Dragon Quest Monsters: The Dark Prince (DQM3)

Slimeshroom: Monster No. 9

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This is a guide to synthesis for Slimeshroom (Monster No. 9) and how to get Slimeshroom in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Slimeshroom's available Traits, Talents, and Skills.

Slimeshroom Traits, Weaknesses, and Resistances

Slimeshroom ImageSlimeshroom No. 9
Family
Rank
Talents Irritant

Traits

Trait Unlock Lv. Effect
Stupefying Skin 1 Sometimes confuses enemies that inflict direct attacks.
Ultra Crafty Confuser 20 Makes it much easier to confuse the enemy.
Defensive Impulse 40 Reduces damage received when HP drops to 1/2.
(L) Tactical Genius 1 Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes.
(L) Uber Matterbane 1 Greatly increases damage inflicted on monsters from the material family and somewhat lowers all resistances.
(L) Personal Grudge 60 Greatly decreases the attack, defence, agility, and wisdom of an enemy that lands a killer blow, and stuns them for the next turn.

Weaknesses and Resistances

Fire ImageFire
0 Image
Debil. ImageDebil.
25 Image
Water ImageWater
25 Image
Bedaz. ImageBedaz.
50 Image
Wind ImageWind
0 Image
Antimg. ImageAntimg.
25 Image
Earth ImageEarth
-25 Image
MP Abs. ImageMP Abs.
-25 Image
Explos. ImageExplos.
50 Image
Confus. ImageConfus.
0 Image
Ice ImageIce
25 Image
Sleep ImageSleep
25 Image
Electr. ImageElectr.
50 Image
Prlysis. ImagePrlysis.
50 Image
Light ImageLight
0 Image
Stun ImageStun
0 Image
Dark ImageDark
25 Image
Poison ImagePoison
0 Image
- -
Death ImageDeath
0 Image

Slimeshroom Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using Slimeshroom in Synthesis

Slimeshroom Talents and Skills

Set Talent Irritant

Irritant

Skill / Trait SP Effect
Sap 3 Greatly decreases the defence of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Snooze 10 Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Tox 20 Poisons a single enemy. The higher the caster's wisdom, the more likely the spell is to succeed.
Poison Attack 30 Damages a single enemy and occasionally poisons it.
Poisonous Touch 30 Regular attacks sometimes poison the enemy.
Numb 50 Paralyses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Sleep Attack 70 Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns.
Assassin's Stab 85 Damages a single enemy and occasionally causes instant death.
Kanumb 100 Paralyses all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.

Slimeshroom Max Stats

HP 1400
MP 380
Attack 520
Defence 410
Agility 480
Wisdom 510

Dragon Quest Monsters: The Dark Prince Related Guides

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