Rosalina & Luma Guide: Matchup Chart and Combos | Super Smash Bros Ultimate

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Super Smash Bros. Ultimate Rosalina & Luma Guide

This is a guide to using Rosalina & Luma in Super Smash Bros. Ultimate. Rosalina & Luma's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Rosalina & Luma's matchups, counters, and tier list placement can all be found here.

Rosalina & Luma Tier and Overview

Stats and General Info

Rosalina & Luma
Rosalina & Luma Image
Game Series Super Mario Bros.
Smash Bros. Debut Super Smash Bros. for WiiU/3DS
Fighter Number 48
Unlock Order 45
Number of Jumps 2
Weight 82 Units (73/87)
Dash Speed 1.795 (35/87)
Air Speed 1.05 (43/87)
Fast Fall Speed 1.92 (85/87)
Special Attributes Crouch Walk

Tier List Placement

SSBU Rosalina & Luma Icon A Tier Tier

A unique character with excellent range, thanks to Luma

Smash Ultimate Rosalina is a duo character, much like Ice Climbers. However, unlike Ice Climbers, Luma can be placed anywhere, and will respawn after getting KO'ed. Luma gives Rosalina a powerful disjointed hitbox, which lets her attack from a safe distance without putting herself at risk. She also has good aerials and smash attacks, both of which can be used by Luma while Rosalina stays out of the opponent's reach.

Rosalina relies heavily on Luma, so she will struggle for the duration that Luma is gone, if an opponent knocks them out. Rosalina has rather poor disadvantage due to being so floaty, and is easily juggled by her opponents. Her large body is easy to hit, and what's more, her recovery move (up special) lacks a hitbox, so she is a bit prone to being edgeguarded. Rosalina players must take full advantage of Luma to safely attack and KO opponents without them breaking her zoning.

See Our Tier List Here!

Rosalina & Luma's Strengths and Weaknesses

Strengths ・Luma gives her great range and allows for defensive play
・Good distance on her recovery (Up Special)
・Good at edgeguarding (with the help of Luma)
・Powerful up aerial, which is good against opponents in disadvantage
Weaknesses ・Tall body, which is easy to hit
・Light weight and gets KO'ed early
・Somewhat easily edgeguarded, due to predictable recovery with no hitbox
・Very vulnerable without Luma
・Floaty and struggles in disadvantage

Rosalina & Luma Matchup Chart

Matchup Chart

Rosalina & Luma Image
-2
-1
ChromCloudCorrinGreninjaJokerLinkMii SwordfighterMin MinPalutenaPikachuPokemon TrainerRoySephirothShulkSimon/RichterWolfZero Suit Samus
0
Banjo & KazooieBayonettaBowserBylethDiddy KongDuck HuntFalcoFoxHeroIkeInklingKenLucinaMarioMarthMega ManMeta KnightMewtwoMii BrawlerMii GunnerMr. Game & WatchPac-ManPeach/DaisyPichuPiranha PlantPit/Dark PitR.O.B.RidleyRobinSheikSnakeSonicTerryToon LinkWarioWii Fit TrainerYoshiYoung Link
+1
Bowser Jr.Captain FalconDonkey KongDr. MarioGanondorfIce ClimbersIncineroarIsabelleJigglypuffKing DededeKing K. RoolKirbyLittle MacLucarioLucasLuigiNessOlimarRyuSamus/Dark SamusSteveVillagerZelda
+2

Notes About Matchup Chart

1. -2 = Disadvantage. -1 = Slight Disadvantage or Even. 0 = Even. +1 = Slight Advantage or Even. +2 = Advantage.
2. The matchup chart was based around both the opinions of professional players of each character, as well as our own experience through playing Rosalina & Luma.
3. Characters within each tier are unordered
4. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur, and Charizard) as well as Echo fighters with no significant difference than their regular counterpart are not shown.
5. For other characters who are not shown here, we are still investigating the matchup.

Rosalina & Luma Combos

Ground Combos
Dash Attack ━ FAir(0%~10%)
Up Tilt ━ Up Air(0%~10%Requires Luma)
Forward Throw ━ FAir(0%~30%)
Back Throw ━ FAir(0%~10%)
Up Throw ┳ Up Tilt (0%~30%Requires Luma)
    ┗ Up Air (20%~90%Requires Luma)
Down Throw ━ FAir(0%~20%)
Aerial Combos
NAir ┳ Up Tilt(0%~90%,No Luma,20%~90%)
   ┣ FSmash(0%~50%,)
   ┣ UpSmash(0%~80%,No Luma0%~60%)
   ┣ NAir
   ┣ FAir
   ┣ BAir
    ┗ Up Air(10%~,No Luma60%~)
BAir ━ Dash Attack(0%~40%)

Ground Combos Explanations

Combo 1
Combo 2
Combo 3
Combo 4
Dash Attack → FAir
By using both hits of your Dash Attack, at low percentages, this will be easy to follow up with FAir for an easy combo.
Up Tilt → Up Air
A combo with a good launch. Luma is required to make Up Tilt hit the enemy.
Forward Throw(Back Throw,Down Throw) → FAir
Forward, Back, and Down Throw can all be followed up with FAir for an easy combo.
[youtube:https://youtu.be/oBB4Oi7u3Uk?t=8]
Up Throw → Up Tilt(Up Air)
A throw combo that requires Luma. It's a great combo to use since it can also work at enemies on mid percentages.

Aerial Combo Explanations

Combo 5
Combo 6
Combo 7
NAir → Up Tilt(FSmash, UpSmash)
A great combo to use for NAir, it however, isn't great against enemies on mid to high percentages.
[youtube:https://youtu.be/5xfIm4rGqr8?t=3]
NAir → NAir(FAir,BAir,Up Air)
A combo that can easily be used even if the enemy is at a high percentage.
BAir → Dash Attack
A BAir combo into Dash Attack against low percentage enemies. If the enemy doesn't DI, it is even possible to connect at high percentages.

Rosalina & Luma Frame Data and Moveset

Best Out of Shield Options

Move Frames
Up Smash 8 Frames
Up Air (Luma) 9 Frames
Neutral Air (Luma) 10 Frames
Shield Grab 11 Frames

Rosalina & Luma have decent out of shield options, though none of them are going to be quick enough to punish moves that are very safe. Rosalina's up smash comes out in 8 frames, but grants intangibility from frame 7 and hits directly in front of her, making it her go-to out of shield option. Although the move is much stronger when using the hitbox closer to Rosalina, it has decent range. Rosalina & Luma have different frame data, so when Luma is together with Rosalina, she will be able to use an oos up air or neutral air in 9/10 frames respectively. Rosalina's grab has average range, so it can be used out of shield as well.

Jab (Neutral Attack)

1v1 Damage (%) Startup Frames
Jab 1
(A)
2.4 5
Jab 1 (Luma)
(A)
1.2 4
Jab 2 2,4 6
Jab 2 (Luma)
(A)
1.2 6
Jab 3 3.6 7
Jab 3 (Luma)
(A)
3.6 7
Rapid Jab (Multi-Hit) 0.36 3
Rapid Jab (Finisher) 3 6

Jab

Rosalina and Luma's jab comes out fast and can be used as a get-off-me attack. When Luma is away from Rosalina, Luma's rapid jab can be used to quickly catch opponents before they use a strong attack to try and get rid of Luma.

Dash Attack / Tilts

1v1 Damage (%) Startup Frames
Dash Attack
(Dash + A)
3.6 6
Dash Attack
(2nd hit)
4.8 17
Dash Attack
(Luma hit)
3.6 6
Forward Tilt
(← or → + A)
9.9/8.04 7
Forward Tilt
(Luma)
5.4 8
Up Tilt
(↑ + A)
12 7
Up Tilt
(Late Hit)
9.6 11
Up Tilt
(Luma)
9.6 3
Up Tilt
(Luma, late hit)
4.8 4
Up Tilt
(Luma, late hit 2)
3.6 6
Down Tilt
(↓ + A)
6.6 5
Down Tilt
(Luma)
4.2 8

Dash Attack

Rosalina's dash attack comes out fast and has good horizontal range. It will also knock your opponent into the air just enough for you to follow up with an aerial. Dash attack can be used to knock opponents into the air even if Luma isn't present, so use dash attack to buy time for Luma to return when it is away.

Forward Tilt

Rosalina's forward tilt has good range and comes out quick. It's a good tool for spacing, so it can be used out of a dash back away from the opponent.

Up Tilt

Rosalina's up tilt also comes out quick, but it has a very narrow horizontal range. Use up tilt to juggle opponents directly above Rosalina and Luma.

Down Tilt

Rosalina's down tilt has quick start up and decent range, and when combined with its short endlag, it is ideal for poking at grounded opponents.

Smash Attacks

1v1 Damage (%) Startup Frames
Forward Smash
(Smash ← or → + A)
14.4 16
Forward Smash
(Luma)
8.4 17
Up Smash 1
(Smash ↑ + A)
14.4 8
Up Smash (Luma) 7.2 10
Up Smash (Luma, Late Hit) 6 13
Down Smash
(Smash ↓ + A)
8.4 6
Down Smash 1 (Weak Hit) 10.8 17
Down Smash (Luma Hit 1) 4.8 7
Down Smash (Luma Hit 2) 6 19

Forward Smash

Rosalina's forward Smash has high knockback. Rosalina alone has weak knockback, so be sure to attack when Luna is also with her, or attack an opponent with Luma's forward smash when Rosalina is far away from the opponent so she can avoid a punish.

Up Smash

Rosalina's up smash comes out fast and has strong knockback. Due to its fast start up, up smash works well as an out of shield option. Rosalina's head is also intangible during this attack, which makes it useful against opponents trying to land with an aerial attack.

Down Smash

Rosalina's down smash comes out fast. It has little knockback, so use it to knock opponents near the ledge off stage and go for an edgeguard.

Aerials

1v1 Damage (%) Startup Frames
Neutral Air
(A + no direction while airborne)
12/9.6 10
Neutral Air
(A + no direction while airborne)
9.6/8.4 27
Neutral Air
(A + no direction while airborne)
3.6 8
Neutral Air
(A + no direction while airborne)
3.6 13
Neutral Air
(A + no direction while airborne)
12/9.6 10
Forward Air
(Tick Damage)
1.2 10
Forward Air (Last Hit) 4.8 22
Forward Air (Luma) 3.6 11
Back Air
(← or → Opposite of the direction you are facing + A while airborne)
13.2 9
Back Air
(Luma)
4.8 10
Up Air
(↑ + A While Airborne)
12 8
Up Air
(Late Hit 1)
6 11
Up Air
(Late Hit 2)
2.4 15
Up Air (Luma) 4,8 6
Down Air
(↓ + A While Airborne)
9.6 17
Down Air
(Meteor)
8.4 18
Down Air
(Late Hit)
7.2 23
Down Air
(Late Hit 2)
2.4 26
Down Air
(↓ + A While Airborne)
6 15

Neutral Air

Rosalina's neutral air has a lingering hitbox and knocks opponents into the air, allowing it to be used as a reliable follow-up attack or as a combo starter. It is safe on shield (-4/-5), making it a good tool for shield pressure.

Forward Air

Rosalina's forward air has good reach, and by using the rising variant (pressing jump and forward+A at the same time), it will have little landing lag, making it a good poking tool.

Back Air

Rosalina's back air comes out fast and has decent knockback. Due to this, it can be used as an edgeguarding tool if you can land a hit on an opponent that is offstage.

Up Air

Rosalina's up air comes out quickly and has good range. The speed and range of the ring that comes out above Rosalina makes it ideal for juggling opponents in disadvantage. It also has strong knockback and can start to KO from 100%.

Down Air

Rosalina's down air has a meteor hitbox that can spike opponents. The meteor hitbox is only active at the beginning of Rosalina's attack, but even a late hit can knock your opponent downward. Luna's hitbox also has strong knockback, so the move is very good for edgeguards.

Specials

1v1 Damage (%) Startup Frames
Neutral Special
(B)
6 10
Neutral Special
(Max Charge)
19.2 4
Neutral Special
(Recall)
- 7
Side Special
(← or → + B)
3.6 10/16/22
Up Special
(↑ + B)
- -
Down Special
(↓ + B)
- -

Neutral Special (Luma Shot)

Neutral special shoots Luma in front of Rosalina. If the special button is held down, Luma will gain distance and damage. If this attack is used when Luma is away from Rosalina, it will return to Rosalina. Luma can also be called back when Rosalina is knocked back. While returning, Luma can still attack which could help Rosalina if she is trapped in a combo.

Use this attack to put Luma in between you and your opponent. Luma can punish their dodges or jumps while Rosalina stays back a safe distance. Luma will be harder to knock back after Luma Shot is used.

Side Special (Star Bits)

Luma will shoot three star projectiles forward at different angles. It has good range and a lingering hitbox, making it a good poking tool at mid-ranges. When Luma is seperated, this attack can safely rack up damage. Despite looking like a projectile, this move is actually a disjointed hitbox. This means that it cannot be reflected, absorbed, or pocketed.

Up Special (Launch Shot)

A long jump that propels Rosalina and Luma forward. It can also be angled to be nearly horizontal or diagonal by changing the direction of the stick before the move starts, but the direction of the jump cannot be change once it has begun. Rosalina goes into free fall after the move ends, but Luma can still use aerials and normals.

Down Special (Gravitational Pull)

Gravitational Pull pulls in any items in Rosalina's vacinity and makes them her own. This means that they will damage any opponent or will be automatically equipped or consumed depending on the type of item. This move can also be used to pull in recovery items and makes a great gimping tool against characters like Ness and Lucas who rely on a projectile to recover.

Grab / Throws

1v1 Damage (%) Startup Frames
Pummel 1.56 1
Grab (Normal) - 7
Dash Grab - 10
Pivot Grab - 11
Forward Throw (Throw) 10.8 28
Back Throw (Throw) 13.2 30
Up Throw (Throw) 8.4 13
Down Throw (Throw) 10.8 13

Forward Throw

At low percents, Rosalina's forward throw can connect into dash attack. At around 160%, it can KO when used near the ledge, making it her strongest kill throw (though Rosalina has options to KO much earlier).

Back Throw

At low percents, Rosalina's back throw can connect into forward air.

Up Throw

Rosalina's up throw can lead into several combos such as up tilt or up air.

Down Throw

Rosalina's down throw will knock an opponent in the air slightly, and can be followed up with a forward air.

Final Smash

Attack How to Use Effect
Grand Star Press B after obtaining the Smash Ball Summons a large Grand Star, which sucks opponents in and hits multiple times, ending in an explosion that deals heavy damage and knockback.

Rosalina & Luma Balance Changes

Version 12.0.0 Balance Patch

Change
Side Special Made it so Luma will be in front when using the move in reverse.

Version 10.1.0 Balance Patch

Change
Forward Air Attack Made it easier to hit multiple times.
Decreased the attack range above the skirt's hemline, and made it easier to continue with later attacks.
Increased final attack's range.

Version 8.0.0 Balance Patch

Change
Final Smash Increased power.
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit.
Extended launch distance for the final attack.

Version 7.0.0 Balance Patch

Change
Other Increased shield size.

Version 4.0.0 Balance Patch

Change
Basic Movements Rosalina can be more easily grabbed from the front when walking, crouching, and shielding when Luma is following.
Neutral Attack 1 Luma will be in front when reversing the attack.
Side Smash Attack Luma will be in front when reversing the attack.
Up Smash Attack Luma will be in front when reversing the attack.

Version 3.1.0 Balance Patch

Change
Dash Attack Reduced Luma’s vulnerability.
Side Smash Attack Extended launch distance when Luma is near.
Forward Air Attack Made it easier to hit multiple times.
Reduced vulnerability.
Increased the speed of the edge-grab range detection.
Grab Increased speed.
Up Special Increased fast-fall speed after using the move.
Down Special Reduced Luma’s vulnerability.
Other Reduced Luma’s stamina.
Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents.

Version 3.0.0 Balance Patch

Change
Final Smash and FS Meter At the start of the move, nearby opponents will be slowed more and slowed longer.
Down Tilt Attack If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Side Tilt Attack If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Neutral Special Reduced the power against shields.
Side Special Reduced the power against shields.

Version 2.0.0 Balance Patch

Change
Dash Attack Made it easier to hit multiple times.
Up Tilt Attack Extended launch distance for Luma's Up Tilt Attack.
Down Tilt Attack Extended the distance Luma moves forward.
Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
Down Air Attack Shortened the amount of time between the start of the move and the meteor effect.
Neutral Special Reduced vulnerability when sending out and calling back Luma.
Up Special Made it easier to grab edges.
Final Smash & FS Meter Shortened the distance you can shift when the attack is making contact.

Major Changes From Smash 4

Change
General Movement speed increased. Buff
General Luma is now 1.5x stronger when away from Rosalina. Buff
Jab (A) Luma no longer moves forward.

How to Unlock Rosalina & Luma

Unlocking Via Smash Mode
45th Fighter Unlocked
After unlocking Toon Link, let 10 minutes pass OR play another battle in smash after soft-resetting OR return to the menu from World of Light
Unlocking via Classic Mode
Clear Classing Mode 3 times using Donkey Kong.
Unlocking via World of Light
Dark Realm North Area

There are three ways to unlock Rosalina & Luma. Completing any of these, then defeating Rosalina & Luma when they appear in the “a New Challenger Appears” screen will allow you to use them afterward.

How to Unlock Characters Fast

Rosalina & Luma Alt Costumes and Skins

Rosalina & Luma Reveal Trailer

Smash Ultimate Character Guides

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Tier List
Tier List
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Air Speeds of All Characters Fast Fall Speeds of All Characters

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