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This a walkthrough guide to Chapter 1 of Castti's Storyline in Octopath Traveler 2 (Octopath 2). Read on to find a summary of this chapter, possible side stories, use of Castti's Path Actions, enemies encountered, tips and strategies to beat the bosses Doron and Veron, chest locations, and more!
Castti Related Guides | |||
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Castti Profile | Castti Storyline | ||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 |
Winterbloom Sai |
List of Contents
Castti Florenz is introduced as an apothecary who lost her memory, drifting aimlessly at sea on a skiff after being carried and sent away by an unknown character. She is picked up by a ship with a friendly crew who brings her to a town suffering from an unknown illness that's causing people to faint.
Objectives | |
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1 | Relieve the Town of the Plague. Castti will be able to help the town in three steps: ・Heal the afflicted people ・Find the source of the illness ・Defeat the bosses causing the illness |
2 | Gather Clues About Castti's Identity. Castti will encounter people who will provide clues about who she is. |
Objectives | |
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1 |
Talk to The Ship's Crew. Once you are able to control Castti, she'll be on the ship that rescued her. Use Inquire on the ship's crew to know more about them and to progress through the game. Your final task on the ship will be to retrieve your satchel in the ship's cabin before you arrive on land. |
Objectives | |
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1 | Explore the Town. Once you arrive at the town, you can continue using Inquire on the townspeople. Some of them will provide locations of hidden items you can pick up. |
2 | Heal the Afflicted People. Once you reach the northwest side of town, you'll encouter a sick person. Use Soothe to heal the person. Despite the good act, people of the town will react negatively towards you, with the exception of another apothecary named Malaya, which will provide clues about Castti's history. More people will start getting sick which will still require your help.
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3 | Find the Source. After healing the sick people of the town, the residents will start to warm up to you. Together, you'll come to the conclusion that the illness must be coming from the water that the people are drinking. People will volunteer to accompany you to their water source, but Castti will insist on going alone to avoid any further spreading of the disease.
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Objectives | |
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1 | Head for the Water Source. After the conversation with the townspeople, keep heading south through the woods and then the wall until you encounter a tunnel with broken bars. In this path, you'll encounter enemies which will initiate combat and treasure chests that will provide bonus items. |
Objectives | |
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1 |
Defeat the Bosses. Enter the tunnel and it will lead to a cave. At the end of the cave, you'll encounter two bosses, the source of the contamination in the town's water. There will be a Save Point just before the area where he confronts you, be sure to make a save before continuing. Defeat them to continue forward. If they prove to be difficult, it is recommended to wander around the Underground Passage to grind more EXP. |
In Chapter 1, while nothing will be explained just yet, several hints will already be revealed regarding Castti's past.
One of the villlagers will mention that Castti's look resembles that of Eir's Apothecaries and will react negatively towards this discovery.
At the end of Chapter 1, it will be revealed that Malaya, the apothecary you meet in the town, was the person to send Castti adrift at sea on the skiff at the beginning of the chapter. However, her intentions will remain unknown.
Name | Information |
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Waiting All Day and Night |
Location: Canalbrine Client: Waiting Youth How to Complete: Recruit the client, change the time of day, and speak with the other Waiting Youth standing in his place. Rewards: 3000 Leaves, Magic Nut, Empowering Lychee |
Traveler's Lost and Found |
Location: Canalbrine Client: Young Traveler How to Complete: Receive Bottle of White Powder from the Ferry Staff at Beasting Bay: Anchorage in Toto'haha and give to client. Rewards: 4000 Leaves, Critical Nut (M) |
Lighthouse Restoration |
Location: Canalbrine Client: Town Lighthouse Keeper How to Complete: Obtain Aeimorite Reflector from the Lighthouse Keeper in Winterlands and return to client. Requires a ship. Rewards: 12000 Leaves, Lighthouse Keeper's Bandana, Tough Nut (L) |
Name | Location | Information |
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The Traveler's Bag | Depends on Selected Traveler |
Client: Al How to Complete: Defeat nearby Bandit. Can only be found at Night. Rewards: 1500 Leaves, Slippery Nut x1, Healing Grape x3 |
Character | Information |
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Fisherman |
Received Info: Item: Darkdelion Item Location: Cart North of the docks Fisherman Location: Found by the dock. |
Sailor |
Received Info: Item: Grape Leaf Item Location: Directly behind the Sailor Sailor Location: Found left of the bridge. |
Boy |
Received Info: Item: Inspiriting Plum Item Location: End of the Dock in front of the Ship Boy Location: Found by the house southwest of the bridge. |
When you use in the Inquire Path Action, some people will provide the location of hidden items around the town. These will appear as an exclamation mark on your radar, and will be indicated by a glowing blue light on screen.
Character | Information |
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Senah |
Required Items ・Lycanthe Anitpyretic Senah Location: Found by the house Northwest of the bridge. |
Townsperson |
Required Items ・Lycanthe Anitpyretic Townsperson Location: Found in the house southwest of the bridge. |
Girl |
Required Items ・Lycanthe Anitpyretic Girl Location: Found by the market near the docks. |
Elderly Man |
Required Items ・Lycanthe Anitpyretic Elderly Man Location: Found in the house north of the docks. |
Town Lighthouse Keeper |
Required Items ・Slumber Sage Benefit: ・Unblocks path to the lighthouse. Town Lighthouse Keeper Location: Found northwest of the area by moving through the water. |
During Castti's first chapter, you'll be required to use your Soothe Path Action to heal the sick people of the town in order to progress. Utilizing this Path Action will consume the relevant item from Castti's inventory.
Enemy | SP & Vulnerabilities |
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Ocean Lizardman I | Shield Points: 1 SP Weaknesses:
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Ocean Lizardman II | Shield Points: 2 SP Weaknesses:
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Flying Fish | Shield Points: 1 SP Weaknesses:
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Hermit Conch | Shield Points: 2 SP Weaknesses:
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Enemy | SP & Vulnerabilities |
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Barnacle Crab | Shield Points: 1 SP Weaknesses:
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Barnacle Tortoise | Shield Points: 2 SP Weaknesses:
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Blue Betta | Shield Points: 1 SP Weaknesses:
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Enemy | SP & Vulnerabilities |
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Doron | Shield Points: 2 SP Weaknesses: |
Veron | Shield Points: 4 SP Weaknesses:
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Both Doron and Veron applies the Status Effect Poison that can easily chip away at your HP. Using the Cleansing Leaf Medicinal Concoction allows you to remove the passive damage when it has multiple stacks which will help you last longer in the battle.
Chapter 1's boss fight has you fighting two enemy units at the same time alone. Focusing on eliminating one of them first as fast as you can will help balance the battlefield.
All Chest Locations | |
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Woodcutter's Great Axe At night, embark on water and head northwest lighthouse. Use Soothe on the Lighthouse Keeper to unblock the door and head to the top of the lighthouse. |
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Resistant Nut At night, embark on water and head to the southwestern pier. |
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Slumber Sage Inside a room in the church. |
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All Chest Locations | |
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Empowering Ring At the end of the secret path after to the right after the 2nd flight of stairs. |
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Herb of Healing To the left after embarking on water. |
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Guard's Helm To the north of the wall. |
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Grape Leaf On the right before climbing the ladder. |
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Plum Leaf On the right path after going up the stairs. |
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Darkdelion To the right after entering the area. |
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Heads Up! | This section is still under construction! |
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Story Walkthrough: All Character Storylines
Chap. 1 | Chap. 2 | Chap. 3 | |||||||||||||||||
Cateracta | Tera | Glacis | |||||||||||||||||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 | Chap. 5 | |||||||||||||||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 | Chap. 5 | |||||||||||||||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 | Chap. 5 | |||||||||||||||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 | ||||||||||||||||
Chap. 1 | Chap. 2 | Chap. 3 | Chap. 4 | ||||||||||||||||
Winterbloom Sai |
|||||||||||||||||||
Chap.1 | Chap. 2 | Chap. 3 | Chap. 4 | ||||||||||||||||
Father Mother |
Father Mother |
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Chap. 1 | Chap.2 | Chap. 3 | Chap. 4 | ||||||||||||||||
Crackridge Stormhail |
Crossed Paths Pairs | |||
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Dancer & Warrior | Scholar & Merchant | Cleric & Thief |
Apothecary & Hunter |
All Extra Stories and Unlock Condition |
|||
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Introduction | |||
Tranquil Grotto | Fellsun Ruins | Tombs of the Wardenbeasts | Flamechurch |
Vidania (Epilogue) |
Scent of Commerce Guides |
||
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Tropu'hopu (Ship) |
Sai (Manuscript) |
Winterbloom (Gramophone) |
Castti Chapter 1 Walkthrough
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