Dragon Quest Monsters: The Dark Prince (DQM3)

Winky: Monster No. 352

This is a guide to synthesis for Winky (Monster No. 352) and how to get Winky in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Winky's available Traits, Talents, and Skills.

Winky Traits, Weaknesses, and Resistances

Winky ImageWinky No. 352
Family
Rank
Talents Antimagician

Traits

Trait Unlock Lv. Effect
Critical Moment 1 Makes it easier to inflict critical hits when HP drops to 1/2, and even more so when HP drops to 1/4.
Confusing Touch 20 Regular attacks sometimes confuse the enemy.
Insta-Oomph 40 Monster sometimes casts Oomph on itself at the start of battle.
(L) Tactical Genius 1 Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes.
(L) Ultra Crafty Spellbinder 1 Makes it much easier to prevent spellcasting.
(L) Slick Skin 60 Sometimes causes incoming direct attacks to miss.

Weaknesses and Resistances

Fire ImageFire
25 Image
Debil. ImageDebil.
0 Image
Water ImageWater
50 Image
Bedaz. ImageBedaz.
0 Image
Wind ImageWind
50 Image
Antimg. ImageAntimg.
50 Image
Earth ImageEarth
0 Image
MP Abs. ImageMP Abs.
50 Image
Explos. ImageExplos.
0 Image
Confus. ImageConfus.
50 Image
Ice ImageIce
25 Image
Sleep ImageSleep
0 Image
Electr. ImageElectr.
-25 Image
Prlysis. ImagePrlysis.
-25 Image
Light ImageLight
0 Image
Stun ImageStun
0 Image
Dark ImageDark
25 Image
Poison ImagePoison
0 Image
- -
Death ImageDeath
25 Image

Winky Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using Winky in Synthesis

Winky Talents and Skills

Set Talent Antimagician

Antimagician

Skill / Trait SP Effect
Dim 3 Greatly decreases the wisdom of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Fizzle 10 Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Ping 20 Greatly increases the wisdom of a single ally for 4 to 7 turns.
Drain Magic 30 Absorbs some MP from a single enemy.
Mist Me 50 Negates all damages 1 time only. Ineffective against certain attacks.
Kadim 70 Decreases the wisdom of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Mercurial Thrust 85 A punching technique that only inflicts a small amount of damage, but allows the user to attack before anyone else.
Bounce 100 Reflects most spells back at the caster for 4 to 7 turns.

Winky Max Stats

HP 1340
MP 420
Attack 560
Defence 520
Agility 500
Wisdom 480

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