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Learned Skills in Octopath Traveler 2 (Octopath 2) are skills that Hikari can learn through his Day Path Action: Challenge. Read on to learn what are Learned Skills, what they do, their SP cost, how to get Learned Skills, as well as a list of all Learned Skills.
List of Contents
Skill | Description | Damage Type | SP |
---|---|---|---|
Hachimonjigiri | Unleash a moderately powerful sword attack on a single foe. | Sword | 9 |
Double Slash | Unleash a sword attack on a single foe 2 times. | Sword | 6 |
Brain Bash | Unleash a moderately powerful staff attack on a single foe. | Staff | 15 |
Arrow Volley | Unleash a bow attack on all foes. | Bow | 15 |
Poison Slash | Dagger-based attack, chance to put them to poison for 2 turns. | Dagger | 12 |
Twofold Thrust | Unleash a polearm attack two times on a single foe. | Polearm | 10 |
First Aid | Restore your own HP. | - | 2 |
Piercing Arrow | Deal bow damage to one foe. | Bow | 8 |
Hunter's Arrow | Unleash a bow attack on a single foe 2 times. | Bow | 10 |
Poison Arrow | Unleash a bow attack on a single foe, and have a set chance to poison them for 3 turns. | Bow | 12 |
Blinding Arrow | Unleash a bow attack on a single foe, and have a set chance to blind them for 2 turns. | Bow | 12 |
Befuddling Arrow | Unleash a bow attack on a single foe, and have a set chance to confuse them for 3 turns. | Bow | 16 |
Soporific Arrow | Unleash a bow attack on a single foe, and have a set chance to put them to sleep for 2 turns. | Bow | 16 |
Eyegouge Arrow | Unleash a bow attack on a single foe, and have a set chance to blind them for 3 turns. | Bow | 23 |
Frenzied Fire | Unleash a bow attack on all foes 4 to 8 times. | Bow | 30 |
Slash | Unleash a dagger attack on a single foe. | Dagger | 8 |
Throwing Knife | Unleash a moderately powerful dagger attack on a single foe. | Dagger | 9 |
Double Stab | Unleash a dagger attack on a single foe 2 times. | Dagger | 10 |
Pilfer | Unleash a dagger attack on a single foe and steals leaves equal to 20% of the damage dealt. | Dagger | 12 |
Fillet | Unleash a dagger attack on a single foe 3 times. | Dagger | 12 |
Thousand Blades | Unleash a dagger attack on random foes 3 to 5 times. | Dagger | 16 |
On the Mark | Unleash a moderately powerful dagger attack on a single foe. Guaranteed critical hit. | Dagger | 30 |
Fatal Fang | Unleash a dagger attack on random foes 4 to 8 times, and have a set chance to poison them for 2 turns. | Dagger | 30 |
Sever | Unleash an axe attack on a single foe. | Axe | 8 |
Mining | Unleash an axe attack on a single foe 2 times. | Axe | 10 |
Split Open | Unleash a moderately powerful axe attack on a single foe. | Axe | 15 |
Plow Through | Unleash an axe attack on a single foe 2 times, and raise your speed for 3 turns. | Axe | 15 |
Clearcut | Unleash an axe attack on all foes. | Axe | 25 |
Upheaval | Unleash a powerful axe attack on all foes. | Axe | 25 |
Cleave in Two | Unleash a moderately powerful sword attack on a single foe. | Sword | 15 |
Level Slash | Unleash a powerful sword attack on all foes. | Sword | 25 |
Stab | Unleash a polearm attack on a single foe. | Polearm | 8 |
Spearhead | Unleash a polearm attack on a single foe and act first on the next turn. | Polearm | 12 |
Harpoon Foe | Unleash a moderately powerful polearm attack on a single foe. | Polearm | 15 |
Twin Serpents | Unleash a polearm attack on all foes 2 times. | Polearm | 19 |
Drive Back | Unleash a polearm attack on a single foe and move their action to the end of the turn. | Polearm | 23 |
Bludgeon | Unleash a staff attack on a single foe. | Staff | 8 |
Disciplinary Strike | Unleash a staff attack on a single foe, and reduce their physical attack for 3 turns. | Staff | 12 |
A Good Thwacking | Unleash a staff attack on a single foe 3 times. | Staff | 12 |
Striking Sermon | Unleash a staff attack on a single foe and have a set chance to put them to sleep. | Staff | 16 |
Smashing Strike | Unleash a powerful staff attack on all foes. | Staff | 25 |
Wind Slash | Unleash a wind attack on a single foe. | Wind | 8 |
Lightning Falls | Unleash a lightning attack on a single foe. | Lightning | 8 |
Chill | Unleash an ice attack on a single foe. | Ice | 8 |
Snowball Toss | Deal ice-based damage to all foes. | Ice | 15 |
Ignition | Deal fire-based damage to a single foe. | Fire | 8 |
Flaming Lure | Deal fire-based damage to all foes. | Fire | 15 |
Flash | Unleash a light attack on a single foe. | Light | 8 |
Sacrificial Light | Deal heavy light-based damage to all foes. You will be unable to act the next turn. | Light | 32 |
Umbral Strike | Deals dark-based damage to a single foe. | Dark | 8 |
Soulstone Platter | Deal fire-, ice-, and lightning-based damage to a single foe. | - | 23 |
Hornet's Nest | Unleash a bow, dagger, and polearm attack on a single foe. | - | 45 |
Pray | Raise your elemental defense for 3 turns. | - | 6 |
Evasive Stance | Raise your evasion for 3 turns. | - | 6 |
Peppy Step | Raise your speed for 3 turns. | - | 6 |
Concentrate | Raise your elemental attack for 3 turns. | - | 6 |
Stand Ground | Raise your physical defense and elemental defense for 1 turn. | - | 6 |
Focus | Raise your elemental attack and elemental defense for 3 turns. | - | 12 |
Sacred Flame Healing | For 3 turns, restore your own HP after performing an action. | - | 12 |
Vigilance | Raise your physical defense and elemental defense for 3 turn. | - | 12 |
Ancient Teachings | Grant your weapon an additional dark-based attack for 3 turns. | - | 15 |
Sacred Teachings | Grant your weapon an additional light-based attack for 3 turns. | - | 15 |
Mend Garment | Physical defense and speed up. | - | 15 |
Divine Protection | Grant a single ally 1 turn of invincibility. | - | 100 |
Ill Intent | Reduce the elemental attack of a single foe for 3 turns. | - | 6 |
Blinding Flash | Blind a single foe for 2 turns. | - | 10 |
Junk Toss | Unleash a physical attack on a foe and inflict a random attribute-reducing effect for 3 turns. | - | 12 |
Bottle Toss | Deal non-elemental damage to a single foe, and have a set chance to confuse them for 2 turns. | - | 13 |
Roundhouse Kick | Unleash a physical attack on a single foe, and have a set chance to confuse them for 3 turns. | - | 30 |
Backpain | Reduce your evasion and speed for 3 turns. | - | 0 |
Meditate | Restore 10% of your SP. Amount based on times boosted. | - | 1 |
Resting, Resting | Restore your own HP and SP. | - | 1 |
Doze | Sleep for 2 turns and regain 50% of your max HP. | - | 2 |
Deep Analysis | Reveal the HP and 2 weakpoints of a foe. | - | 6 |
Benevolence | Restore HP to a single foe. | - | 8 |
Risk it All | Grant all attribute-raising effects to a single ally for 2 turns, but inflict yourself with all attribute-reducing effects for 2 turns. | - | 15 |
Right Hook | Unleash a powerful physical attack on a single foe, and reduce their Shield Points by 2 regardless of their weakpoints. | - | 60 |
Leaf Toss | Spend 500 leaves to do 500 damage to one foe. BP increases cost and damage by 500 each. | - | - |
You can also get skills by Challenging townspeople during the day as Hikari. Successfully defeating a townsperson will let Hikari learn a new skill and use it in battles!
Path Actions Guide: All Path Actions Explained
Learned Skills are skills that Hikari can learn by doing his Day Path Action - Challenge. With HIkari, you can Challenge townspeople to battle and acquire their skills after defeating them.
Once a skill has been learned, Hikari can use it any time during battles.
Hikari Ku Profile: Story, Job, and Path Actions
All Skill Types | |||||
---|---|---|---|---|---|
Job Skills | Divine Skills | Support Skills | |||
EX Skills | Learned Skills |
List of All Learned Skills
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There are many more learned skills missing in the list https://docs.google.com/spreadsheets/u/0/d/1vd0ZS8QmKC14qlXw43jPm0ytzMy4nczKJG5CD5QSi3M/htmlview#