 12 Frames

Wario's frame data and moveset gives him access to several good out of shield options, depending on the situation. His quickest out of shield option is his up special (Crokscrew), which will come out in only 6 frames, and can even KO opponents at higher percents. However, since this move doesn't have any follow-ups, and will leave him very vulnerable if whiffed, generally neutral air will be his go-to out of shield option, thanks to its quick startup and long lasting hitbox, although forward air is another good option, since it has quick startup as well and does more damage during the first active hitbox.

Another niche out of shield option Wario has is using his down special (Wario Waft) out of a jump. Note that the move's startup changes depending on how much charge it has, so only a half charged waft will allow him to use the move after a jump for a total of 11 frames. Up Smash can be used to hit opponents attacking from above Wario, coming out in 11 frames (although up special can be used for this as well). Shield grab is a somewhat slower option, and since Wario has limited follow-ups from his throws, generally an aerial will be a better option.

Jab (Neutral Attack)

1v1 Damage (%) Startup Frames
Jab 1
(A)
4.8 8
Jab 2 6 4

Jab

Wario's jab pushes opponents in front of you away. However, it's not a great get-off-me tool due to having a startup that is slower than most tilts, so it's not a very useful move overall.

Dash Attack / Tilts

1v1 Damage (%) Startup Frames
Dash Attack
(Dash + A)
13.2 5
Dash Attack (Weak Hit) 6 9
Forward Tilt
(← or → + A)
15.6 12
Up Tilt
(↑ + A)
7.2 8
Up Tilt
(Late Hit)
6 11
Down Tilt
(↓ + A)
4.8 5

Dash Attack

Wario's dash attack has a quick startup and is great for sending opponents away. The dash's speed and hitbox duration make it a decent approach tool as well, thanks to the fact that it can also cross-up shields. At higher percents, the move also has KO potential.

Forward Tilt

Wario's forward tilt is great for damage and knockback. However, it is not the best poking tool, due to the lengthy startup and cooldown. It can be angled up or down, and can KO at higher percents.

Up Tilt

Wario's up tilt has excellent vertical range, which makes it great as an anti-air attack or as a combo starter. Several of Wario's aerials can be comboed into from this move, as well as Wario Waft, which is an essential kill confirm.

Down Tilt

Wario's down tilt has a quicker startup than his Jab, so it's mainly used as an alternative over the Jab. It has good horizontal range, and is -7 on shield, making it a great poking tool. It also has follow-ups into dash attack or aerials, depending on the opponent's percent.

Smash Attacks

1v1 Damage (%) Startup Frames
Forward Smash
(Smash ← or → + A)
24 18
Up Smash 1
(Smash ↑ + A)
20.4 11
Up Smash (delaye hit) 15.6 13
Down Smash
(Smash ↓ + A)
15.6 8
Down Smash 1 (Strong Hit) 15.6 8
Down Smash (Sour Spot) 12 18
Down Smash 2 (last hit) 6 28

Forward Smash

Wario's forward smash delivers a strong knockback, although, Wario has better KO moves, such as Forward Tilt, Dash Attack, and Down Special, so you won't need to resort to this particular move in most cases. It does have a large hitbox, but its endlag makes it punishable if whiffed.

Up Smash

Wario's up smash similarly delivers a strong vertical knockback. When attacking, Wario's head is intangible, which makes it good for anti-air attacks. His startup isn't as quick as Mario's Up Smash, and comes with a significant amount of endlag, so be careful about using it when you can easily be whiff punished.

Down Smash

Wario's down smash is a three-hit move with a quick startup. Because of the quick consecutive hits, it's good for covering a roll, but each hit successively decreases the knockback and damage dealt. It is Wario's fastest smash attack.

Aerials

1v1 Damage (%) Startup Frames
Neutral Air
(A + no direction while airborne)
7.2 4
Neutral Air
(2nd hit)
4.8 20
Forward Air
(Hold ← or → in the direction you are facing + A while airborne)
8.4 5
Forward Air (Weak Hit) 5.4 7
Back Air
(← or → Opposite of the direction you are facing + A while airborne)
14.4 9
Up Air 1
(↑ + A While Airborne)
15.6 8
Down Air (1st-6th hits) 1.56 9/11/13/15/17/19
Down Air
(↓ + A While Airborne)
4.8 21

Neutral Air

Wario's neutral air has a very quick startup, and its long lasting hitbox covers Wario's front and back. The two-hit attack can lead to some good aerial combos or serve as an effective get-off-me tool.

Forward Air

Wario's forward air similarly has a very quick startup. Since its attack range is greater than his neutral air's attack range, it's used when attacking from approaching from outside Nair's attack range. Additionally, its long lasting hitbox and knockback make it great for edgeguarding opponents offstage.

Back Air

Wario's back air is great for dealing damage and knockback, as it's the aerial with the most KO potential. However, Wario is very vulnerable during the attack's lengthy cooldown, so be careful not to miss and eat a punish.

Up Air

Wario's up air is excellent for vertical damage and knockback. It has a quick startup and is used for aerial combos or juggling an opponent. It can also combo into Waft, which is a very powerful KO confirm that will work at low to mid percents.

Down Air

Wario's down air is used to deal quick consecutive hits. The seven-hit attack can also be used as as quick way to get behind the opponent's shield while attacking. Wario is most vulnerable from his top and sides during the move, so be wary of attacks from those directions. At higher percents, it can KO an opponent.

Specials

1v1 Damage (%) Startup Frames
Neutral Special
(B)
- 8
Neutral Special
(Bite)
3.12 6
Neutral Special
(Release)
6 11
Neutral Special
(eat)
- 10
Neutral Special
(large)
- 25.6
Neutral Special
(explosive)
15.6 17
Side Special
(← or → + B)
- 20
Side Special
(Wheelie)
- 4
Side Special
(Wheelie hit)
6 1
Side Special
(Exit Wheelie hit)
15.6 10
Side Special
(turn, delayed)
3.6 -
Side Special
(abandon)
4.2/3 21
Up Special
(1st hit)
6 6
Up Special
(2nd hit-4th hit)
1.4/1.6/1.4/1.6 8/12/16/20
Up Special
(5th hit)
4.8 29
Down Special
(Uncharged)
0 16
Down Special
(1st charge)
- 10
Down Special
(Half Waft)
- 8
Down Special
(Full Waft)
32.4 12
Down Special
(max charge, late hit)
24 11

Neutral Special (Chomp)

Wario bites the opponent in his Neutral Special. Since it is a command grab, Wario's Chomp will work on shielded opponents. Chomp can also heal Wario. Eating items and projectiles (including Wario's Bike) can heal Wario, while eating explosives deal damage to Wario. Explosives do have a blast range, so others within the range get damaged as well.

Additionally, the charge of Wario's Down Special is affected by what he consumes with the Chomp.

Item Effect
SSBU Assist Trophy ImageAssist Trophy 1% recovery
Does not summon.
SSBU Back Shield ImageBack Shield 1% recovery
Does not equip.
SSBU Banana Gun ImageBanana Gun 1% recovery
SSBU Banana Peel ImageBanana Peel 1% recovery
SSBU Barrel ImageBarrel 1% recovery
Takes longer to swallow.
SSBU Beam Sword ImageBeam Sword 1% recovery
SSBU Beastball ImageBeastball 1% recovery
SSBU Beehive ImageBeehive 1% recovery
SSBU Beetle ImageBeetle 1% recovery
SSBU Black Hole ImageBlack Hole 1% recovery
SSBU Blast Box ImageBlast Box 3.6% damage to Wario
15.6% damage to opponents
SSBU Bob-omb ImageBob-omb 3.6% damage to Wario
15.6% damage to opponents
SSBU Bombchu ImageBombchu 3.6% damage to Wario
15.6% damage to opponents
SSBU Bomber ImageBomber 3.6% damage to Wario
15.6% damage to opponents
SSBU Boomerang ImageBoomerang 1% recovery
0.2% recovery increase with each throw
SSBU Boss Galaga ImageBoss Galaga 1% recovery
SSBU Bullet Bill ImageBullet Bill 1% recovery
SSBU Bumper ImageBumper 1% recovery
SSBU Bunny Hood ImageBunny Hood 1% recovery
No change.
SSBU Capsule ImageCapsule 1% recovery
SSBU Crate ImageCrate 1% recovery
Takes longer to swallow.
SSBU Cucco ImageCucco Can't be eaten.
SSBU Daybreak Parts ImageDaybreak Parts 1% recovery
Item effect when used will also take place.
SSBU DeathDeath's Scythe 1% recovery
SSBU Deku Nut ImageDeku Nut 1% recovery
SSBU Dragoon Parts ImageDragoon Parts 1% recovery
Item effect when used will also take place.
SSBU Drill ImageDrill 1% recovery
SSBU Fairy Bottle ImageFairy Bottle 1% recovery if Wario is at less than 100% damage
100% recovery if 100% or above
SSBU Fake Smash Ball ImageFake Smash Ball Can't be eaten.
SSBU Fire Bar ImageFire Bar 1% recovery
SSBU Fire Flower ImageFire Flower 1% recovery
SSBU Food ImageFood 1.5% recovery
SSBU Franklin Badge ImageFranklin Badge 1% recovery
Does not equip.
SSBU Freezie ImageFreezie 1% recovery
SSBU Golden Hammer ImageGolden Hammer 1% recovery
SSBU Gooey Bomb ImageGooey Bomb 3.6% damage to Wario
15.6% damage to opponents
SSBU Grass ImageGrass Can't be eaten.
SSBU Green Shell ImageGreen Shell 1% recovery
SSBU Gust Bellows ImageGust Bellows 1% recovery
SSBU Hammer ImageHammer 1% recovery
SSBU Healing Field ImageHealing Field 1% recovery
Can't be eaten after field deployment.
SSBU Healing Sprout ImageHealing Sprout 1% recovery
No gradual heal.
SSBU Heart Container ImageHeart Container Same as when used.
SSBU Hocotate Bomb ImageHocotate Bomb 3.6% damage to Wario
15.6% damage to opponents
SSBU Home-Run Bat ImageHome-Run Bat 1% recovery
SSBU Hothead ImageHothead 1% recovery
1.2% recovery after installation
SSBU Killer Eye ImageKiller Eye 1% recovery
SSBU Killing Edge ImageKilling Edge 1% recovery
SSBU Lightning ImageLightning 1% recovery
Item effect when used will also take place.
SSBU LipLip's Stick 1% recovery
SSBU Master Ball ImageMaster Ball Can't be eaten.
SSBU Maxim Tomato ImageMaxim Tomato 1.5% recovery
SSBU Metal Box ImageMetal Box 1% recovery
Item effect when used will also take place.
SSBU Motion-Sensor Bomb ImageMotion-Sensor Bomb 3.6% damage to Wario
15.6% damage to opponents
Can still be eaten after installation.
SSBU Mr. Saturn ImageMr. Saturn Can't be eaten.
SSBU Ore Club ImageOre Club 1% recovery
SSBU Party Ball ImageParty Ball 1% recovery
Takes longer to swallow.
SSBU Pitfall ImagePitfall 1% recovery
Can't be eaten after installation.
SSBU Poison Mushroom ImagePoison Mushroom 1% recovery
Item effect when used will also take place.
SSBU Poké Ball ImagePoké Ball Can't be eaten.
SSBU POW Block ImagePOW Block 1% recovery
SSBU Rage Blaster ImageRage Blaster 1% recovery
SSBU RamblinRamblin' Evil Mushroom 1% recovery
SSBU Ray Gun ImageRay Gun 1% recovery
SSBU Rocket Belt ImageRocket Belt 1% recovery
Does not equip.
SSBU Rolling Crate ImageRolling Crate 1% recovery
Takes longer to swallow.
SSBU Sandbag ImageSandbag Wario will bite multiple times, like when used on an opponent.
SSBU Screw Attack ImageScrew Attack 1% recovery
Does not equip.
SSBU Smart Bomb ImageSmart Bomb 3.6% damage to Wario
15.6% damage to opponents
SSBU Smash Ball ImageSmash Ball Can't be eaten.
SSBU Smoke Ball ImageSmoke Ball 1% recovery
SSBU Soccer Ball ImageSoccer Ball 1% recovery
SSBU Special Flag ImageSpecial Flag 1% recovery
SSBU Spiny Shell ImageSpiny Shell 1% recovery
SSBU Staff ImageStaff Can't be eaten.
SSBU Star Rod ImageStar Rod 1% recovery
SSBU Steel Diver ImageSteel Diver 1% recovery
SSBU Super Launch Star ImageSuper Launch Star 1% recovery
SSBU Super Leaf ImageSuper Leaf 1% recovery
Does not equip.
SSBU Super Mushroom ImageSuper Mushroom 1% recovery
Item effect when used will also take place.
SSBU Super Scope ImageSuper Scope 1% recovery
SSBU Super Star ImageSuper Star 1% recovery
Item effect when used will also take place.
SSBU Superspicy Curry ImageSuperspicy Curry Same as when used.
SSBU Timer ImageTimer 1% recovery
Item effect when used will also take place.
SSBU Unira ImageUnira 1% recovery
SSBU Warp Star ImageWarp Star No recovery
Item effect when used will also take place.
SSBU X Bomb ImageX Bomb 3.6% damage to Wario
15.6% damage to opponents

Side Special (Wario Bike)

Wario drives around the stage on his motorcycle during his Side Special. Pressing up makes Wario do a wheelie, and pressing down lowers the front wheel. Bringing down the wheel results in a powerful ground slam, but changing the position of the wheel, in general, changes the hitbox and knockback potential of the move.

Additionally, the bike can also be ridden in the air or thrown at opponents, to launch them back a decent distant. This makes it one of Wario's main recovery tools, as it can be used before a double jump, and it provides much better horizontal recovery than corkscrew does.

The bike is on screen for a limited amount of time. The bike can be dismounted, destroyed, or even eaten before it disappears. After this, Wario must touch the stage at least once, and have 6 seconds pass before being able to reuse it.

Up Special (Corkscrew)

Wario's Up Special launches straight up into the air while rotating his body. Since the special has hitboxes to its side, it could be used as a quick out of shield punish, in addition to a recovery. However, the vertical distance is fairly short, and he's vulnerable to attacks from above, so it's better to prioritize using the Wario Bike for recovery, and only use corkscrew when already near the ledge.

Down Special (Wario Waft)

Wario's Down Special is an attack using Wario's flatulence. The charge of the attack increases as time passes, and if Wario eats items with his neutral special. A higher charge results in greater damage and knockout. The charge cannot be depleted unless the move is utilized, meaning that it will stay with Wario even if he is KO'ed.

At no charge, the attack deals no damage. At low or half charge, the move deals moderate damage and knockback. At maximum charge, Wario will glow and be sent flying upwards with a powerful headbutt hitbox when the special is used. In a 7 minute match, Wario can usually get out a full waft twice, as it takes about two minutes to get out. It can be comboed into from an up aerial, resulting in a very early kill confirm.

Grabs and Throws

1v1 Damage (%) Startup Frames
Pummel 1.92 2
Grab (Normal) - 8
Dash Grab - 11
Pivot Grab - 12
Forward Throw (Hitbox)
(← or → While Grabbing)
4.8 20
Forward Throw (Throw) 9.6 21
Back Throw (Hitbox)
(← or → While Grabbing)
8.4 48
Up Throw (Hitbox)
(↑ While Grabbing)
4.8 24
Up Throw (Throw) 4.8 26
Down Throw (Hitbox)
(↓ While Grabbing)
4.8 22
Down Throw (Throw) 8.4 30

Forward Throw

Wario's forward throw is used for launching the opponent forward. The throw's lengthy cooldown makes it unsuitable for combos.

Back Throw

Conversely, Wario's back throw is used for launching the opponent backward. It similarly has a lengthy cooldown that's not suitable for combos.

Up Throw

Wario's up throw throws the opponent upwards. It could connect to an Uair if at a lower percentages, so it is Wario's go-to throw.

Down Throw

Wario's down throw slams on the opponent thrown to the ground. The throw's lengthy cooldown also makes it unsuitable for combos.

Final Smash

Attack How to Use Effect
Wario Man Press B after obtaining the Smash Ball Wario eats garlic and transforms into Wario Man, then rushes forward and hits an opponent. The opponent will be hit by several Wario Man copies, resulting in a final powerful Wario Waft that deals heavy knockback and damage.

Wario Balance Changes

Version 13.0.1 Balance Patch

Change
Neutral Attack 1 Increased power.
Reduced vulnerability.
Neutral Attack 2 Increased attack power while maintaining launch distance.
Reduced vulnerability.

Version 11.0.0 Balance Patch

Change
Up Tilt Decreased the amount of active frames.
Down Special Increased startup frames on half waft.
Increased startup frames on full waft.

Version 3.0.0 Balance Patch

Change
Neutral Special Made it easier to eat projectiles.

Version 2.0.0 Balance Patch

Change
Down Air Attack Shortened the amount of time you cannot grab edges after using the move.

Major Changes From Smash 4

Change
Side Special
(← or → + B)
Longer cooldown to summon bike after it is destroyed or falls off the map. Nerf.
Neutral Special
(B)
Healing properties increased depending on damage of move eaten.Buff.
Down Special
(↓ + B)
Waft now charges up faster than before. Buff.

How to Unlock Wario

Unlocking Via Smash Mode
24th Fighter Unlocked
After unlocking Lucina, let 10 minutes pass OR play another battle in smash after soft-resetting OR return to the menu from World of Light
Unlocking via Classic Mode
Clear Classic Mode 7 times using Samus.
Unlocking via World of Light
Dracula's Castle

There are three ways to unlock Wario. Completing any of these, then defeating Wario when they appear in the “a New Challenger Appears” screen will allow you to use them afterward.

How to Unlock Characters Fast

Wario Alt Costumes and Skins

Wario Reveal Trailer

Smash Ultimate Character Guides

Fighters.png
List of Fighters
Tier List
Tier List
Unlocking Characters
Unlocking Fighters

Character Stat Lists

Character Stats
Weights of All Characters Run Speeds of All Characters
Air Speeds of All Characters Fast Fall Speeds of All Characters

Comment

2 Anonymousover 2 years

Why does this chart have Olimar and Yoshi in both +1 and -1 at the same time?

1 Wario-Timeover 2 years

Wario is S Tier, but please sakurai fix wario's up-tilt waft combo and reduce end lag on waft (bonus if you could not fully remove super armor. Wario main

Author

    Walkthrough Menu

    All rights reserved