Dragon Quest Monsters: The Dark Prince (DQM3)

Merman: Monster No. 372

This is a guide to synthesis for Merman (Monster No. 372) and how to get Merman in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Merman's available Traits, Talents, and Skills.

Merman Traits, Weaknesses, and Resistances

Merman ImageMerman No. 372
Family
Rank
Talents Aquapothecary

Traits

Trait Unlock Lv. Effect
Ultra Crafty Spellbinder 1 Makes it much easier to prevent spellcasting.
Health Professional 20 Increases the potency of healing skills and decreases their MP consumption.
Miraculous Touch 40 Regular attacks restore 1/2 of the damage they inflict on the enemy as HP.
(L) Tactical Commander 1 Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Lower's the monster's attributes.
(L) Uber Bossesbane 1 Greatly increases damage inflicted on monsters from the ??? family and somewhat lowers all resistances.
(L) Ultra Crafty Debilitator 60 Makes it much easier to reduce an enemy's attack, defence, agility or wisdom.

Weaknesses and Resistances

Fire ImageFire
0 Image
Debil. ImageDebil.
0 Image
Water ImageWater
75 Image
Bedaz. ImageBedaz.
0 Image
Wind ImageWind
50 Image
Antimg. ImageAntimg.
0 Image
Earth ImageEarth
0 Image
MP Abs. ImageMP Abs.
50 Image
Explos. ImageExplos.
0 Image
Confus. ImageConfus.
50 Image
Ice ImageIce
25 Image
Sleep ImageSleep
25 Image
Electr. ImageElectr.
-25 Image
Prlysis. ImagePrlysis.
-25 Image
Light ImageLight
0 Image
Stun ImageStun
25 Image
Dark ImageDark
25 Image
Poison ImagePoison
25 Image
- -
Death ImageDeath
0 Image

Merman Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using Merman in Synthesis

Merman Talents and Skills

Set Talent Aquapothecary

Aquapothecary

Skill / Trait SP Effect
Splish 3 Inflicts minor water-elemental spell damage on a single enemy.
Heal 10 Restores 28 or more HP to a single ally.
Cock-a-Doodle-Doo 20 Cures all allies of sleep.
Snooze 30 Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Midheal 50 Restores 76 or more HP to a single ally.
Chilly Breath 70 Inflicts medium ice-elemental breath damage on all enemies.
Mist Me 85 Negates all damages 1 time only. Ineffective against certain attacks.
Splash 100 Inflicts medium water-elemental spell damage on a single enemy.
Auto-Cadabra 120 Restores a small amount of MP after each action.

Merman Max Stats

HP 1340
MP 360
Attack 570
Defence 600
Agility 520
Wisdom 400

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