Mr. Game & Watch Guide: Matchup Chart and Combos | Super Smash Bros Ultimate

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Super Smash Bros. Ultimate Mr. Game & Watch Guide

This is a guide to using Mr. Game & Watch in Super Smash Bros. Ultimate. Mr. Game & Watch's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Mr. Game & Watch's matchups, counters, and tier list placement can all be found here.

Mr. Game & Watch Tier and Overview

Stats and General Info

Mr. Game & Watch
Mr. Game & Watch Image
Game Series Game & Watch
Smash Bros. Debut Super Smash Bros. Melee
Fighter Number 26
Unlock Order 52
Number of Jumps 2
Weight 75 Units (85/87)
Dash Speed 1.679 (47/87)
Air Speed 1.176 (18/87)
Fast Fall Speed 1.984 (83/87)
Special Attributes None

Tier List Placement

SSBU Mr. Game & Watch Icon A+ Tier Tier

A character with great aerials and out of shield options

Smash Ultimate Mr. Game & Watch has extremely little landing lag on his aerial attacks, making him much stronger than previous games. Additionally, his Up Special (↑ + B) is tied with Little Mac's for the fastest Up B in the game at only 3 frames, allowing Game & Watch to punish nearly any move that hits his shield with an Up B Out of Shield.

Game & Watch does lack a lot of strong moves that will KO opponents, so he needs to make use of his aerials (such as Bair and Nair) to deal damage, and then use his down smash to bury opponents and follow with a forward smash, or edgeguard opponents to seal out the stock.

See Our Tier List Here!

Mr. Game & Watch's Strengths and Weaknesses

Strengths ・Aerial attacks are all powerful and have long lasting hitboxes
・Rather small hurtbox allows him to dodge many attacks
・Chef (Neutral B) is good for ledge trapping
・Crouching allows him to dodge many attacks, and up special gives him invinsibility frames
・Very powerful recovery (Up B) which also works as an amazing out of shield option
・Good at edgeguarding thanks to F-air and B-air
Weaknesses ・Light, and gets KO'ed early
・Poor range
・Low damage output on most moves
Often struggles to approach

Mr. Game & Watch Matchup Chart

Matchup Chart

Mr. Game & Watch Image
-2
ShulkZero Suit Samus
-1
ChromCloudIkePalutenaRoySonic
0
BylethCorrinDiddy KongDuck HuntGreninjaHeroInklingJokerLucinaMarthMega ManMeta KnightMin MinOlimarPac-ManPokemon TrainerRobinRosalina & LumaSephirothSimon/RichterToon LinkWolfYoshiYoung LinkZelda
+1
Banjo & KazooieBayonettaBowserBowser Jr.Dr. MarioFalcoFoxIce ClimbersIsabelleLinkLittle MacLucarioLucasLuigiMarioMewtwoMii BrawlerMii GunnerMii SwordfighterPeach/DaisyPichuPikachuPiranha PlantPit/Dark PitRidleyRyuSamus/Dark SamusSheikSnakeSteveTerryWario
+2
Captain FalconDonkey KongGanondorfIncineroarJigglypuffKenKing DededeKing K. RoolKirbyNessR.O.B.VillagerWii Fit Trainer

Notes About Matchup Chart

1. -2 = Disadvantage. -1 = Slight Disadvantage or Even. 0 = Even. +1 = Slight Advantage or Even. +2 = Advantage.
2. The matchup chart was based around both the opinions of professional players of each character, as well as our own experience through playing Mr. Game & Watch.
3. Characters within each tier are unordered
4. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur, and Charizard) as well as Echo fighters with no significant difference than their regular counterpart are not shown.
5. For other characters who are not shown here, we are still investigating the matchup.

Mr. Game & Watch Combos

Bread and Butter Combos
Down throw→Nair (Up Air)
Fair→Nair
Up Tilt→Jump→Side Special
Advanced Combos
Up Tilt→Jump→Bair→Bair

Bread and Butter Combos Explanation

Combo 1
Combo 2
Combo 3
Down throw→Nair (Up Air)
This combo can be used on opponents with various percents. Use this combo when you are able to grab your opponent.
Fair→Nair
This combo can be used on opponents with middle percents.
Up Tilt→Jump→Side Special
This combo can be used on opponents with lower percents. If you can land a 9 after the jump, it will be an instant KO, so be sure to use this combo.

Advanced Combos Explanation

Up Tilt→Jump→Bair→Bair
This combo can be used on opponents with lower percents. This combo can land a total of 38% damage, so try to use it and rack up damage on your opponent.

Mr. Game & Watch Frame Data and Moveset

Best Out of Shield Options

Move Frames
Up B 3 Frames
Jump > Down B 5 Frames
Shield Grab 10 Frames
Neutral Air 10 Frames

Mr. Game & Watch has access to Fire (Up Special), which is arguably the best out of shield option in the entire game, coming in out in only 3 frames. This move has great range and allows Mr. Game & Watch to punish nearly anything that hits his shield, and will combo into up air, so in nearly any case, it is the go-to out of shield option.. Jumping and using bucket (Down B) when it is full is another quick and powerful out of shield punish, giving Game & Watch amazing out of shield options.

Jab (Neutral Attack)

1v1 Damage (%) Startup Frames
Jab 1
(A)
3.6 4
Rapid Jab (Multi-Hit) 0.96 4/12/19
Rapid Jab (Finisher) 3.6 2

Jab

Mr. Game & Watch's jab is pretty quick, and pushes opponents away. Jab 1 can combo into a grab, or a couple of his other moves.

Dash Attack / Tilts

1v1 Damage (%) Startup Frames
Dash Attack
(Dash + A)
12 6
Dash Attack (Weak Hit) 7.8 10
Forward Tilt
(← or → + A)
14.4 8
Up Tilt
(↑ + A)
8.4 10
Up Tilt
(2nd hit)
8.4 20
Down Tilt
(↓ + A)
10.8 6

Dash Attack

Mr. Game & Watch's dash attack has a long lasting hitbox, and quick startup. When the hitbox ends, you can use Up B to escape from trouble if an enemy attempts to punish its endlag.

Forward Tilt

Mr. Game & Watch's forward tilt has pretty quick startup, and sends opponents at a great angle. It is a disjoint, so it can snuff out many approaches from an opponent. It can be comboed into from Nair.

Up Tilt

Mr. Game & Watch up tilt also sends opponents at an angle that is great for comboing. Once the move connects, it can be followed up with Judge (side special) or back air.

Down Tilt

Mr. Game & Watch's down tilt is very fast, and launches opponents away, making it useful for taking stocks, and can be used from the ledge to try for an edgeguard.

Smash Attacks

1v1 Damage (%) Startup Frames
Forward Smash
(Smash ← or → + A)
21.6 17
Forward Smash
(Sour spot)
16.8 17
Up Smash 1
(Smash ↑ + A)
19.2 21
Down Smash
(Smash ↓ + A)
18 12
Down Smash 1 (Weak Hit) 15.6 12

Forward Smash

Mr. Game & Watch's forward smash deals different damage depending on whether it hits with the tip or the base. The tip of the match (the flame) is more powerful and has better knockback, so try and space the move correctly when using it.

Up Smash

Mr. Game & Watch's has somewhat long startup, but it has a long hitbox and almost no endlag, making it useful for baiting an opponent. It gives Game & Watch intangibility during the attack, so it can be used to beat out other hitboxes.

Down Smash

Mr. Game & Watch's down smash has quick startup and very little endlag, so it can be spammed. Hitting with the tip of the move will bury the opponent, allowing Game & Watch to finish them off with a forward smash, while the base of the attack sends opponents horizontally, making it a powerful tool for taking stocks.

Aerials

1v1 Damage (%) Startup Frames
Neutral Air
(A + no direction while airborne)
3.6 7/12/17
Neutral Air
(Last hit)
4.8 22
Forward Air
(Hold ← or → in the direction you are facing + A while airborne)
3.6 10
Forward Air (Explosion) 14.4 ? - 33(Depends on altitude with 33rd frame as max duration)
Back Air
(← or → Opposite of the direction you are facing + A while airborne)
2.4 10/14/18
Back Air
(4th hit)
3.6 22
Back Air
(Landing)
3.6d> 1
Up Air 1
(↑ + A While Airborne)
2.16 9
Up Air (Last hit) 3.6 37
Down Air
(↓ + A While Airborne+meteor)
13.2 12
Down Air
(Descending)
13.2 14
Down Air
(Landing)
4.2 1

Neutral Air

Mr. Game & Watch's neutral aerial is a powerful tool in his kit, with fast startup and a long lasting hitbox, which is great for both racking up damage and comboing into his other moves when fast falled. It is -5/-4 on shield, so it is good for pressuring an opponent.

Forward Air

Mr. Game & Watch's forward air drops a bomb straight down and deals damage after exploding. It can be dropped at the ledge to try and edgeguard opponents. If Game & Watch is damaged before the bomb detonates, they will not be able to go off. The move is -3 on shield, making it a great poking tool.

Back Air

Mr. Game & Watch's back air has a long lasting hitbox. At low percents, it is useful as a combo extender.

Up Air

Mr. Game & Watch's up air it a projectile that shoots upward, and is great for juggling opponents. It is very useful as a follow-up to up special.

Down Air

Mr. Game & Watch's down air has a powerful long lasting hitbox, making it good for damaging opponents directly below you. It has a meteor hitbox on it as well, so it can be used to spike opponents offstage. Even when used on the stage, it has prettly low endlag, so it won't always lead to a punish unless used directly on a shield, where it is unsafe.

Specials

1v1 Damage (%) Startup Frames
Neutral Special
(B)
12 18
Neutral Special
(projectile)
6 18
Side Special
(Judge 1)
2.4 16
Side Special
(Judge 2)
4,8 16
Side Special
(Judge 3)
7.2 16
Side Special
(Judge 4)
9.6 16
Side Special
(Judge 5)
3.6 16/19/22/25
Side Special
(Judge 6)
14.4 16
Side Special
(Judge 7)
16.8 16
Side Special
(Judge 8)
15.6 16
Side Special
(Judge 9)
38.4 16
Up Special
(↑ + B)
3.6 3
Down Special
(↓ + B)
-- 3
Down Special
(cancel)
6
Down Special
(release)
? 2/8/15

Neutral Special (Chef)

Mr. Game & Watch's neutral special is an attack where he throws food from a frying pan, and is good as a safe edgeguarding tool. For characters with poor recoveries, it will damage them and hinder them from making it back.

Tapping the special button more quickly will allow the food to come out quicker, and the control stick can be tilted to change the angle it comes out at.

Side Special (Judge)

Mr. Game & Watch's side special will hit an opponent with a hammer while displaying a random number from 1-9, with each number having a different effect. If a 9 appears when hitting an opponent, it is an instant KO. It can be comboed into from down throw.

Up Special (Fire)

Mr. Game & Watch's up special has extremely quick startup and grants momentary intangibility, making it a use part of his gameplan. It can be used to snuff out an opponent's approach via an out of shield punish, or to whiff punish a moves end lag. It comes out on frame 3, and after connecting, can be followed up with an up air.

Down Special (Oil Panic)

Mr. Game & Watch's down special will absorb energy-based projectiles, while reflecting physical ones. Once three energy projectiles have been absorbed, Game & Watch can release them to deal two times the damage of the strongest move absorbed.

The absorbed bucket stays with Game & Watch even if he loses a stock, so you can surprise an opponent with it right after coming back. The move is very good in matchups against characters like Pikachu or Samus, or rely on energy based projectiles for approaching or dealing damage.

Grabs and Throws

1v1 Damage (%) Startup Frames
Pummel 1.56 1
Grab (Normal) - 6
Dash Grab - 9
Pivot Grab - 10
Forward Throw (Throw) 9.6 26
Back Throw (Throw) 9.6 26
Up Throw (Throw) 14.4 26
Down Throw (Throw) 4.8 26

Forward Throw

Mr. Game & Watch's forward throw is mostly used for stage control, or to put an opponent offstage for an edgeguard.

Back Throw

Mr. Game & Watch's back throw is mostly used for stage control, or to put an opponent offstage for an edgeguard.

Up Throw

Mr. Game & Watch's up throw puts an opponent in the air, and can be used to try and juggle with up air.

Down Throw

Mr. Game & Watch's down air is a combo starter, and will combo into neutral air or Judge (side special) at low percents.

Final Smash

Attack Name How to Use Effect
Octopus Press B after obtaining the Smash Ball Mr. Game & Watch turns into a giant octopus, charging forward and grabbing opponents and carrying them toward the blast zone. Mashing A or B extends its tentacles, and it can be moved upward or downward. Each tentacle deals damage when coming into contact with an opponent.

Mr. Game & Watch Balance Changes

Version 7.0.0 Balance Patch

Change
Other Increased shield size.

Version 4.0.0 Balance Patch

Change
Down Air Attack Immediately descend when using the attack after being launched.

Version 3.1.0 Balance Patch

Change
Up Tilt Attack Made it easier to hit multiple times.

Version 3.0.0 Balance Patch

Change
Final Smash and FS Meter Increased the amount of time opponents are trapped.

Version 2.0.0 Balance Patch

Change
Forward Air Attack Increased attack range.
Down Air Attack Shortened the landing time after using the move.

Major Changes from Smash 4

Change
Aerial Attacks Significantly decreased landing lag. Buff.
Forward Aerial
(← or → + A While Midair)
Uses an attack where he drops bombs.
Down Special
(↓ + B)
Now reflects projectiles that cannot be absorbed. Buff.

How to Unlock Mr. Game & Watch

Unlocking Via Smash Mode
52nd Fighter Unlocked
After unlocking Wolf, let 10 minutes pass OR play another battle in smash after soft-resetting OR return to the menu from World of Light
Unlocking via Classic Mode
Clear Classic Mode 6 times using Pikachu.
Unlocking via World of Light
Pac-Maze

There are three ways to unlock Mr. Game & Watch. Completing any of these, then defeating Mr. Game & Watch when they appear in the “a New Challenger Appears” screen will allow you to use them afterward.

How to Unlock Characters Fast

Mr. Game & Watch Alt Costumes and Skins

Mr. Game & Watch Reveal Trailer

Smash Ultimate Character Guides

Fighters.png
List of Fighters
Tier List
Tier List
Unlocking Characters
Unlocking Fighters

Character Stat Lists

Character Stats
Weights of All Characters Run Speeds of All Characters
Air Speeds of All Characters Fast Fall Speeds of All Characters

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    New Comment

    • >>[7]
      Shulk does have the speed option, so that’s a good choice.
      Or, you can use spirits that increase speed.

    • >>[5]
      Is there any Mario character matchups here?
      Or Yoshi character matchups?
      Thank you so much!

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