Dragon Quest Monsters: The Dark Prince (DQM3)

Night Clubber: Monster No. 408

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This is a guide to synthesis for Night Clubber (Monster No. 408) and how to get Night Clubber in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Night Clubber's available Traits, Talents, and Skills.

Night Clubber Traits, Weaknesses, and Resistances

Night Clubber ImageNight Clubber No. 408
Family
Rank
Talents Paragon

Traits

Trait Unlock Lv. Effect
Big Bully 1 Increases damage inflicted on L-size monsters.
Critical Moment 20 Makes it easier to inflict critical hits when HP drops to 1/2, and even more so when HP drops to 1/4.
Last Legs 40 Allows the monster to survive at 1 HP after suffering an attack that would otherwise kill it.
(L) Tactical Genius 1 Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's attributes.
(L) Insult to Injury 1 Increases damage inflicted on enemies that are poisoned, severely poisoned, stunned, asleep, confused, or paralysed.
(L) Little Menace 60 Increases damage inflicted on S-size monsters.

Weaknesses and Resistances

Fire ImageFire
25 Image
Debil. ImageDebil.
0 Image
Water ImageWater
50 Image
Bedaz. ImageBedaz.
0 Image
Wind ImageWind
50 Image
Antimg. ImageAntimg.
0 Image
Earth ImageEarth
0 Image
MP Abs. ImageMP Abs.
50 Image
Explos. ImageExplos.
50 Image
Confus. ImageConfus.
50 Image
Ice ImageIce
-25 Image
Sleep ImageSleep
25 Image
Electr. ImageElectr.
-25 Image
Prlysis. ImagePrlysis.
-25 Image
Light ImageLight
0 Image
Stun ImageStun
0 Image
Dark ImageDark
25 Image
Poison ImagePoison
0 Image
- -
Death ImageDeath
50 Image

Night Clubber Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using Night Clubber in Synthesis

Night Clubber Talents and Skills

Set Talent Paragon

Paragon

Skill / Trait SP Effect
Attack Attacker 3 Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
Helm Splitter 10 Damages a single enemy and occasionally lowers its defence for 4 to 7 turns.
Intense Defense 20 Assumes an impenetrable defensive stance that reduces most damage received by 9/10. Can only be used once per battle.
Hatchet Man 30 Inflicts slashing damage on a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds.
Attack +8 50 Raises attack by 8.
Anchorman 70 Acts after everyone else to inflict extreme impact damage on the enemy.
Multifists 85 A punching technique that damages enemies at random, 4 times in total
Hellish Howl 100 Lets out a bloodcurdling shout that inflicts medium damage on all enemies and occasionally stuns them for 1 turn.
Attack +30 120 Raises attack by 30.
Boulder Toss 150 Inflicts extreme earth-elemental damage on all enemies. The higher the user's level, the greater the damage that will be inflicted.

Night Clubber Max Stats

HP 1370
MP 280
Attack 700
Defence 630
Agility 430
Wisdom 250

Dragon Quest Monsters: The Dark Prince Related Guides

DQM 3 All Monsters List Partial.png

Monster List: All 526 Monsters

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