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★ See our Story Walkthrough and Side Story guides!
┣ Unlock the Final Chapter and get the True Ending!
┗ Learn how to beat the Secret Boss!
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★ Best Character Tier List | Best Secondary Jobs
☆ All Guild Locations | All Altar Locations
Here is Game8's story walkthrough guide to all the character paths and storylines in Octopath Traveler 2 (Octopath 2). Read on to learn more about each character's backstory, chapters of each storyline path, and the best story order!
List of Contents
Best Starters | Reason |
---|---|
Ochette | ・ After completing Chapter 1, you can go to the east and west parts of Solistia. ・ Attacks enemies' weak points easily. |
Osvald | ・ Able to attack all targets. ・ Reveals enemy weaknesses. ・ Support Skill that reduces encounter rate. ・ Can mug items from townspeople. |
It is highly recommended to start with either Ochette or Osvald's tale as they have a lot of advantages that can carry you through the early stages of the game!
Best Starting Character: Who to Start With
Character | Reason |
---|---|
Ochette Osvald |
Ochette's position on the map allows the best access route to east and west Solistia. Her Path Action Befriend also allows you to tame beasts as additional support for battle. Acquiring Osvald early allows you to detect enemy weaknesses before the start of battle with his talent Study Foe. |
Hikari | Hikari is the next best choice to recruit after getting the earlier two because of his Path Action Challenge. This allows him to learn a variety of skills early on after besting an enemy in combat. |
Agnea | Agnea is chosen for the next pick solely because of her Path Actions. Allure allows you to recruit other travellers and use them for support with no cost, and Entreat gains you access to items with litlle to no cost as well. |
Throne Castti |
Throne and Castti share similar Path Actions at night, by either ambushing or soothing an NPC you can acquire access to otherwise guarded locations and items. We recommend going after Throne first because of her path action during the day that lets you obtain items based on chance. |
Temenos | You can opt to recruit Temenos later on in your journey because of the similarities of his path actions with the other recommended travelers like Osvald's Scrutinize and Agnea's Allure. Although having him earlier is also a good bonus if you intend to farm XP at night. |
Partitio | And finally we choose Parititio to be the last traveler to recruit simply because of the mechanics of his Path Actions require money (leaves) in order to be fulfilled. Putting him as the last character to recruit makes it easier to save money early on the game. |
List of All Characters and Playable Heroes
All Character Storylines | |||
---|---|---|---|
Osvald's Path | Castti's Path | Throne's Path | Ochette's Path |
Partitio's Path | Agnea's Path | Temenos' Path | Hikari's Path |
Crossed Paths | Extra Stories |
List of Chapters | |
---|---|
Chapter 1 | Osvald V. Vanstein is introduced as a prisoner of Frigit Isle Prison for the alleged murder of his wife and daughter. His story begins 5 years after he was incarcerated. After meticulous planning, he makes a daring attempt to escape the prison, but first he must prepare a few things to ensure his freedom. |
Chapter 2 | After escaping the prison, Osvald and Emerald still find themselves trapped on the Frigit Isle being hunted down by the guards. They must evade the guards and find a way off the island in order to be free, and for Osvald to start his quest for vengeance. |
Chapter 3 | Osvald returns to his home in Conning Creek after five years of rotting away in Frigit Isle Prison. He seeks out Captain Stenvar who allied himself with Harvey to orchestrate his arrest. |
Chapter 4 | Osvald travels to Montwise to hunt down Harvey. His thirst for vengeance and retribution is close at hand. A ray of hope now flickers at the end of the tunnel. |
Chapter 5 | Osvald must now face Harvey in Gravell hoping that he may save and reunite with his daughter, Elena. Both Osvald and Harvey now have access to the One True Magic and must duel to the death to settle this once and for all. |
List of Chapters | |
---|---|
Chapter 1 | Castti Florenz is introduced as an apothecary who lost her memory, drifting aimlessly at sea on a skiff after being carried and sent away by an unknown character. She is picked up by a ship with a friendly crew who brings her to a town suffering from an unknown illness that's causing people to faint. |
Chapter 2 (Sai Route) |
Continuing her journey to find out who she is, Castti finds herself caught in a squabble. She does her best to heal and take care of the wounded but would need to find the cause of the injuries to put a stop to the crisis. In the middle of all of this, she meets a couple of people that might have some knowledge of her past. |
Chapter 2 (Winterbloom Route) |
Following the clues she discovered in her treatment log, Castti arrives in the town of Winterbloom where people seems to know her. She is directed towards the home of an old friend who's terminally ill and is worried about the inheritor of her estate. Castti unravels a conspiracy and acts to make sure that Winterbloom is passed down to the right person. |
Chapter 3 | Castti heads to Healeaks to find Malaya. Here, she is fully reminded of her past, how she lost her memories, and her goal to stop an evil plot. |
Chapter 4 | With Castti's memories returned to her, she is reminded of the horror of her former colleague Trousseau's purple rain. She heads to Timberain to stop his evil plot that could hurt a lot of people. |
List of Chapters | |
---|---|
Chapter 1 | Throne Anguis is a member of the Blacksnakes, a guild for thieves led by Father and Mother. With the looming threat of a possible traitor within the guild, Throne is tasked with killing one of the guild members, only to be set up. Tired of all the violence, Throne goes on a journey to find and kill Father and Mother to free herself from the guild. |
Chapter 2 (Father Route) |
Throne's journey to win her freedom leads to Winterbloom to meet up and assassin Father. But she may not be able to carry out her plan as intended. |
Chapter 2 (Mother Route) |
Throne's journey to win her freedom leads her to Oresrush to find information on the person she calls “Mother”. |
Chapter 3 (Father Route) |
The time has come for Throne to confront the man she's called “Father”. After this she will finally earn her freedom, but at the cost of the burden of knowledge. |
Chapter 3 (Mother Route) |
Throne's journey continues. She now has the location of Mother's Garden, an academy for thieves and assassins disguised as an orphanage. She is one step closer to vengeance, to freedom. |
Chapter 4 | Throne's journey takes her back to New Delsta where she finds the truths behind the locked door in the sewers. This leads her to confront someone who looks like Pirro, except he might be more than meets the eye. |
List of Chapters | |
---|---|
Chapter 1 | Ochette is introduced as a beastling hunter mentored by a lion called Master Juvah. While trying to create peace between her tribe and a group of humans, she learns of an incoming calamity called the Night of the Scarlet Moon. To save her home, she goes on a quest to find anyone who can help her stop the calamity. |
Chapter 2 (Tera's Route) |
Ochette now finds herself in the dry regions of Crackridge in order to find the old God of the Land, Tera, who according to legend has been in deep slumber the past thousand years. |
Chapter 2 (Cateracta's Route) |
To prepare for the impending Night of the Scarlet Moon, Ochette sets out to find Cateracta, a Creature of Legend that could help in battling the calamity. |
Chapter 2 (Glacis' Route) |
Ochette must travel to the harsh winters of Stormhail to find Glacis, the last Creature of Legend prophesied to aid in the battle of the Night of the Scarlet Moon. |
Chapter 3 | The Night of the Scarlet Moon is at hand. Ochette must now face the calamity with all Creatures of Legend and save her village. |
List of Chapters | |
---|---|
Chapter 1 | Partitio Yellowil is introduced in a flashback as the son of a budding businessman in the vast wastes of the Wildlands. We learn of the origin of his hometown as well as its tragic fate. Now it's up to him to liberate the world from poverty just as he did to his hometown. |
Chapter 2 | On Partitio's first stop on his journey to enrich the world, he finds himself in a thriving but corrupt city with unfamiliar technological advancements where Roque has set shop. While trying to find a way to talk to Roque, Partitio also meets an engineer on the verge of improving a machine that can change the world, so he offers his assistance. |
Chapter 3 | Partitio journeys to Wellgrove to speak to the wealthy noble Alrond about borrowing eighty million leaves to purchase the rights to the steam engine from Roque. But before providing the capital, Alrond puts Partitio's mercantile skills to the test. |
Chapter 4 | After receiving financial support from the noble Alrond, Partitio receives word that Roque is going to make an important announcement regarding the steam engine. So he sails to Roque Island to complete his deal with Roque. |
List of Chapters | |
---|---|
Tropu'hopu (Obtain Ship) |
After traveling all the way to Tropu'hopu in Toto'haha Island, Partitio comes across an angry, Affluent Man ranting about the unbelievable cost of a broken ship. Partitio, the merchant that he is, decides to ask the seller of the ship, smelling a scent of commerce in the air. |
Sai (Manuscript) |
Traveling all the way to Sai, Partitio meets Masoud, a legendary merchant, who asks him to bring him his treasure. Partitio decides to find and bring him his treasure. |
Winterbloom (Gramophone) |
Partitio ventures to Winterbloom and meets Audley who wants to gather three musicians. Not wanting to miss this opportunity, Partitio travels around Solistia to find the musicians Audley needs. |
List of Chapters | |
---|---|
Chapter 1 | Agnea Bristarni is introduced as a dancer for a local tavern trying to earn enough leaves to set out on a journey to show and share her talents to the world. Before she leaves, while helping in setting up a local festival, her sister goes missing, and it's up to Agnea to find her. |
Chapter 2 | After arriving in New Delsta, Agnea learns of Dolcinea, a popular dancer performing in the local theater. She also meets Gil, the owner of a rundown tavern. Uses her skills and talents, she helps bring life back to the tavern and keep oppressors away. |
Chapter 3 | While in search of the right words to "Song of Hope", the song she got from Gil, Agnea meets a fellow traveling troupe. They run into some problems preparing for their performance, so Agnea volunteers to help out hoping to learn a thing or two. |
Chapter 4 | Agnea makes her way to the town of Sai in search of someone who might remember her mother. The town is somber and its townspeople are being driven away by soldiers. Agnea must save the town and bring back some light into it. |
Chapter 5 | Agnea arrives in Merry Hills for the Grand Gala. Her journey so far has inspired the lyrics to "Song of Hope" which she hopes to perform to become a star. Meanwhile, Dolcinaea has other plans. |
List of Chapters | |
---|---|
Chapter 1 | Our story begins as Temenos Mistral tells the legend of the Sacred Flame, when the eight gods assembling to defeat an evil that arose in the world in the form of Vide the Wicked God. it picks off when the Pontiff Jorg requests to meet in the Cathedral later that day. |
Chapter 2 | Temenos has found himself in the midst of this mysterious serial murders once more. Looks like he'll finally solve the mystery of the Pontiff's death in Flamechurch. |
Chapter 3 (Crackridge Route) |
Temenos travels to Crackridge to study the Fellsun Ruins that Lucian studied while he was still alive. He believes that the ruins may holds the answers to the mystery. |
Chapter 3 (Stormhail Route) |
Temenos finds himself on the road to Stormhail to question Vados the Architect himself. He heads to the Sacred Guard headquarters to find answers to the questions he seeks. |
Chapter 4 | Temenos' journey takes him to the Nameless Village in Toto'haha. He must take on the trials to reach and stop Kaldena who plans to take revenge against all descendants of those who oppressed her people. |
List of Chapters | |
---|---|
Chapter 1 | Hikari is introduced as the Crowned Prince of the Kingdom of Ku. Though trained to be a warrior, Hikari is known more for his gentle heart. In a turn of events, he and his kingdom is betrayed by his brother, General Mugen, who launches a coup. |
Chapter 2 | In search of allies to help him retake the city of Ku, Hikari finds himself in the town of Montwise where Kazan, a former advisor and strategist of Ku, currently resides. But before Hikari can recruit his old friend, Kazan asks for a favor that makes his intentions unclear and his loyalty questionable. |
Chapter 3 | Going by the information provided by Kazan, Hikari travels to Wellgrove to stop a shipment of weapons on its way to Ku and to take it to Kazan instead to help them fight General Mugen and his army. |
Chapter 4 | Hikari heads to Stormhail where he hopes to recruit Rai Mei in the fight against General Mugen to take back Ku. |
Chapter 5 | Hikari heads back to Ku with Kazan and a small army to take the nation back from King Mugen and his disciples. At the same time, he is still haunted by his evil doppelganger who's trying to take over him.. |
List of Crossed Paths Tales | |
---|---|
Hikari and Agnea | In Part 1 of the Dancer and Warrior Crossed Paths tale, Agnea and Hikari are drawn by the sounds of a beautiful instrument and hopes to hear more of it. In Part 2, Benkei approaches Agnea and Hikari with the idea to hold a festival. As they prepare, a familiar face appears hoping to unburden themselves from a grudge. |
Osvald and Partitio | In the Part 1 of The Scholar and Merchant Crossed Paths tale, Osvald and Partitio bump into one of Osvald's old acquaintances, Regulus. He is in financial trouble and acquires the services of Partitio to help him complete a project. In Part 2, Osvald and Partitio visit Montwise to check on Regulus' invention. They find him in distress having lost the invention, so they help him retrieve it. |
Temenos and Throne | In Part 1 of The Cleric and Thief Crossed Paths tale, once they arrive in Flamechurch, Throne tells Temenos of a rumor regarding a treasure in the cathedral. Intrigued, Temenos agrees to investigate and work together despite their differences. In Part 2, Throne and Temenos arrive in Conning Creek to a commotion in the streets. Despite having a bad feeling about the situation, they decide to investigate. |
Castti and Ochette | In Part 1 of The Apothecary and Hunter Crossed Paths tale, While Castti and Ochette chat with a merchant, they find out that the town is struggling to hunt for food. So they check out the forest for why this might be happening. In Part 2, Castti and Ochette returns to Cropdale and decides to check up on Wooly-Ooly, the duorduor they encountered during their last visit. But while looking for it, they realize that something is amiss in the woods and decides to investigate. |
Crossed Paths is a new gameplay mechanic introduced within Octopath Traveler 2. In this new mechanic, two travelers' tales intertwine, allowing the two travelers to form a mutual understanding and team up with one another to achieve a common goal.
List of All Crossed Paths and How to Unlock
List of Extra Stories | |
---|---|
Introduction | The journey of our 8 travelers is almost at an end. Eternal night has covered the land. It's up to the 8 of them to ignite the torches in numerous places and vanquish the darkness. |
Tranquil Grotto | Our journey takes us to the Tranquil Grotto deep in the land of Hinoeuma. A mysterious torch is located deep in its caverns. Lighting it could help cast out this looming darkness. |
Fellsun Ruins | Our journey takes us to the Fellsun Ruins of the Wildlands where a mysterious torch is located. Our travelers must collect 13 Journal Fragments to understand more of this eternal night and how to stop it. |
Tomb of the Wardenbeasts | Our journey takes us back to the land of Toto'haha. The Tombs of the Wardenbeasts may hold more secrets than it meets the eye. A monster awaits in its depths guarding the path to another torch. |
Flamechurch | Our journey takes us back to Flamechurch where someone seems to be manipulating things from behind the curtains. They await our travelers' arrival and are determined to stop the lighting of the torches. |
Vidania | Our journey finally brings us to a location in the middle of the Sundering Sea called Vidania. Whoever's behind all the darkness and chaos is awaiting our travelers, and it's up to them to stop the villain. |
Final Chapter Guide: All Extra Stories and How to Unlock
There are certain chapters that have branching stories based on the option chosen by the player, with each route providing a unique experience like different bosses. However, after completing a chapter route, you can also do the other chapter route afterwards.
For example, if players complete Throne's Father Route during Chapter 2, players can do the Mother Route at another time.
List of Missables and One-Time Events
Octopath Traveler 2 Front Page
List of Categories | |
---|---|
News and Updates | Story Walkthrough |
Characters | Tips and Tricks |
Jobs | Skills |
Weapons | Equipment |
Side Stories | Map and Regions |
Bosses | Items |
does anyone know how the route system works? i honestly cant tell if its a pick one or the other type thing and get locked out of the option not chosen or if its just picking the order to do it in
Story Walkthrough and Best Story Order
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You can do whichever route, it’s no problem.