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Job Skills in Octopath Traveler 2 (Octopath 2) can be obtained from the Skills Menu by spending Job Points (JP) or by gathering materials. Read on to learn what are Job Skills, what they do, their SP cost, how to get Job Skills, how many JP are required for each Job Skill unlock, as well as a list of all Job Skills.
List of Contents
All Primary Job Skills | |||
---|---|---|---|
Warrior | Dancer | Merchant | Scholar |
Cleric | Thief | Hunter | Apothecary |
Skill | Description | Damage Type | SP |
---|---|---|---|
Abide | Raise your physical attack for 3 turns. | - | 4 |
Stout Wall | Raise your physical defense for 3 turns. | - | 4 |
Incite | Draw foes' single-target attacks to yourself for 3 turns. | - | 4 |
Vengeful Blade | Grant yourself the ability to counter physical damage with a sword attack 2 times. | Sword | 6 |
Enervating Slash | Nullify all positive status effects on a single foe, then unleash a sword attack. | Sword | 7 |
Aggressive Slash | Unleash a sword attack on random foes 3 times. | Sword | 9 |
Piercing Thrust | Unleash a powerful polearm attack on a single foe, and have a 25% chance deal a critical hit. | Polearm | 12 |
▲ Jump Back to Skill Types ▲ |
Warrior Job Skills, Support Skills, and How to Get
Skill | Description | Damage Type | SP |
---|---|---|---|
Lion Dance | Raise the physical attack of a single ally for 4 turns. | - | 4 |
Peacock Strut | Raise the elemental attack of a single ally. | - | 4 |
Stimulate | Move a single ally's next action up 1 spot. | - | 5 |
Sweeping Gale | Deal wind-based damage to a single foe. | Wind | 7 |
Dagger Dance | Unleash a dagger attack on all foes. | Dagger | 9 |
Ruinous Kick | Unleash a powerful physical attack on a single foe, and reduce their Shield Points regardless of their weak points. | - | 10 |
Bewildering Grace | Cause a curious effect to occur 1 time. | - | 25 |
▲ Jump Back to Skill Types ▲ |
Dancer Job Skills, Support Skills, and How to Get
Skill | Description | Damage Type | SP |
---|---|---|---|
Rest | Restore your own HP and SP, and cure status ailments. | - | 0 |
Hired Help | Pay money to summon hired help to the battlefield. | - | 0 |
Collect | Collect money from a single foe. | - | 2 |
Donate BP | Grant 1 BP to a single ally. | - | 6 |
Ember | Deal fire-based damage to a single foe. | Fire | 7 |
Sidestep | Dodge 1 physical attack with a 100% success rate. | - | 10 |
Arrow of Fortune | Unleash a powerful bow attack on a single foe and receive JP. The more damage you deal, the more JP you receive. | Bow | 12 |
▲ Jump Back to Skill Types ▲ |
Merchant Job Skills, Support Skills, and How to Get
Skill | Description | Damage Type | SP |
---|---|---|---|
Analyze | Reveal the HP and 1 weak point of a single foe. | - | 1 |
Stroke of Genius | Grant yourself 2 attribute-raising effects at random. (Effects will stack.) | - | 5 |
Elemental Barrage | Deal either fire-, ice-, or lightning-based damage to random foes 3 to 5 times. | Lightning Ice Fire | 10 |
Fireball | Deal fire-based damage to all foes. | Fire | 14 |
Icewind | Deal ice-based damage to all foes. | Ice | 14 |
Lightning Bolt | Deal lightning-based damage to all foes. | Lightning | 14 |
Advanced Magic | Boosts the intensity of a single ally's spells 2 times | - | 15 |
▲ Jump Back to Skill Types ▲ |
Scholar Job Skills, Support Skills, and How to Get
Skill | Description | Damage Type | SP |
---|---|---|---|
Holy Light | Deal light-based damage to a single foe. | Light | 6 |
Mystical Staff | Unleash a staff attack on a single foe 2 times, and steal SP equivalent to 10% of the damage dealt. | Staff | 6 |
Prayer to the Flame | Raise the physical defense and elemental defense of a single ally for 2 turns. | - | 8 |
Sacred Shield | Grant a shield to a single ally, reducing damage taken from the next hit by 50%. | - | 10 |
Luminescence | Deal light-based damage to all foes. | Light | 14 |
Heal Wounds | Restore HP to all allies. | - | 15 |
Revive | Revive all allies. | - | 40 |
▲ Jump Back to Skill Types ▲ |
Cleric Job Skills, Support Skills, and How to Get
Skill | Description | Damage Type | SP |
---|---|---|---|
Steal | Steal an item from a single foe. | - | 2 |
Swift Step | Raise your speed for 3 turns. | - | 4 |
Armor Corrosive | Reduce the physical defense of a single foe for 2 turns. | - | 4 |
Shackle Foe | Reduce the physical attack of a single foe for 2 turns. | - | 4 |
HP Thief | Unleash a dagger attack on a single foe 2 times, and steal HP equivalent to half of the damage dealt. | Dagger | 6 |
Darkest Night | Deal dark-based damage to a single foe. | Dark | 7 |
Surprise Attack | Unleash a sword attack on a single foe. The sooner your action comes during a turn, the more potent the attack. | Sword | 12 |
▲ Jump Back to Skill Types ▲ |
Thief Job Skills, Support Skills, and How to Get
Skill | Description | Damage Type | SP |
---|---|---|---|
Mercy Strike | Unleash a bow attack on a single foe. Otherwise, lethal attacks will instead leave the target with 1 HP. | Bow | 4 |
Precise Shot | Unleash a bow attack on selected foes 2 times. | Bow | 6 |
Thunderbird | Deal lightning-based damage to a single foe. | Lightning | 7 |
Take Aim | Raise the critical rate and accuracy of all allies for 2 turns. | - | 8 |
Abating Orb | Nullify 1 of a single foe's augmenting effects. | - | 9 |
Leghold Trap | Cause a single foe to act at the end of the turn for 2 turns. | - | 10 |
Cleaving Blow | Unleash a powerful axe attack on a single foe and grant yourself positive status effects based on the foe's type. | Axe | 12 |
▲ Jump Back to Skill Types ▲ |
Hunter Job Skills, Support Skills, and How to Get
Skill | Description | Damage Type | SP |
---|---|---|---|
Weak to Poison | Make a single foe weak to poison for 2 turns. | - | 4 |
Healing Touch | Restore HP to or revive a single ally. | - | 6 |
Icicle | Deal ice-based damage to a single foe. | Ice | 7 |
Sweeping Cleave | Unleash an axe attack on all foes. | Axe | 9 |
Replenish Health | For 3 turns, grant HP to a single ally after they perform an action. | - | 9 |
Rehabilitate | Grant a single ally immunity to status ailments for 2 turns. | - | 10 |
Poison Axe | Unleash a powerful axe attack on a single foe, and poison them for 2 turns. | Axe | 12 |
▲ Jump Back to Skill Types ▲ |
Apothecary Job Skills, Support Skills, and How to Get
All Secondary Job Support Skills | |||
---|---|---|---|
Inventor | Armsmaster | Conjurer | Arcanist |
Skill | Description | Damage Type | SP |
---|---|---|---|
Changeable Catapult | Unleash an attack on all foes with a selected weapon. | Any Weapon | 0 |
Springy Boots | Cause a single ally to act first for 5 turns from the next turn. | - | 0 |
Critical Scope | Turn all damage dealt to a single foe into critical damage for 4 turns. | - | 0 |
Elemental Bomb Bottle | Deal the same type of damage as a single foe's exposed elemental weak points 1 time. | - | 0 |
Tin Horn | Fill the latent power gauge of all allies. | - | 0 |
Hastening Hammer | Unleash a highly powerful physical attack on a single foe and reduce the crafting time of an invention by 1 turn. | - | 0 |
Arkar's Coil | Restore 40% of a single ally's HP and SP, and grant them 1 BP. Incapacitated allies will also be revived. | - | 0 |
▲ Jump Back to Skill Types ▲ |
Skill | Description | Damage Type | SP |
---|---|---|---|
Bulwark | Unleash a physical attack on a single foe, then go on the defensive until your next action. The higher your physical defense, the more potent the attack. | - | 25 |
Conqueror's Sword: Celestial Roar | Charge your attack until the end of the turn, then unleash a powerful sword attack on a single foe. The longer the charge, the more potent the attack. | Sword | 35 |
Warlord's Spear: Giant Swing | Unleash a moderately powerful polearm attack on all foes. The more foes there are, the more potent the attack. | Polearm | 35 |
Dancer's Blade: Mischievous Step | Unleash a dagger attack on random foes at least 3 times. The more foes there are, the more attacks you will unleash on your target. | Dagger | 35 |
Lionheart's Axe: On the Hunt | Unleash an axe attack on a single foe 2 times. The second strike will be more powerful than the first. The more weak points you have revealed, the more potent the attack. | Axe | 35 |
Hunter's Bow: Flurry of Arrows | Unleash a moderately powerful bow attack on all foes. If you break even one foe, this attack will trigger twice. | Bow | 35 |
Spiritlord's Staff: Deliverance | Unleash a powerful staff attack on a single foe. The higher your elemental attack, the more potent the attack. | Staff | 35 |
▲ Jump Back to Skill Types ▲ |
Skill | Description | Damage Type | SP |
---|---|---|---|
Rite of the Sun | Revive and fully restore the HP of all allies, and raise their physical defense and elemental defense for 2 turns. You will not be able to act for 6/5/4/3 turns. | - | 1 |
Dance of Immunity | Grant a single ally immunity to enfeebling effects for 2/4/6/8 turns. | - | 15 |
Conjure Flames | Grant the weapons of all allies an additional fire-based attack for 2 turns. | - | 20 |
Conjure Ice | Grant the weapons of all allies an additional ice-based attack for 2 turns. | - | 20 |
Conjure Lightning | Grant the weapons of all allies an additional lightning-based attack for 2 turns. | - | 20 |
Conjure Gusts | Grant the weapons of all allies an additional wind-based attack for 2/3/4/5 turns. | - | 20 |
Prayer for Rain | For 2/3/4/5 turns, grant SP to all allies after they perform an action. | - | 20 |
▲ Jump Back to Skill Types ▲ |
Skill | Description | Damage Type | SP |
---|---|---|---|
Seal of Inversion | Change 1/2/3/4 attribute-reducing effect on yourself to an attribute-raising effect. | - | 15 |
Seal of Immortality | Grant yourself an effect that leaves you with 1 HP when hit with an otherwise lethal attack. This effect will disappear once triggered, or after 3/5/7/9 turns. | - | 15 |
Reflective Barrier | Apply reflect magic to an ally. | - | 15 |
Hex | Extend the duration of attribute-reducing effects on all foes by 1/2/3/4 turns. | - | 18 |
Malice / Resentment / Malevolence | Deal dark-based damage to all foes (once at Tier I, 2 times at Tier II, and 3 times at Tier III), and restore HP to all allies. The more damage you deal, the more HP you restore. | Dark | 25 |
Blessing / Benediction / Spiritual Grace | Deal light-based damage to all foes (once at Tier 1, 2 times at Tier II, and 3 times at Tier III), and restore SP to all allies. The more damage you deal, the more SP you restore. | Light | 25 |
Seal of Diffusion | Extend the reach of skills that only target the user to affect all allies for 3/5/7/9 turns. | - | 25 |
▲ Jump Back to Skill Types ▲ |
You can get Job Skills by buying them from the "Skills" menu using JP (Job Points).
The required amount of JP (Job Points) you need to pay increases as you buy more Job Skills so try to earn JP as much as you can to unlock all of a job's skills.
Skill Purchase Order | JP (Job Points) Required |
---|---|
3rd Skill | 30 |
4th Skill | 100 |
5th Skill | 500 |
6th Skill | 1,000 |
7th Skill | 3,000 |
8th Skill | 5,000 |
Total JP to get all skills | 9,630 |
Some Jobs, like the Inventor, do not require JP in order to get its skills. Instead, they require materials like weapons, accessories, and other items. In this case, you'll need to gather the required materials in order to get the skill and use it in battle.
Job Skills are skills that your travelers can use in battles. They're tied to a certain job and they usually cost SP to use.
You can unlock most Job Skills by going to the "Skills" menu and spending Job Points (JP). The more Job Skills you have in your arsenal, the higher the JP cost of the next skill you want to unlock.
In some instances, you'll have to gather materials to unlock certain job skills. In return, these skills don't cost SP in battles but they have a cooldown before you can use it again.
All Skill Types | |||||
---|---|---|---|---|---|
Job Skills | Divine Skills | Support Skills | |||
EX Skills | Learned Skills |
List of All Job Skills
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