A list of patch notes and balance changes for characters in the Ver. 5.0.0 Update of Super Smash Bros. Ultimate (SSBU). Read on to see which characters received buffs, who got nerfed, as well as other fixes that took place in Smash Ultimate.
List of Contents
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No characters were nerfed this patch.
| All Fighters |
| All Fighters | |
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| Basic Movements | Previously, if you were in the air and held the shield button and input left, right, or down, and then continued to hold the shield button until you landed, you would dodge in the direction input upon landing. Now, you will only dodge after landing if you input the direction after landing. |
| Basic Movements | Adjusted the time until you can move again after grab parrying to be consistent. |
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| Basic Movements | Made it so that you can grab using input buffering after dodging, like other fighters. |
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| Up Special | Made it easier to hit multiple times. |
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| Up Special | Made it easier to hit multiple times. |
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| Basic Movements | Restored Nana's ability to steal edge grabs. |
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| Up Smash Attack | Buried opponents will now be shot up and hit multiple times. |
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| Other | Hero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep. |
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| Other | Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown. |
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| Neutral Special | After Kafrizz hits a fighter or the stage and explodes, it can now be guarded against with a shield, reflected, or absorbed. |
| Down Special | Increased the amount of time opponents will be in the damage animation when hit at the beginning of Magic Burst. |
| Other | Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown. |

Update History
How to Update Smash Ultimate
Should You Buy the Fighters Pass? |
When Will the Next DLC Character Come Out? |
Ver. 5.0.0 Patch Notes and Balance Changes



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