Fox Guide: Matchup Chart and Combos | Super Smash Bros Ultimate

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Super Smash Bros. Ultimate Fox Guide

This is a guide to Fox in the game Super Smash Bros. Ultimate. Everything about Fox, including how to unlock them, bread and butter combos, frame data, alt costumes and skins, as well as Fox matchups and counters, can be found here.

Fox Tier and Overview

Stats and General Info

Fox
Fox Image
Game Series Star Fox
Smash Bros. Debut Super Smash Bros. (64)
Fighter Number 7
Unlock Order Default
Number of Jumps 2
Weight 77 Units (83/87)
Dash Speed 2.402 (6/87)
Air Speed 1.11 (33/87)
Fast Fall Speed 3.36 (1/87)
Special Attributes Wall Jump

Tier List Placement

SSBU Fox Icon A+ Tier Tier

A mobile character with excellent frame data

In Smash Ultimate, Fox is quick, and has access to a variety of attacks that have excellent frame data, with many of them coming out quickly and being hard to punish. With Fox's low endlag on his attacks, landing most of his attacks will allow you to combo your opponent. Fox also has his smash attacks and up aerial, which are good for KOing opponents. Use Fox's quick movement to bait out an option from your opponent, then move in to punish them!

Fox's primary weaknesses are the fact that he gets KO'ed rather early, being one of the lighter characters in the roster. His recovery is also quite predictable, so he is rather prone to getting edgeguarded. He can also struggle to KO sometimes if he misses a confirm, so Fox players need to put plenty of practice into their combos!

See Our Tier List Here!

Fox's Strengths and Weaknesses

Strengths ・Very fast ground and aerial movement
・Very little endlag on moves
・Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc)
・Access to a decent projectile, as well as a reflector (↓ + B)
Weaknesses ・Linear recovery (Side Special and Up Special)
・Poor range on his attacks
・Easy to combo, and lightweight so he gets KO'ed early
・Sometimes struggles to kill

Fox Matchup Chart

Matchup Chart

Fox Image
-2
-1
BowserIce ClimbersJokerLuigiMr. Game & WatchPichuPikachuShulk
0
CloudDr. MarioFalcoKenLinkLucinaMarioMarthMii BrawlerMin MinNessPalutenaPeach/DaisyPokemon TrainerR.O.B.Rosalina & LumaRoyRyuSephirothSteveTerryWarioWolfYoshiYoung LinkZero Suit Samus
+1
Banjo & KazooieBayonettaBowser Jr.BylethCaptain FalconChromCorrinDonkey KongDuck HuntGanondorfGreninjaHeroIkeIncineroarInklingIsabelleJigglypuffKirbyLittle MacLucarioLucasMega ManMeta KnightOlimarPac-ManPiranha PlantPit/Dark PitRidleySheikSnakeSonicVillagerZelda
+2
King DededeKing K. RoolMewtwoMii GunnerMii SwordfighterRobinSamus/Dark SamusSimon/RichterToon Link

Notes About Matchup Chart

1. -2 = Disadvantage. -1 = Slight Disadvantage or Even. 0 = Even. +1 = Slight Advantage or Even. +2 = Advantage.
2. The matchup chart was based around both the opinions of professional players of each character, as well as our own experience through playing Fox.
3. Characters within each tier are unordered
4. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur, and Charizard) as well as Echo fighters with no significant difference than their regular counterpart are not shown.
5. For other characters who are not shown here, we are still investigating the matchup.

Fox Combos

Beginner Combos
①N-air→Multi-Hit Jab
②N-air→Dash→Up Smash
③D-air→F-air
Advanced Combos
④Down Tilt→Up Air→Up Air
⑤F-air→Up Smash

Beginner Combos

①N-air→Multi-Hit Jab

A combo that can work at various percents.This combo can be performed if you can hit the opponent with neutral air while falling.

②N-air→Dash→Up Smash

This combo works on opponents with high percents. Perfectly land the neutral air to set this combo in motion.

③D-air→F-air

A combo that can work at various percents.This combo can be performed if you can hit the opponent with neutral air while falling.

Advanced Combos

④Down Tilt→Up Air→Up Air

This combo works on opponents from middle percents and up. Start this combo while standing close to your opponent.

⑤F-air→Up Smash

This can be used when your opponent is in the air. Do not land the last hit of neutral air and let your opponent fall onto the ground before giving them a swift up smash attack.

Fox Frame Data and Moveset

Best Out of Shield Options

Move Frames
Jump > Down B 6 Frames
Neutral Air 7 Frames
Up Smash 8 Frames
Down Air 8 Frames
Shield Grab 10 Frames

Fox has a plethora of good out of shield options that allow him to punish most unsafe moves. Technically jump into Down B is his fastest option, although neutral air or up smash is usually the go to for a quick punish. His shield grab is 10 frames, which is pretty quick, but not his fastest option, and grants limited follow-ups.

Jab (Neutral Attack)

1v1 Damage (%) Startup Frames
Jab 1
(A)
3.6 2
Jab 2 1.2 2
Rapid Jab (Multi-Hit) 0.72 5/7/9/11/13
Rapid Jab (Finisher) 2.4 3

Jab (Neutral Attack)

Fox Jab.gif

With its extremely fast startup, this move is good as both a get-off-me tool, and as a combo finisher.

Dash Attack / Tilts

1v1 Damage (%) Startup Frames
Dash Attack
(Dash + A)
7.2 4
Dash Attack (Late Hit) 4.8 8
Forward Tilt - Angled
(← or → + A)
8.4 6
Forward Tilt - Not Angled 7.2 6
Up Tilt
(↑ + A)
7.2/7.2/9.6/8.4 3
Up Tilt (Lingering) 6/6/7.2/7.2 6
Down Tilt
(↓ + A)
9.6/9.6/8.4 7

Dash Attack

Fox Dash Attack.gif

The quick startup on this move makes it good as a quick whiff punish. Depending on the opponent's damage, it will combo into Nair or Fair, making it a very useful part of Fox's kit.

Forward Tilt

Fox Ftilt.gif

This move can be used to hit an opponent spaced slightly away from Fox. It can be angled up or down, making it easier to hit short characters.

Up Tilt

Fox Up Tilt.gif

A quick move that launches an opponent upward, and can combo into itself. No matter where it hits an opponent, they will always be sent upward, making it a good tool for racking up damage.

Down Tilt

Fox Dtilt.gif

Sends an opponent up and away, allowing for a follow-up into Fair, Up Tilt, etc.

Smash Attacks

1v1 Damage (%) Startup Frames
Forward Smash
(Smash ← or → + A)
16.8 13
Forward Smash (Lingering) 13.2 15
Up Smash 1
(Smash ↑ + A)
19.2 8
Up Smash (Lingering) 13.2 10
Down Smash
(Smash ↓ + A)
16.8/16.8/14.4/14.4 6

Forward Smash

Fox FSmash.gif

Sends an opponent forward, and will also cause Fox to move forward. This is important to note, because misusing it may make it even easier for an opponent to punish.

Up Smash

Fox Up Smash.gif

A very good and fast move for KOing. Use Fox's fast mobility to move in an an opponent and up smash them at higher percents. Its fast startup means it is good as an out of shield punish. Using Nair can set up a tech chase, which can be followed up with this move for a KO.

Down Smash

Fox Down Smash.gif
Fox's fastest smash attack. Useful for punishing a roll, or as a quick get-off-me tool.

Aerials

1v1 Damage (%) Startup Frames
Neutral Air
(A + no direction while airborne)
10.8 4
Neutral Air (Lingering) 7.2 7
Forward Air Hit 1-5
(Hold ← or → in the direction you are facing + A while airborne)
2.16/1.56/2.16/3.36/5.64 7/11/16/21/26
Forward Air (Landing) 2.4 1
Back Air
(← or → Opposite of the direction you are facing + A while airborne)
15.6 9
Up Air 1
(↑ + A While Airborne)
6.0 9
Up Air 2 12.0 12
Down Air Hit 1-6
(↓ + A While Airborne)
1.68 5/8/11/14/17/20
Down Air Hit 7 3.6 23
Down Air (Landing) 1.2 1

Neutral Air

Fox Nair.gif

Neutral Air is the most versatile of all Fox's aerials. It comes out quick, and if it hits, it can lead into a free dash attack or up smash. It has low landing lag, and is -3/-4 on shield, meaning that opponents won't be able to punish it with an OOS move in most cases.

Forward Air

Fox Fair.gif

Fox's forward air is good for dealing damage. Additionally, if the final hit doesn't connect, it can be comboed into another move. Note that it is unsafe on shield.

Back Air

Fox Bair.gif

A powerful aerial move, Fox's back air is good for KOing an opponent. At -4 on shield, it is also a good move for applying shield pressure.

Up Air

Fox Uair.gif

Fox's up air is another good move for KOing opponents. It can combo into itself, so be sure to use it to juggle opponents in disadvantage.

Down Air

Fox Dair.gif

Fox's down air is a multi hit move, and can be comboed into other moves, including up smash.

Specials

1v1 Damage (%) Startup Frames
Neutral Special (B) - Blaster Grounded 1 3.6 11
Neutral Special - Blaster Grounded 2 2.4 13
Neutral Special - Blaster Grounded 3 1.68 20
Neutral Special - Blaster Aerial 1 3.6 9
Neutral Special - Blaster Aerial 2 2.4 11
Neutral Special - Blaster Aerial 3 1.68 18
Side Special - Fox Illusion
(← or → + B)
9.6 25
Side Special - Fox Illusion (Aerial) 6.0 25
Up Special Hit 1-7
(↑ + B)
2.16 20/22/24/26/28/30/32
Up Special Hit 8 19.2 43
Up Special Hit 8 (Lingering) 12.0 47
Down Special
(↓ + B)
2.4 3

Neutral Air (Blaster)

Fox Neutral Special.gif

Used to rack up damage on opponents from a distance. While it doesn't make the opponent flinch, it is fast enough to use rapidly, so use it when you are far away from an opponent, or at the start of the match for a free 2~3%.

Forward Air (Fox Illusion)

Fox Side Special.gif

Fox's side special can be used to recover horizontally, or to combo into up air. It cannot cross up shields, so hitting shielded opponents will get you punished, and it should not be overused.

Up Air (Fire Fox)

Fox Up Special.gif

Fox's up B is mainly used for recovery, although it can also KO at high percents (such as in the air). It can be angled during its startup, but it does leave Fox a bit vulnerable when offstage.

Down Air (Reflector)

Fox Down Special.gif

Fox's down B is a reflector with fast startup, and the ability to send projectiles back at the user. It will send opponents down and away, so it's also very good to use as an edgeguarding tool.

Grabs and Throws

1v1 Damage (%) Startup Frames
Pummel 1.2 1
Grab (Normal) - 6
Dash Grab - 10
Pivot Grab - 11
Forward Throw (Hitbox)
(← or → While Grabbing)
4.8 10
Forward Throw (Throw) 3.6 11
Back Throw (Hitbox)
(← or → While Grabbing)
2.4 16/19/22
Back Throw (Throw) 2.4 10
Up Throw (Hitbox)
(↑ While Grabbing)
2.4 18/21/24
Up Throw (Throw) 2.4 7
Down Throw (Hitbox)
(↓ While Grabbing)
2.4 29/32/34
Down Throw (Throw) 1.2 26

Grab

Fox has a pretty quick grab, meaning that it is good against shielding opponents, but none of his throws have any combos, and they cannot KO, so throws are primarily used to gain stage control.

Final Smash

Attack Name How to Use Effect
Team Star Fox Press B after obtaining the Smash Ball Allows you to target an opponent, and if successfully hit, they will fired upon by Arwings, ending with massive knockback

Fox Balance Changes

Version 10.1.0 Balance Patch

Change
Forward Air Attack Made it easier to hit multiple times.
Increased attack range of the first attack to fourth attack.
Down Air Attack Made it easier to hit multiple times.
Increased attack range.

Version 7.0.0 Balance Patch

Change
Other Changed the animation when receiving attacks from opponents while shielding.

Version 4.0.0 Balance Patch

Change
Basic Movements Adjusted the vulnerability when waking up from sleep to match other fighters.

Version 3.1.0 Balance Patch

Change
Neutral Attack 2 Made it easier to hit multiple times when continuing with a flurry attack.

Major Changes From Smash 4

Change
Up Air
(↑ + A While Midair)
Damage increased and landing lag decreased. Buff.
Down Tilt
(↓ + A)
Endlag increased, but the launch angle was altered so it is now better as a combo starter. Buff.
Side B
(← or → + B)
Startup frames increased. If shielded, Fox will stop in front of an opponent. Nerf.

How to Unlock Fox in World of Light

In World of Light, Fox can be found on Ribbon Road. To unlock Fox in World of Light, find him on Ribbon Road and defeat him to have him join your party.

Fox Alt Costumes and Skins

Fox Alternate Costumes

Fox Reveal Trailer

Smash Ultimate Character Guides

Fighters.png
List of Fighters
Tier List
Tier List
Unlocking Characters
Unlocking Fighters

Character Stat Lists

Character Stats
Weights of All Characters Run Speeds of All Characters
Air Speeds of All Characters Fast Fall Speeds of All Characters

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    New Comment

    • >>[6]
      Depends on who it is you struggle against. I'd say generally someone like Wolf or Palu is a good secondary for any character. Byleth's largest drawback is mobility and frame data, so a character with faster options and movement is your best bet.

    • >>[4]
      Hi! We actually have a section on Marth's matchups here:
      https://game8.co/games/SSBU/archives/281194#hl_2
      As Marth has great range and framedata, a good matchup will be a character that can whiff punish with quick burst options, and have a way to get in and find an opening! Quick characters with excellent frame data, like Pika, Greninja, or Sheik, ZSS, or Sonic are our top recommendations!
      Thank you for using our guides!

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