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This is a guide to synthesis for Napir (Monster No. 226) and how to get Napir in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Napir's available Traits, Talents, and Skills.
Table of Contents
Napir | No. | 226 |
---|---|---|
Family | ||
Rank | ||
Talents |
Sleep Counsellor |
Trait | Unlock Lv. | Effect |
---|---|---|
Ultra Crafty Sleeper | 1 | Makes it much easier to put the enemy to sleep. |
Ultra Crafty Magic Drainer | 20 | Makes it much easier to absorb MP. |
Tit for Tat | 40 | When a monster is inflicted with a status ailment, the attacking enemy will have the same ailment inflicted back on them. |
(L) Tactical Genius | 1 | Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes. |
(L) Agent of Chaos | 1 | Always attacks an enemy when the monster is confused. Successful strikes inflict critical hits. |
(L) Benefaction | 60 | Massively increases the attack, defence, agility and wisdom of allies when a killer blow is received. |
Fire
|
Debil.
|
||
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Water
|
Bedaz.
|
||
Wind
|
Antimg.
|
||
Earth
|
MP Abs.
|
||
Explos.
|
Confus.
|
||
Ice
|
Sleep
|
||
Electr.
|
Prlysis.
|
||
Light
|
Stun
|
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Dark
|
Poison
|
||
- | - |
Death
|
Synthesis Guide and Calculator
Set Talent | Sleep Counsellor |
---|
Skill / Trait | SP | Effect |
---|---|---|
Snooze | 3 | Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Dazzle | 10 | Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Sleep Attack | 20 | Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns. |
Fuddle | 30 | Confuses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Sweet Breath | 50 | Lets out an exhalation of relaxation that puts all enemies to sleep for 2 to 5 turns. |
Confusion Attack | 70 | Damages a single enemy and occasionally confuses it for 2 to 5 turns. |
Kasnooze | 85 | Puts all enemies to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
Kafuddle | 100 | Confuses all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
HP | 1390 |
---|---|
MP | 460 |
Attack | 460 |
Defence | 400 |
Agility | 480 |
Wisdom | 600 |
Monster List: All 526 Monsters
Popular Monster Articles | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Synthesis Calculator | |||||||||||
Best Early Game Monsters | How to Make B-Rank Monsters | Special Synthesis Monsters | |||||||||
4-Parent Monsters | Scoutable Monsters | Best Monsters to Transfer from the Demo | |||||||||
By Rank | |||||||||||
By Family | |||||||||||
Slime | Dragon | Nature | |||||||||
Beast | Material | Demon | |||||||||
Undead | ??? | - | |||||||||
Monsters Obtained From Eggs | |||||||||||
Rainbow | Gold | Silver | White | ||||||||
By Stats Rankings | |||||||||||
HP (Health) | MP (Magic) | Attack | |||||||||
Defense | Agility | Wisdom | |||||||||
Metal Slimes | |||||||||||
Metal Slime | Liquid Metal Slime | Metal King Slime |
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