★ See our Story Walkthrough and Side Story guides!
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┗ Learn how to beat the Secret Boss!
☆ Easily farm Money, EXP, JP, and Octopuff Travelers!
★ Best Character Tier List | Best Secondary Jobs
☆ All Guild Locations | All Altar Locations

New Delsta Flats is one of the Routes in the Brightlands region of Octopath Traveler 2. Read on to discover the different chests in New Delsta Flats, main quests and side stories that happen here, other points of interest, and a list of all enemies and monsters that can be found.
List of Contents
| All Chest Locations | |
|---|---|
|
Energizing Pomegranate Along the eastward path of the save point. |
![]() New Delsta Flats |
|
Herb of Serenity On top of the ruined arches, along the eastward path of the save point. |
![]() New Delsta Flats |
|
Kite Shield On top of the entrance to the Abandoned Waterway. |
![]() New Delsta Flats |
| There are no known NPCs you can perform Path Actions to in this location. |
Path Actions Guide: All Path Actions Explained
| Item | Effects | Cost |
|---|---|---|
|
|
・+70 Phys. Att. ・+18 Accuracy |
11000 Leaves |
|
|
・+58 Phys. Att. ・+17 Speed |
10000 Leaves |
|
|
Slim chance to reduce target's elemental defense.
・+60 Phys. Att. ・+58 Elem. Att. |
18000 Leaves |
|
|
・+54 Phys. Att. ・+13 Critical |
7000 Leaves |
|
|
・+60 Phys. Att. ・+15 Speed |
9000 Leaves |
|
|
・+124 Phys. Att. ・-50 Accuracy |
22000 Leaves |
| Item | Effects | Cost |
|---|---|---|
|
|
・+31 Phys. Def. ・+31 Elem. Def. |
3300 Leaves |
|
|
・+27 Phys. Def. ・+31 Elem. Def. ・+26 Speed |
6900 Leaves |
|
|
・+10 Phys. Att. |
1800 Leaves |
|
|
・+10 Elem. Att. |
1800 Leaves |
|
|
・+20 Accuracy |
3000 Leaves |
|
|
・ +200 HP |
3000 Leaves |
|
|
・+20 Critical |
3000 Leaves |
|
|
・+10 Speed ・+10 Evasion |
3000 Leaves |
|
|
・-60 Phys. Att. ・-60 Critical |
3000 Leaves |
|
|
・+30 Phys. Def. ・+30 Elem. Def. |
6500 Leaves |
|
|
・+30 SP ・+20 Elem. Def. |
6500 Leaves |
|
|
Reduces ice damage.
・+21 Phys. Def. ・+18 Elem. Def. |
4200 Leaves |
|
|
・ +100 HP ・+31 Phys. Def. ・+25 Elem. Def. |
5000 Leaves |
|
|
・+18 Phys. Def. ・+13 Elem. Def. |
400 Leaves |
|
|
・+30 SP ・+48 Phys. Def. ・+73 Elem. Def. |
9100 Leaves |
| Item | Effects | Cost |
|---|---|---|
|
|
Inflicts poison on a single foe with a given probability. |
600 Leaves |
|
|
Deals wind damage to all foes. |
700 Leaves |
|
|
Deals fire damage to all foes. |
700 Leaves |
|
|
Deals lightning damage to all foes. |
700 Leaves |
|
|
Cures a single ally of status ailments. |
600 Leaves |
|
|
Cures a single ally of petrification. |
1980 Leaves |
|
|
Inflicts sleep on a single foe with a given probability. |
600 Leaves |
|
|
An ingredient for hazardous concotions. Reduces critical rate. |
100 Leaves |
|
|
An ingredient for hazardous concotions. Confuses target during the day and blinds them at night. |
1200 Leaves |
|
|
An ingredient for medicinal concotions. |
1000 Leaves 2 Jerky |
|
|
An ingredient for concotions. Extends the reach of effects to all. |
3000 Leaves |
|
|
Deals ice damage to all foes. |
700 Leaves |
|
|
Deals light damage to all foes. |
700 Leaves |
|
|
Deals great fire damage to all foes. |
1700 Leaves |
|
|
Deals great ice damage to all foes. |
1700 Leaves |
|
|
Deals great lightning damage to all foes. |
1700 Leaves |
|
|
Deals great wind damage to all foes. |
1700 Leaves |
|
|
Deals great light damage to all foes. |
1700 Leaves |
|
|
Deals great dark damage to all foes. |
1700 Leaves |
|
|
Inflicts blindness on a single foe with a given probability. |
600 Leaves |
|
|
Inflicts confusion on a single foe with a given probability. |
600 Leaves |
|
|
Inflicts poison, blindness, confusion, and sleep on a single foe with a given probability. |
3000 Leaves |
|
|
Greatly restores HP to all allies, but reduces physical defense for 3 turns. |
1480 Leaves |
|
|
4460 Leaves |
List of All Items, Materials, and Valuables
| There are no known Side Stories found in this location. |
| There are no known main story events in this location. |
Story Walkthrough and List of Storylines
| Enemy / Shield Points | Details |
|---|---|
City Ratkin I
(1 SP |
Vulnerabilities: (Dagger, Axe, Fire, Light) Drops/Steal: Healing Grape |
Mad Ratkin
(1 SP |
Vulnerabilities: (Dagger, Bow, Fire, Light) Tameable?: Yes ┣ Strength: 3/10★ ┗ Prepare: Rotten Meat x1 (Meat) Drops/Steal: Dual Flower |
City Ratkin II
(2 SP |
Vulnerabilities: (Dagger, Axe, Fire, Light) Tameable?: Yes ┣ Strength: 2/10★ ┗ Prepare: Jerky x1 (Meat) Drops/Steal: Inspiriting Plum |
City Ratkin III
(3 SP |
Vulnerabilities: (Axe, Staff, Lightning, Light) Tameable?: Yes ┣ Strength: 3/10★ ┗ Prepare: Jerky x1 (Meat) Drops/Steal: Grape Leaf |
| Current Location | ||
|---|---|---|
![]() |
||
| Nearby Areas | ||
| Abandoned Waterway | Southern Cape Cold Snows | Abandoned Village |
| - | New Delsta Flats | - |
| New Delsta Harbor Anchorage | Eastern New Delsta Highroad | - |

Solistia Map and List of Regions
| All Solistia Regions | |||
|---|---|---|---|
Winterlands |
Harborlands |
Brightlands |
Toto'haha |
Wildlands |
Leaflands |
Crestlands |
Hinoeuma |
The Sundering Sea |
|||
New Delsta Flats Guide: Chest Locations, Shops, Events



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