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This is a guide to synthesis for Snipevine (Monster No. 204) and how to get Snipevine in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Snipevine's available Traits, Talents, and Skills.
Table of Contents
Snipevine | No. | 204 |
---|---|---|
Family | ||
Rank | ||
Talents |
Breath Worker |
Trait | Unlock Lv. | Effect |
---|---|---|
Sizzmeister | 1 | Increases the potency of light-elemental attacks and decreases their MP consumption. |
Ultra Crafty Sizzer | 20 | Greatly increases the damage inflicted by light-elemental attacks. |
Evasive Impulse | 40 | Sometimes increases evasion and greatly increases agility during battle when HP has dropped to 1/2. Only activates once per battle. |
(L) Tactical Trooper | 1 | Sometimes performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Very slightly lowers the monster's attributes. |
(L) Heaven-Sent | 1 | Sometimes greatly increases attack, defence, agility, or wisdom during battle. |
(L) Bigger Upper | 60 | Extends the duration of skills that raise the strength, defence, agility, or wisdom of allies to 5 turns. In addition, randomly grants invincibility, the ability to reflect spells or breath attacks, or raises evasion. |
Fire
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Debil.
|
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Water
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Bedaz.
|
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Wind
|
Antimg.
|
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Earth
|
MP Abs.
|
||
Explos.
|
Confus.
|
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Ice
|
Sleep
|
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Electr.
|
Prlysis.
|
||
Light
|
Stun
|
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Dark
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Poison
|
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- | - |
Death
|
Synthesis Guide and Calculator
Set Talent | Breath Worker |
---|
Skill / Trait | SP | Effect |
---|---|---|
Dazzleflash | 10 | Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. |
Sweet Breath | 20 | Lets out an exhalation of relaxation that puts all enemies to sleep for 2 to 5 turns. |
Deep Breath | 30 | Inhales long and deep, raising the damage inflicted by the user's next breath attack. |
Blessed Breath | 50 | Inflicts major light-elemental breath damage on all enemies and occasionally confuses them for 2 to 5 turns. |
C-C-Cold Breath | 75 | Inflicts extreme ice-elemental breath damage on all enemies. |
Sandy Sigh | 100 | Whips up a cloud of dust that inflicts major earth-elemental breath damage on all enemies and occasionally lowers their accuracy for 2 to 5 turns. |
Ice Age | 150 | Inflicts outrageous ice-elemental breath damage on all enemies and occasionally stuns them for 1 turn. |
Wave of Relief | 200 | Cures of allies of their status ailments. |
Rando-Relief | 200 | Monster sometimes casts Wave of Relief on itself during battle. |
HP | 1350 |
---|---|
MP | 590 |
Attack | 450 |
Defence | 610 |
Agility | 360 |
Wisdom | 680 |
Monster List: All 526 Monsters
Popular Monster Articles | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Synthesis Calculator | |||||||||||
Best Early Game Monsters | How to Make B-Rank Monsters | Special Synthesis Monsters | |||||||||
4-Parent Monsters | Scoutable Monsters | Best Monsters to Transfer from the Demo | |||||||||
By Rank | |||||||||||
By Family | |||||||||||
Slime | Dragon | Nature | |||||||||
Beast | Material | Demon | |||||||||
Undead | ??? | - | |||||||||
Monsters Obtained From Eggs | |||||||||||
Rainbow | Gold | Silver | White | ||||||||
By Stats Rankings | |||||||||||
HP (Health) | MP (Magic) | Attack | |||||||||
Defense | Agility | Wisdom | |||||||||
Metal Slimes | |||||||||||
Metal Slime | Liquid Metal Slime | Metal King Slime |
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