★13.0 Best Character Tier List
★ All Update and Patch Note History
☆ Ver. 13.0.1 Patch Notes and Balance Changes
A list of patch notes and balance changes for characters in the Ver. 13.0.1 Update of Super Smash Bros. Ultimate (SSBU). Read on to see which characters received buffs, who got nerfed, as well as other fixes that took place in Smash Ultimate.
List of Contents
Discuss The Balance Changes With Others!
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| Neutral Attack 2 | Increased the amount of time hit detection lasts. Reduced vulnerability. |
| Down Tilt Attack | Extended the amount of time opponents will be in the damage animation. |
| Neutral Special | Increased the speed that super armor activates. |
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| Neutral Attack 1 | Increased attack speed. |
| Down Tilt Attack | Adjusted launch angle. |
| Up Smash Attack | Extended launch distance for the final attack. |
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| Side Special | Made it easier to grab edges. |
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| Side Special | Made it easier to grab edges. |
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| Dash Attack | Increased attack speed. |
| Down Smash Attack | Extended launch distance. |
| Up Special | Up SpecialIncreased attack speed. Increased the speed of the edge-grab range detection. |
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| Dash Attack | Increased attack power while maintaining launch distance. |
| Side Smash Attack | Increased the attack range in the front to match the visual. |
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| Side Tilt Attack | Increased power. Extended launch distance. |
| Forward Throw | Increased power. |
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| Up Smash Attack | Increased attack range. Adjusted so opponents won’t fall over when hit with the first or second hit. |
| Forward Air Attack | Increased power. |
| Back Air Attack | Increased power. |
| Up Throw | Extended launch distance. |
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| Neutral Attack 1 | Increased power. Reduced vulnerability. |
| Neutral Attack 2 | Increased attack power while maintaining launch distance. Reduced vulnerability. |
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| Neutral Attack 3 | Increased power. Extended launch distance. |
| Up Smash Attack | Extended launch distance for the high-damage range. |
| Side Special | Increased power when starting to charge forward on the ground. Extended launch distance when starting to charge forward on the ground. |
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| Dash Attack | Extended launch distance for the final attack. Increased attack speed. |
| Down Smash Attack | Extended the damage range downward. |
| Side Special | Increased power. |
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| Basic Movements | Shortened the launch distance when Luma is launched. |
| Down Smash Attack | Extended Rosalina's damage range inward. |
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| Flurry Attack | Increased attack range. Increased power. |
| Flurry Attack to KO | Increased attack range. |
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| Dash Attack | Made it easier to hit multiple times. Increased power. |
| Down Tilt Attack | Made it easier to hit multiple times. Adjusted launch angle for the final attack. |
| Up Smash Attack | Increased power. |
| Side Special | Extended launch distance when spinning. |
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| Tilt Attack (Strong) | Increased attack speed.v |
| Neutral Special | Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks. |
| Side Special | Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground. |
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| Down Special | Increased attack speed for Finishing Touch. |
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| etc. | Reduced vulnerability when reloading ink. |
| Side Tilt Attack | Increased power. Extended launch distance. |
| Up Tilt Attack | Made it easier to hit opponents on the ground. |
| Side Smash Attack | Made it easier to hit the high-damage range. |
| Neutral Special | Extended the distance of the shot. |
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| Dash Attack | Increased power. Extended launch distance. |
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| Side Tilt Attack | Extended launch distance for the final attack. |
| Down Tilt Attack | Increased the amount of time hit detection lasts. Reduced vulnerability. |
| Down Air Attack | Increased the amount of time the meteor effect lasts for the damage window. |
| Down Special | Shortened the time to use the move. |
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| Movements | Reduced the power against shields for each punch. Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
| Neutral Air Attack | Increased the vulnerability when landing. |
| Side Smash Attack | Reduced the duration of the Dragon's beam. |
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| Up Smash Attack | Reduced the duration of an opponent's animation when they are struck by different parts of this attack. |
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| Basic Movements | Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
| Side Special | Increased vulnerability. |
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| Basic Movements | Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
| Side Smash Attack | Shortened launch distance. |
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| Basic Movements | Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |

Update History
How to Update Smash Ultimate
Should You Buy the Fighters Pass? |
When Will the Next DLC Character Come Out? |
Lol Meta Knight actually needs to be nerfed. If you just spam side special you almost always win
Ver. 13.0.1 Patch Notes and Balance Changes



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So, am I the only one who actually prefers to play skillfully as Meta Knight. Maybe I just over complicate things, but it just feels better (even if I do lose more often).